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1996-04-28
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Article: 17501
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!earth.superlink.net!p8.superlink.net!user
From: mac3d@superlink.net (Screaming Metal)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Sun, 21 Apr 1996 18:28:33 -0500
Organization: Ministry of Electronic Propaganda
Lines: 37
Message-ID: <mac3d-2104961828330001@p8.superlink.net>
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In article <4l99vl$fhm@nntp1.best.com>, dthomas@best.com (Dave Thomas) wrote:
> I don't consider EI to be a serious competition for LW, except for the
> fact that they've been around on the Mac longer. LW's success will
> depend a lot on how much Mac folks are willing to use it's non-Mac
> interface.
>
Are you referring to EI on the Mac as competition for LW on whatever, or
EI vs. LW on the Mac? I'm curious since I'm a Mac addict drooling over LW
as an alternative to the $7500 EI. Although EI's recent announcement of
Electric Image Broadcast* does kind of change things.
I've used EI and its pretty impressive. Very fast, very powerful animation
and excellent image quality, i.e. Terminator2, Star Trek:Generations,
Journeyman Project 2 etc. I'd like to know why you don't think it can
compete with LW, which I've never used. For example, what does LW do that
EI doesn't? What does it do better?
If the software is better, the interface is a minor concern. You'll find
that many, if not most Mac users agree.
I'd be interested to hear comparisons anybody here might want to make.
Please e-mail me a copy of any posts, as my flaky news server misses too
many articles.
Here's a chance for the LightWave faithful to convert another user!
(Actually 4, since we need at least that many seats).
-SM
* EI Broadcast is a $2500 version of EI; the only difference is that EIB
is limited to NTSC/PAL resolution.
--
I am easily satisfied with the very best.
-Winston Churchill
Article: 17502
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.mindspring.com!usenet
From: jcable@scires.com (Jim Cable)
Newsgroups: comp.graphics.apps.lightwave
Subject: Realistic Sun for Solar System flyby in Lightwave
Date: 21 Apr 1996 22:20:54 GMT
Organization: MindSpring Enterprises
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Any ideas on for putting together a "realistic" lightwave Sun object? It will
be used in a tight shot much like the Voyager solar prominence fly-through. I
have experimented with various semitransparent spheres as a corona but have not
had much success. I'm not even sure how to attack animating the sunspots and
other solar features.
Article: 17503
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
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From: jjgraph <jjgraph@wn.planet.gen.nz>
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Content-Type: text/plain; charset=us-ascii
To: Lanny Chambers <creative@inlink.com>
Sender: news@wn.planet.gen.nz (news)
Content-Transfer-Encoding: 7bit
Organization: jj graphics
Message-ID: <317AB221.41C6@wn.planet.gen.nz>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
X-Mailer: Mozilla 2.0 (X11; I; IRIX 5.3 IP22)
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Date: Sun, 21 Apr 1996 22:09:37 GMT
Lines: 17
Xref: news2.cais.com comp.graphics.animation:34680 comp.graphics.apps.lightwave:17503 comp.graphics.apps.photoshop:14397 comp.graphics.packages.3dstudio:15286 comp.os.ms-windows.apps.utilities.win3x:1658 comp.os.ms-windows.apps.utilities.win95:8860 alt.26
Lanny Chambers wrote:
> care less over here, because OS/2 cannot run Photoshop. Thank you.
>
No but I can run it under a Windows session in OS/2. I can also run
Premiere in the background (making a movie) while I'm painting in Pshop
as well as downloading something from the internet and run Doom all at
the same time. Now if that's not a "real" OS then nothing is.
The only thing that's better than OS/2 IMHO is Unix (well Irix 5.3
actually) and I can even run Doom on it (and photoshop).
--
Jon Allitt ph +64 4 801 9555
JJ Graphics fax +64 4 801 7445
Wellington
New Zealand eMail jjgraph@wn.planet.gen.nz
Article: 17504
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mindspring.com!usenet
From: jcable@scires.com (Jim Cable)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AVI Editor?
Date: 21 Apr 1996 23:07:20 GMT
Organization: MindSpring Enterprises
Lines: 11
Message-ID: <4lef38$buo@mule1.mindspring.com>
References: <830123186.16234@crazybe.demon.co.uk>
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In article <830123186.16234@crazybe.demon.co.uk>, andy@crazybe.demon.co.uk
says...
>
>Hi All,
>Is there a program on PC to edit .avi file, a program like PSP,
>sharewave or commerical.....
>
Check out newsgroup alt.binaries.multimedia. There are usually about a half
dozen of so avi editors. VideoEdit 1.1 from Microsoft is usually posted there a
few times.
Article: 17505
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 19:26:36 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 22
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-------------
Lightwave surfaces now have alpha channels attached to them: I'm
not
quite sure of their use yet.
--------------
This is a multiple surface map feature - it's a different way of combing
multiple maps; you use the Alpha to determine the relationship. Want some
REAL texture animation? Use an image sequence as the Alpha....just a
thought....
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17506
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.msfc.nasa.gov!elroy.jpl.nasa.gov!lll-winken.llnl.gov!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet
From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 21 Apr 96 18:31:10 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 47
Message-ID: <1862.6685T1111T548@execpc.com>
References: <olsonjj-1804962218220001@129.219.72.219> <tlindsey-1804962144170001@ra4000-p22.qualcomm.com>
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On 18-Apr-96 21:44:17, Ted Lindsey <tlindsey@qualcomm.com> wrote:
>In article <olsonjj-1804962218220001@129.219.72.219>, olsonjj@asu.edu
>(John Olson) wrote:
>> Please dont all attack at once:
>>
>> What do you all think about lightwave coming for the Mac? Do you
>> find it as a good or bad thing? Will it help to bring studios
>> together that use Macs for multimedia and/or pre-press?
>>
>> just curious
>>
>>
>> JohnO.
>I think it's a great thing. I know of many people who use Mac's for all
>of their 2D graphics and video composition but have to deal with
>Windows NT for their 3D needs.
I think it is an amazingly great thing. To use Lightwave otherwise,
you had to transfer your other useful data (such as Photoshop images)
over to whatever machine had LW -- or else you couldn't really use it
with your Mac. And Lightwave is a powerful 3D program, something which
the Mac could use more of.
More important, I think, is that this will make LW available in a
data-compatible form on the Alpha NT, Amiga, Intel (Win/NT), Mac, SGI,
and Sun platforms. All with a common interface, nicely designed. It is
true that its interface complies with *no* OS standards of design, but
it does work nicely.
Data-sharing between different 3D programs is problematic at best.
Something is almost always lost in translation. But having access to
the actual program on whatever platform you use, you can either use LW
directly, with its import/export features, or use the best object/file
converters available from among all the supported platforms. More
connectivity, more productivity, and everyone can have LW on his
computer of choice.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 17507
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From: mjmackin@io.org (Matt. )
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sun, 21 Apr 1996 23:51:28 GMT
Organization: Internex Online (io.org), Toronto, Ontario, Canada
Lines: 31
Message-ID: <4lehnl$9um@news1.io.org>
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fwtep@earthlink.net wrote:
>On 4/15/96 9:31AM, in message <317279D1.618A@osu.edu>, Jeff Jasper
>> What "A" movies have used it for animation? Lord of Illusions was a big of a
>> flop in the theatres as was Johnny Mnemonic. Most companies still use
>> in-house tools just as much if not more than commercial tools. Even for
>> Johnny Mnemonic they had to write custom plug-ins to handle the cast depth of
>> the cyberspace sequences.
>I said (in the earlier post) that there are "A" movies in production _now_ that
>are using Lightwave.
>--
> -=Fred=-
I sm also sure that there are 'A' movied in production that are using
MAX.
Question: Of these movies that are not in production, is Lightwave
the only animation program being used? I seem to remember back to
Terminator 2, that just about every animation software company were
claiming to have had a part in the production of the movie. This just
shows that some packages have features that are better than others,
but they are still just a tool. What do they say. 'use the right tool
of the job', and if that happens to be Lightwave of one piece, and 3DS
Max for another, then that is just great.
MJM
Article: 17508
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 NOT rea<<<blah blah blah
Date: 21 Apr 1996 19:30:06 -0400
Organization: Pipeline
Lines: 29
Message-ID: <4legdu$btk@pipe11.nyc.pipeline.com>
References: <31792a91.2521485@news.alt.net>
NNTP-Posting-Host: 198.80.32.51
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X-PipeHub: nyc.pipeline.com
X-PipeGCOS: (Michael Austin)
X-Newsreader: Pipeline v3.5.0
On Apr 20, 1996 18:35:13 in article <Re: LW 5.0 NOT rea<<<blah blah blah>,
'tkrego@norden1.com (Tim Krego)' wrote:
>On 16 Apr 1996 16:04:26 -0400, justin@nyc.pipeline.com (Michael Justin
>Austin) wrote:
>>max is late and the beta demonstrated
>>in Jan. in NYC didnt have a render engine
>
>MAX is shipping. Who cares about last Jan, the software was beta then.
From the crashes people are getting it should still be considered beta.
>
>>1/2 the kpt filters dont work with my frac design painter 4
>
>16bit or 32bit? 32.bit
32bit on NT only 1/2 will work
>
>>fdp4 interface comes up in negative colors!
>
>Do you have Device Independent Bitmaps selected in the preferences?
Brilliant! of course and geuss what? NOTHING HAPPENED.
>
>
Article: 17509
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 21 Apr 1996 19:32:23 -0400
Organization: Pipeline
Lines: 37
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References: <317927c3.1803493@news.alt.net>
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On Apr 20, 1996 18:35:12 in article <Re: LightWave 5.0 at NAB>,
'tkrego@norden1.com (Tim Krego)' wrote:
Since your such a kinetix groupy why dont you just
stay in those groups? You obviously Hate Newtek and lightwave
and feel completely threatened by them.
We dont care about your Lies
>On 19 Apr 1996 20:26:36 -0400, freddric@aol.com (Freddric) wrote:
>>The people at the digimation booth. Told me that they had a hard time
>>trying to get newtek to give them a SDK. It took them 3 to 4 months and
>>going through five reps before newtek finally gave them a beta copy of
>>5.0.
>
>NewTek may have been worried Digimation would have let Kinetix get a
>peek at it.
>
>>But since they've gotten the beta, they said they were writing plug
>>ins for lightwave.
>
>>I thought I'd say this because, they have a plugin for 3dr4 called
inferno,
>>which is simply awesome. It's like have alias animator for under $500.00.
>
>That is LenZFX Inferno. It does lensflares, focus (dof,rack), glows,
>hilites, explosions, etc.
>
>All the LW guys get off saying 3DSR4 doesn't come with lensflares and
>bones. We have to purchase them seperately and they blow away the LW
>versions. LW 5.0 still misses some of the features in LenZFX Inferno
>2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in
>2-3 months and will probably be a jump up from the 3DSR4 versions.
>
>
Article: 17510
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From: mat@aol.com (Steve Mattapan)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS 3dsMac
Date: Mon, 22 Apr 1996 02:47:55 GMT
Organization: Plastic Light
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I bought Max and It Was a big mistake so take 15% off New and it is yours.
I prefer Lightwave for my needs and with the money I saved I can get a
perception card
Article: 17511
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From: mat@aol.com (Steve Mattapan)
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
Subject: Max And Tim Kreg
Date: Mon, 22 Apr 1996 03:07:15 GMT
Organization: Plastic Light
Lines: 22
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I have a feeling that this guy works for kinetix
or is a disgruntled ex-newtek employee
or Hired by Play to bad mouth Lightwave on the net during NAB
His posts are full of inaccuracies (spelling? speaking of inaccuracies!)
Lightwave has had animated texture maps for quite awhile.
The plugins do fully integrate into the program.
Seamless?? phuh!
3ds lensfx results are NOT as good as lightwaves' native lens flares
More buttons to click, thats all.
and Max's (I know because I have it) so called modelles approach
I find crowded compared to Lightwaves 2 pronged approach
and the film shoot metaphor of Layout is elegant.
Article: 17512
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From: jpburns@crl.com (James Burns)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: http://www.loop.com/~maeder/ 3D Computer Animation WWW Page
Date: Sun, 21 Apr 1996 19:36:02 -0500
Organization: CRL Dialup Internet Access
Lines: 21
Message-ID: <jpburns-2104961936040001@192.0.2.1>
References: <31787c42.6476226@nntp.loop.com>
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In article <31787c42.6476226@nntp.loop.com>, nyboyinla@tribeca.ios.com
(John Weinberger) wrote:
>Re: http://www.loop.com/~maeder/
>
>Wow! Ran into this page on the Internet the other day... I'm very
>impressed by sm's use of graphics on his web page.
{stuff deleted}
I kind of wonder about your honesty in this matter, as both your address
and the website you endorse are from "loop.com."
Hmmmmmm.....
--
-------------------------------
James Burns
Television graphic designer, unreconstructed liberal
jpburns@crl.com
http://www.crl.com/~jpburns
Article: 17513
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From: ejmv@satlink.com (Eduardo Martinez)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Sun, 21 Apr 1996 22:13:05 GMT
Organization: a&s - Asesoría & Sistematización de Entornos
Lines: 29
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"James B. Liechtenstein" <jbl@flamma.donetsk.ua> wrote:
>but I think that many people in the world do not sure that
>W95 is a pure SHIT!!!
> If you sou sure in it, may be you can tell me WHY?!!!
>And why so many people working with Windows 95.
I'm an old computer user, from pre-PC times and know this history from
DOS 2.1a (Texas version)
The reason Win'95 is the most popular environment nowadays, is the
same that puts MSOffice at the top of the ranking:
Lots of programs, applications, and user's vicious, were developed
under this platform.
Excuse my poor english: It's better a fly near my hand (less than a
bird), that tons (not tens) flying around.
OS/2 is REALLY a better environment, more robust, but the two
platforms offer multitasking.
So I said, but I need Win'95 due to my applications.
I'm another one.
It's not for fighting.
*---------------------------------------------------------*
Eduardo Jorge Martinez Velez
Internet URL: ejmv@satlink.com
CompuServe ID: 73070,3653 (not working from Argentine)
*---------------------------------------------------------*
Article: 17514
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From: simhoff@aol.com (SImhoff)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Sparks -or- Particle Storm?
Date: 21 Apr 1996 20:40:33 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 2
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Anyone know if there is any plan for a Mac version for either of these
programs?
Article: 17515
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Sparks -or- Particle Storm?
Date: 22 Apr 1996 01:11:15 GMT
Organization: Gateway Communications Inc.
Lines: 11
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SImhoff (simhoff@aol.com) wrote:
: Anyone know if there is any plan for a Mac version for either of these
: programs?
I asked (E-mail) the company from their own post here, about an Amiga
version.
No reply from them and no RodSerling.deamon.server returning my mail :)
Chris
Article: 17516
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From: Jim Perkins <videojim@edge.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Ron Thornton videos
Date: Sun, 21 Apr 1996 19:47:22 -0500
Organization: Imageflex
Lines: 17
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Mark Dunakin wrote:
>
> things I never would have thought of and weren't in the manuals. And one other
> tape that I think you should get, even if you are new, and this tape is for
> more versed users, is the first tape made by Infocas. It told me things that I
> couldn't find anywhere.....Trust me on this one......I already ordered the
> next one from them on textures. But they won't be out till June :(....md
I bought both of them. I think they were worth it on a couple of levels. There
were some individual techniques that really help, but there were also some issues
of his modeling philosophy that apply to almost anything you do in Lightwave. I
have already saved a lot of time because of these videos. The only bad thing I
have to say is: Desktop Images just started with a new fulfillment house (according
to whoever I talked to) and the guy trying to take my order was clueless. I had to
call on their customer service line to place my order.
Article: 17517
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FS 3dsMac
Date: 21 Apr 1996 22:18:32 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: instntguts@aol.com (InstntGuts)
NNTP-Posting-Host: newsbf02.mail.aol.com
<<I bought Max and It Was a big mistake so take 15% off New and it is
yours.>>
Interesting, considering MAX just began shipping last week, and I would be
surprised if people in New York had received their copies yet.
Care to explain *exactly* the reasons why it was a big mistake, after, at
most, a day or two of evaluation? Sorry if I find your message a little
difficult to believe.
-- Jon
Article: 17518
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 22:27:59 -0400
Organization: America Online, Inc. (1-800-827-6364)
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<<Believe it or not, I don't have a copy of the seaQuest! :)>>
I know you don't, Greg; I'm just giving you a hard time. <G> As with
anything in the film industry, the designs are the property of the
production company. But, I've always liked the design, and thought it
would be cool if I could ever see what the actual 3D model looked like in
wireframe.
-- Jon
Article: 17519
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 21 Apr 1996 22:44:58 -0400
Organization: America Online, Inc. (1-800-827-6364)
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-------
We dont care about your Lies
------
Die, infiedel, die!
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17520
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From: kester@GreenWheels.com (Jeff Kester)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: http://www.loop.com/~maeder/ 3D Computer Animation WWW Page
Date: 22 Apr 1996 02:50:51 GMT
Organization: GreenWheels Electric Car Co.
Lines: 26
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In article <jpburns-2104961936040001@192.0.2.1>, jpburns@crl.com says...
>
>In article <31787c42.6476226@nntp.loop.com>, nyboyinla@tribeca.ios.com
>(John Weinberger) wrote:
>
>>Re: http://www.loop.com/~maeder/
>>
>>Wow!
>{more stuff deleted}
>
>I kind of wonder about your honesty in this matter, as both your address
>and the website you endorse are from "loop.com."
>
>Hmmmmmm.....
>
>James Burns
Whether it's his own page or not, I'd hafta say that mailbox is the best use of Java I've
seen on the Web!! I was definately ROTFLOL! It's true, sometimes a thousand words
still beat a picture B^)
--
--Jeff K. GreenWheels Electric Car Co.
kester@greenwheels.com Beverly, MA USA
http://www.greenwheels.com/~kester
Article: 17521
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS (Digital Processing Systems Inc.)
Date: 21 Apr 1996 23:00:23 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
>Please ignore the previous post regarding DPS having poor tech support or
>bad products. It is incorrect.
Incorrect and a very minority opinion.
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17522
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 21 Apr 1996 20:03:02 -0700
Organization: Primenet (602)395-1010
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X-Posted-By: steph@usr3.primenet.com
fwtep@earthlink.net wrote:
: On 4/20/96 11:35AM, in message <317927c3.1803493@news.alt.net>, Tim Krego
: <tkrego@norden1.com> wrote:
: > All the LW guys get off saying 3DSR4 doesn't come with lensflares and
: > bones. We have to purchase them seperately and they blow away the LW
: > versions. LW 5.0 still misses some of the features in LenZFX Inferno
: > 2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in
: > 2-3 months and will probably be a jump up from the 3DSR4 versions.
: The thing is though that if you spend the equivalent amount of money on
: Lightwave and plugins that you'd spend on JUST MAX or 3DS R4 you'd have a
: package that runs quite a few rings around MAX/3DS and even a ring or two
: around Alias and SoftImage. Yes, there still may be a few differences
: (especially between Alias and SI), but it would be a pretty unbeatable package
: nonetheless.
You can put dual turbochargers on a Camaro Z28 to get 400 hp out of it,
but it will never be a Ferrari, though it might be able to keep up with
one so long as you don't turn.
Nothing you do to the current (v5) version of LW will bring it anywhere
near Alias. It would take alot of work to bring it near Softimage. If you
saw the speed of the particles, interactive lighting, and understood what
the construction history of MAX does, you'd know that there are
fundamental things which LW needs to have changed before it is the equal
of MAX.
There are lots of areas where LW and MAX overlap, small areas in which LW
is superior. Have you even seen MAX? Alias? Softimage?
: --
: -=Fred=-
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17523
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Upgrading???
Date: 21 Apr 1996 23:08:11 -0400
Organization: America Online, Inc. (1-800-827-6364)
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>does anybody think it's fair that newtek is going to make us pay
>$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
>I'm going to have to shell out a Sh*t load of money (for me) so I can
>have what other programs have always had. I think Newtek should call this
>V4.1 and let us, how spent 800+ dollars get what we deserve....
Hmm, $495 to upgrade to 5.0, or $2495 for Electric Image, $3495 for MAX,
$7995 for SoftImage?
Those are your upgrade costs for programs in a similar quality range.
You choose.
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17524
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 21 Apr 1996 23:15:37 -0400
Organization: America Online, Inc. (1-800-827-6364)
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<<Max isn't shipping yet. They wanted it to announce shipping at NAB but,
alas,
we learned that even non-NewTek programs are having their problems.
Remember,
Autodesk is far worse when it comes to missing deadlines than NewTek.>>
Wrong. Autodesk began shipping 3D Studio MAX last Wednesday night, April
17th, to both the U.S. and Europe; people on the West Coast have already
confirmed receiving it.
-- Jon
Article: 17525
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From: you@somehost.somedomain (g)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Problem AVIFIL32.DLL
Date: 22 Apr 1996 03:26:10 GMT
Organization: Your Organization
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In article <4lbcch$r74@dfw-ixnews6.ix.netcom.com>, chrisw6@ix.netcom.co
says...
>
>I am running LW4.0 on Intel. Just up graded to Win 95 and tried to
>render some animation and got this message
>
>" error starting program
> the AVIFIL32.dll file is linked to missing export NTDLL.DLL:memmove"
>
>Any sugestions.
>
The same thing happened to me.... I had to replace the avifil32.dll that
lightwave installed on my computer with the one that came with
Windows95. Just search your windows95 cd for the file and copy over the
one that lightwave put in your windows\system directory. Everything will
be just fine and dandy.
Article: 17526
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From: Stephen Bailey <sgbailey@teleport.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Sun, 21 Apr 1996 20:41:26 +0100
Organization: Will Vinton Studios
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jeric@accessone.com wrote:
>
>
> >
> > >Internal Alpha Channel Nope, only external
> > I m not sure what this is. Could someone explain this one?
>
> Lightwave surfaces now have alpha channels attached to them: I'm not
> quite sure of their use yet.
>
I found a wonderful use for them. Say you have a round object's surface and you want to stamp
a big fat 'M' on the belly. :)
Just add another surface color texture map that loads
the 'M' image and it's alpha channel (Wavefront's .RLA format works very well for
this -- see HIIP). The alpha channel should appear as a white M against black. Turn off width
and height tiling, select the RGB and alpha channel images, size and center it for taste, and
you're done. The decal does not interfere with other surface color settings.
From there you can adjust the transparency of the decal, as well as aliasing, et al.
The multiple surface texture options will, by themselves, increase the depth and quality of LW's
output many times over. It's one of the best new features for surfacing junkies, as is the
alpha channel support.
SGB
Article: 17527
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Any LW5.0 betatesters with info?
Date: 22 Apr 1996 04:22:07 GMT
Organization: University of California, Santa Cruz
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In <4ldchn$4n1$1@melbourne.DIALix.oz.au> stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
> Well now that LW5 has been announced I presume that all NDA's
>have run their course.
> Would any of the LW5 beta-testers who frequent this group care
>to share their opinions of the new release.
Welp, considering that beatas are not supposed to reveal who they are..i
dunno if any will reply...
> ie
> Are MetaBlobs simply a modelling function or are they
> animatable in Layout ?(eg. Blobs deform if moved closer to the
> sphere of influence of other Blobs)
Metablobs...i musta missed that feature in 5.0 do you mean uh i think it
is called metanurbs???? if so, it is a modeling feature.
> How realtime are OpenGl realtime previews in both
> Modeller and Layout, at what rez, at what colour depth?
> What hardware is necessary to support it (ie. your system)
>
If you have powerview on your machine now...expect similar
performance..and slower (if you enable more shading options)...on an
alpha open gl wasn't painfully slow..but still you can not do open gl
layout preview animations wqithoput an open gl card...it was rather quick
on an alpha actually...basically it is usefull for modeling and layout
previews of a frame...but until opengl card come out that are good
..don't expect to be using open gl displays all the time.
Using open gl on a 256 color screen SUCKS!! 24bit is teh way to go...i do
not think it makes too much of a time difference if youuse a 24bit screen
or a 16-bit screen.
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 17528
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Mon, 22 Apr 1996 00:29:28 -0400
Organization: The Ohio State University
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Mark Dunakin wrote:
>
> SG> For those of you who don't know what it is, Meshpaint allows you to paint
> SG> textures directly on an object once you've set up the texture locations.
> SG> Like Amazon Paint on the SGI.
> ----------------
> I keep on hearing abvout this MeshPaint and would like to know where do I go
> to find out about it?.......thanx..........md
MeshPaint is sold by Digimation, but it is still a far cry from Tarna or Amazon
Paint on the SGI. But it seems to have gotten a lot better with the Windows version.
Jeff
Article: 17529
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From: Jim Perkins <videojim@edge.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ERROR NO FREE ALPHA UPGRADE
Date: Sun, 21 Apr 1996 22:47:55 -0500
Organization: Imageflex
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Adam Ives Chrystie wrote:
> MIPS versions will get a free upgrade...who the heck uses a MIPS version
> anyway? i know nobody....
Some of us who bought the original Raptors and ScreamerNet still use
MIPS. Granted, it's not the best by a long shot, but it cost so much we
still use it for some simpler animations. It's either that or convert it
to a file cabinet. In fact, this free upgrade may be the only way left
to feel good about buying Original ScreamerNet since it was dropped in
favor of ScreamerNet II. BTW, does anyone know of an OpenGL card that
will work on the older (non PCI) motherboards, and with MIPS/NT drivers?
Jim Perkins
Imageflex Productions, Inc.
Article: 17530
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From: bjohnson@hiwaay.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Mon, 22 Apr 1996 01:15:20 GMT
Organization: HiWAAY Information Services
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Hate to break anyones hearts, but any multitasking on a PC is SHIT!
The IBM PC (CLONE) was not designed to do multitasking it was designed
to do one process at a time. When IBM's first came out that's all
that the 80888 processor could handle.
Now the switch is when the IBM CLONES by this time, got to looking
around at TRUE multitasking environments. Such as the Commodore
AMIGA's and Macintosh's and started wanting to be like them. Well all
Microsoft could do was imitate them. I've owned and still do own an
AMIGA 2000 and know what TRUE multitasking is about.
Reason being is that Commodore and Apple built there multitasking
machines from the hardware up. Multitasking is not nearly as efficent
when you have to do it software down with out the underlying hardware.
For instance, the AMIGA had around 7 different chipsets all devoted to
multitasking. Commodore even gave them names (denise, diane, etc..)
and each chip did it's own task. That's why the AMIGA could do 20
different tasks at the same time with a wimpy ole Motorola (forgive me
I forget the number) processor. The processor was compariable to a
386/16 mhz. machine.
Sadly enough though I've had to move into the world of Microsoft's
Windows. I bought my AMIGA because it had kick ass sound and
graphics. At the time a sound card for a IBM PC would cost around
$4000.00. And EGA with 256 colors was all the IBM could muster.
So when you start talking about Microsoft Windows 95, NT, 3.1 or
whatever even OS/2 shit. Remember that until a major hardware change
is made on this antiquated architecture that you call a IBM PC running
with a PENTIUM 166 mhz and still stumbling around trying to do 2
tasks. Remember the AMIGA's and what they did with alot less
processor.
On Sat, 13 Apr 96 08:23:17 +0200, "James B. Liechtenstein"
<jbl@flamma.donetsk.ua> wrote:
>In article <316192B5.69BB@europeonline.com>, "Frank O. Schaefer" <psycho@europeonline.com> writes:
>>>> >Spader
>>>> If you use WIN95 you can download multipule files.
>>>> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!!
>>>
>>>If you haven't already noticed:
>>>Win95 does not do real multitasking Win95 is pure SHIT !
>>>You should use a real multitasking environment instead !
>>>And if your on a PC the only thing for YOU is OS/2 !!
>>>
> Diar Frank!
>May be you are a big specialist, i don't know,
>but I think that many people in the world do not sure that
>W95 is a pure SHIT!!!
> If you sou sure in it, may be you can tell me WHY?!!!
>And why so many people working with Windows 95.
>
>
> James B. Liechtenstein
> ~~~~~~~~~~
> E-mail: jbl@flamma.donetsk.ua
> Donetsk, Ukraine
> Phone/fax: (0622) 90-42-49
> 93-71-70
>
>
>
Article: 17531
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 23:43:45 -0400
Organization: Pipeline
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On Apr 20, 1996 18:35:15 in article <Re: My take on NAB: 3DS MAX vs. LW
5.0>, 'tkrego@norden1.com (Tim Krego)' wrote:
>On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison)
>wrote:
>>>Seamless Plugin Architecture Nope
>> ^^^^^^^^
>> How do you define *seamless*?
>
>Where a plugin works just like it was a feature of the program. This
>is in the underlying architecture of MAX and I think LW's plugin
>architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just
>the posts, so I don't know if the plugin stuff has been expanded.
In other words because everything ends up as a separate window in 3DMAX,
another plug-in in a window by itself just fits right in, whereas plug-ins
on lightwave stand out because everything else is internally integrated?
--
M C L -
Article: 17532
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Mon, 22 Apr 1996 00:41:57 -0400
Organization: The Ohio State University
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> Are you referring to EI on the Mac as competition for LW on whatever, or
> EI vs. LW on the Mac? I'm curious since I'm a Mac addict drooling over LW
> as an alternative to the $7500 EI. Although EI's recent announcement of
> Electric Image Broadcast* does kind of change things.
I think it is a very smart decision on their part to release this broadcast
version as well as the amazingly cheap student version.
> I've used EI and its pretty impressive. Very fast, very powerful animation
> and excellent image quality, i.e. Terminator2, Star Trek:Generations,
> Journeyman Project 2 etc. I'd like to know why you don't think it can
> compete with LW, which I've never used. For example, what does LW do that
> EI doesn't? What does it do better?
Well, LW has a modeler for one thing. This isn't much of a concern if you have
the money to buy Form-Z along with EIAS. Although NURBS are supposedly being
put in the next release. LW is also a raytracer where EIAS is not. But I think
they have gotten around it very well as EIAS turns out beautiful and realistic
renderings as ultra-sonic speeds. As with MAX, LW has EIAS beat with price
and that's about it. LW is a BIG deal though on the Mac. I know from being
forced to use Strata, Infini-D, and Extreme 3D(by far the worst) that LW is
a very welcome 3D tool for Mac 3D artist.
Article: 17533
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From: djmccoy@pacificnet.net (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
Subject: Re: Max And Tim Kreg
Date: Mon, 22 Apr 96 04:48:29 GMT
Organization: Capital Area Internet Service, Inc.
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[Message snip]
Actually, in defense for Tim Krego, he's posted on behalf of both 3D Studio
AND LightWave, both in favor and against. While I'm not entirely in favor of
bringing "advocacy" level messages to either newsgroup, he has offered
feedback on both sides. He has also done this on the LightWave3D mailing
list. If anything, he offers a viewpoint from both platforms.
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
Article: 17534
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From: t0pjimmy@aol.com (T0pJimmy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Upgrading???
Date: 22 Apr 1996 00:48:53 -0400
Organization: America Online, Inc. (1-800-827-6364)
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>>does anybody think it's fair that newtek is going to make us pay
>>$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
>>I'm going to have to shell out a Sh*t load of money (for me) so I can
>>have what other programs have always had. I think Newtek should call
this
>>V4.1 and let us, how spent 800+ dollars get what we deserve....
>Subject: Re: Upgrading???
>From: virtualbri@aol.com (VirtualBri)
>Date: 21 Apr 1996 23:08:11 -0400
>Message-ID: <4let6r$4bg@newsbf02.news.aol.com>
>Hmm, $495 to upgrade to 5.0, or $2495 for Electric Image, $3495 for MAX,
>$7995 for SoftImage?
>Those are your upgrade costs for programs in a similar quality range.
>You choose.
>--Brian
I use both Lightwave (extensively) and 3DS (gathers dust) and my
upgrade to Max was the same cost as my upgrade to LW 5.0, for my DEC
Alpha's. After seeing both versions at NAB I'd have to say they're a steal
at that price, but with some of the awsome new FX that are immediately
available with Max (volumetric lighting, all operations being fully
animatable directly in layout, and a freeware combustion plug-in that I
just downloaded (incredible demo AVI's)) I have to admit Max will probably
get a heck of a lot of use in my studio.
I'd prefer working only with LW so I'm hoping plug-ins will continue
to develop strongly in that direction. I'm also concerned with the actual
rendered output from Max, although it will supposedly allow different
renderers through plug-ins.
Anyway, if you've stayed up to date with either package, their "5.0"
upgrades are identical in price. And like I said earlier, they're both
well worth it.
Jim Guyon
T0pJimmy@aol.com
Article: 17535
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 23:58:20 -0400
Organization: Pipeline
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On Apr 20, 1996 18:37:54 in article <Re: My take on NAB: 3DS MAX vs. LW
5.0>, 'tkrego@norden1.com (Tim Krego)' wrote:
>space to have a surfaces panel open? Or an animation track? The LW
>interface is nice, but the Amiga roots are holding it back.
Not Amiga, Toaster. The Toaster's interface was unique even for Amiga. By
the way about having additional windows to view textures and etc, you are
working in a multitasking environment. In that respect, the Amiga roots are
showing.
--
M C L -
Article: 17536
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 22 Apr 1996 00:11:10 -0400
Organization: Pipeline
Lines: 36
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References: <wturber.1005.00B813EF@primenet.com>
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>>>Unlimited Cameras One Camera
>>
>>I wish I had more than one myself.
========================================================
On Apr 20, 1996 23:58:01 in article <Re: My take on NAB: 3DS MAX vs. LW
5.0>, 'wturber@primenet.com (Walter (Jay) Turberville )' wrote:
>With the exception of targeting a camera to an object, this can be
effectively
>
>simulated by using Null objects. For simplicity, just rename the Nulls as
Cameras. I haven't tried it , but you might even be able to use IK to
target the "fake" cameras. Personally, I don't understand the advantage of
multiple cameras, but would be pleased to be enlightened. Oh - BTW - if
you did this a lot and didn't like to go through the renaming procedure,
you could construct a multiple camera scene and do a load from scene.
>
=======================================================================
That, or just making and saving multiple scenes, or targeting the camera to
different nulls and switching the parenting of the camera to different
nulls.
The advantage is of multiple cameras is simply that you can try out more
stuff within the same scene. You have a little bit of it with top, side,
front and perspective views. It would be nice to have alternate cameras so
you can compare shots without reloading. I guess you could do this by
saving the motion. I think it'd be easier to do with multiple cameras
available. Hmm come to think of it, I guess you can simulate multiple
cameras by using spot lights and saving re-using the motion for the camera?
--
M C L -
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 22 Apr 1996 00:13:27 -0400
Organization: Pipeline
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On Apr 21, 1996 00:56:01 in article <Re: My take on NAB: 3DS MAX vs. LW
5.0>, 'Steph Greenberg <steph@primenet.com>' wrote:
>cuts, different focal planes, set up stereoscopic viewing, character POVs,
>light POVs. A whole lot of things. Plus you might want render cameras,
>and work cameras. Once you have it it's hard to work without multiple
>cameras.
>
>I'm sure if enough people made a big deal out of it they'd add it, since
it
>isn't all that difficult to add according to one of the programmers I work
>with.
I think it is only because it never occured to them to put it in. It seems
painfully trivial compared to the BIG changes being implemented.
--
M C L -
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
Subject: Re: Max And Tim Kreg
Date: Mon, 22 Apr 1996 00:56:03 -0400
Organization: The Ohio State University
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> I have a feeling that this guy works for kinetix
> or is a disgruntled ex-newtek employee
> or Hired by Play to bad mouth Lightwave on the net during NAB
Paranoid are we? :)
> His posts are full of inaccuracies (spelling? speaking of inaccuracies!)
> Lightwave has had animated texture maps for quite awhile.
> The plugins do fully integrate into the program.
> Seamless?? phuh!
> 3ds lensfx results are NOT as good as lightwaves' native lens flares
> More buttons to click, thats all.
I can't say much about spelling since I am a terrible typist and never re-
read what I write. In defense of the guy though, I think what he meant
was by using an animation as a texture, like if you could be able to
apply an AVI, MPEG, QT, FLIC, or whatever as a texture. It is just an
easier way to do animated textures than using a whole series of images.
I think MAX is really seamless as is most of LW so that isn't a major
concern for me. LensFX does LW lens flares as well as Photoshop lens
flares as well as predefined LensFX flares or create your own style flares.
With Inferno LensFX also does very nice explosions and such effects,
plus it does rack focus effects and other camera style FX. It's a little
more than a few extra buttons.
> and Max's (I know because I have it) so called modelles approach
> I find crowded compared to Lightwaves 2 pronged approach
> and the film shoot metaphor of Layout is elegant.
Speaking of spelling :)(hint:Modeless). I think this is all user prefrence,
but I see many programs taking the modeless approach: Softimage, Alias,
MAX, Truespace, Real3D, pretty much all Mac 3D programs. But I have used
3DS for DOS as well as Imagine for years without much of a complaint for
switching for tasks. I don't care much either way, as long as my stuff
turns out looking good in the end.
Jeff
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From: "Andrew S. Milkis" <andrewm@tnp.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Lightwave 3D 4.0 for SGI
Date: Mon, 22 Apr 1996 01:06:20 -0400
Organization: Digital Euphoria
Lines: 18
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For Sale,
Lightwave 3D 4.0. Lists from Xaos Tools for $2495, Asking $1500.
Here's the deal --> I tried to sell it with an Indigo a while back, but
I could only sell the machine.
Includes original program CD, all documentation, manuals and licensing
information.
Any questions or interest, please email.
Thanks!
Andrew Milkis
andrewm@tnp.com
Article: 17540
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From: John Reddington <john@beanbaw.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Any good LW books or magazines?
Date: Sun, 21 Apr 1996 20:40:47 GMT
Organization: None
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In article: <3176bfaf.64121600@unix.globalone.net> atlantis@globalone.net writes:
> Try some of the DESKTOP IMAGES videos by either Lee Stranahan, or better yet, a
> little more advanced tapes by Ron "The 3D God" Thornton (B5 fame in case you're
> wondering). These are all very good tapes and bring you thru practically ALL of
> the options on Modeler and Layout.
>
> Hope this helps.
> Bob
Do the Lee Stranahan tapes cover Lightwave 4.0?
----------------------------------------------------------------------------
| John Reddington EMail john@beanbaw.demon.co.uk |
|
----------------------------------------------------------------------------
Article: 17541
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From: markw@val.net (Mark W)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Mon, 22 Apr 1996 04:53:28 GMT
Organization: ValNet, Inc.
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Hey,
As no-one seems to have mentioned it, the single biggest reason why LW
is favoured over 3DS is that LW's renderer produces very good looking
images whereas 3DS's renderer is widely regarded as being good for
making low res computer game images and nothing else.
Before all you 3DS junkies attempt to savage me, I want to point out
that I use 3DS at work just about every working hour of every working
day. I like it, but... If you need convincing images at TV res then
forget it, buy something else.
The truly sad part of all this is that if reports are to be believed
then the only part of 3DS that hasn't been spruced up for MAX is...
yes, you've guessed it... the renderer.
-MarkW-
and hey... I'm on ValNet, which doesn't have newsgroup coverage worth
shit, I'm missing three quarters of the postings from every group and
you know what they said? They said "We need more memory to store it
all, if more people complained then we'd get it." I guess I won't be
with ValNet very long...
Article: 17542
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From: Eldar Cholich <eldar@athens.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Phantom Countries
Date: Sat, 20 Apr 1996 14:22:49 -0400
Organization: Athens Isp
Lines: 13
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Did you notice that in directory objects/flags/europe there are object
files for Czechoslovakia and Yugoslavia!?
Don't those people know that these countries cease to exist about five
years ago? ;^)
I wonder who could possibly need such objects...
--
eldar@athens.net
Eldar Cholich
Athens' ISP, Inc.
http://www.athens.net/
Article: 17543
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From: wmendez@ix.netcom.com(William A. Mendez )
Newsgroups: comp.graphics.apps.lightwave
Subject: 5.0 (map or math motion plug-in)
Date: 20 Apr 1996 06:58:29 GMT
Organization: Netcom
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Hello,
has anyone hear of this new plug-in being developed for 5.0 called map
or math motion? Is this similar to MAX's $1500 biped plug-in?
Will Mendez
Article: 17544
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Any good LW books or magazines?
Date: 22 Apr 1996 02:21:21 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Do the Lee Stranahan tapes cover Lightwave 4.0?
----------------
We'll be annoucing 4 new tapes in the next couple of days....
A two tape set called (probably) the LightWave 5.0 Crash Course - close to
4 hours of brand new training designed mainly to get people up, running
and doing cool stuff in LightWave 5.0
And - two tapes co-hosted with my brother Ken - A SERIOUS LightWave 'god'
if there ever was one - he'll cover modeling and animation techiniques
including MetaNurbs, Metaform, IK, bones, etc etc....Ken built the
Hammerheads on Space, the EVA suit on seaQuest, worked on the 'Water
Women' on Hercules....on and on.....these two tapes are lessons from the
best there it....
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Volumetric lighting
Date: 22 Apr 1996 01:39:01 -0400
Organization: Pipeline
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On Apr 21, 1996 02:48:01 in article <Re: Question about 5.0>,
'mikeling@nyc.pipeline.com (MICHAEL C. LING)' wrote:
>I think the important thing whether 3D MAX actually does volumetric
>lighting and shadows as opposed to internally incorporating the
transparent
>cone trick. So far I have seen only two pictures of 3DMAX and its alledged
>volumetric lighting and it did not look at accurate in those
examples(light
>coming thru exhaust fans, and skylight in a musuem). It mainly looked like
>fractal noise atmospheric stuff.
>
=====================================================
A follow-up. I went back to see the BLUEBAY.jpg(the one with the light
coming in through exhaust fans) and it was casting shadows where it should.
I was mistaken. VL is a pretty neat thing to have. I hope the VL plug-in
comes soon. I imagine a plug-in like that would be a variation on the
shadow mapping function, once it gets a silohuette of the shadowed item, it
can extrude a cone back into the light source, while searching along the
light tube to where the object is and make the tube 100% transparent in
front of the object.
--
M C L -
Article: 17546
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave,
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 22 Apr 1996 01:27:00 -0400
Organization: The Pipeline
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On Apr 21, 1996 16:47:21, 'Tim Krego <tkrego@norden1.com>' wrote:
>At 12:30 PM 4/21/96 -0400, you wrote:
>>The claim is that there is real Volumetric Lighting, but the two samples
I
>>had seen did not match the light source or the shadows.That's why I
wonder
>>if the VL was faked or simply does not work. Have you seen examples where
>>the volumetric lighting cast accurate silohuetted shadows through the
haze?
>
>What samples are you referring to? The only pic I have seen with VL
shadows
>was a funky vase with a polyhedra for a rose with shadows on the table.
>
>
Here is the www address.
http://www.torcomp.com/3dmax.htm
I looked the bluebay.jpg image again and I was mistaken; the shadows were
correct.
There's a picture of headlights underwater with varying density of light
that I overlooked last time.
I wonder how long volumetric lighting takes to render versus regular?
--
M C L -
Article: 17547
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Possibly DUMB question re: LW4.0
Date: 22 Apr 1996 04:13:26 GMT
Organization: Netcom
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In <3179ca71.38505536@unix.globalone.net> atlantis@globalone.net
writes:
>
>To all LW guru's:
>
> Ok, this may sound dumb but I can't seem to figure this out.
>
> I just bought LW4.0 (Intel NT), I've used the Amiga versions for
years.
>My problem is this:
>
> I created a simple TEXT logo and surfaced it as usual.
The
>problem lies in the lighting. If I turn AMBIENT light to 0% and the
ONLY light
>down to 0%, shouldn't the image render black? I can't seem to get the
>light/ambient to cause the image to go dark. What am I doing wrong?
I've tried
>all 3 types of light, with, and without falloff. Ambient at 0-5%, and
the ONLY
>light source at anywhere from 80-0%. The image always seems to be the
same
>brightness.
> Oh, BTW:, I'm set in the Camera options to Realistic, Trace
Shadows.
>
> Any clues would be GREATLY appreciated!
>
>Thanks,
>Bob
>
Are your surfaces possibly luminous?
GT
Article: 17548
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
Subject: Re: Max And Tim Kreg
Date: 22 Apr 1996 02:03:09 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
----------
Hired by Play to bad mouth Lightwave on the net during NAB
---------
Why would you think for a second that Play - who have no real stake in
LightWave, although a bunch of people there do like it - would do this?
Play is far more successful in it's first year or so than NewTek ever
was....they don't really care much...
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17549
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Any LW5.0 betatesters with info?
Date: Mon, 22 Apr 1996 02:46:31 -0400
Organization: Concentric Internet Services
Lines: 46
Message-ID: <317B2B47.3D72@pilot.msu.edu>
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Adam Ives Chrystie wrote:
>
> In <4ldchn$4n1$1@melbourne.DIALix.oz.au> stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
>
> > Well now that LW5 has been announced I presume that all NDA's
> >have run their course.
> > Would any of the LW5 beta-testers who frequent this group care
> >to share their opinions of the new release.
[SNIP]
> > Are MetaBlobs simply a modelling function or are they
> > animatable in Layout ?(eg. Blobs deform if moved closer to the
> > sphere of influence of other Blobs)
>
> Metablobs...i musta missed that feature in 5.0 do you mean uh i think it
> is called metanurbs???? if so, it is a modeling feature.
I think he is refering to the MetaBalls plug-in for LW 5.0 I seem to recall
someone saying that they were not animatable. But don't quote me on that!
>
> > How realtime are OpenGl realtime previews in both
> > Modeller and Layout, at what rez, at what colour depth?
> > What hardware is necessary to support it (ie. your system)
> >
{SNIP}
> Using open gl on a 256 color screen SUCKS!! 24bit is teh way to go...i do
> not think it makes too much of a time difference if youuse a 24bit screen
> or a 16-bit screen.
Switching to a lower color depth almost always speeds up your screen redraw. But
nothing helps like a couple more megs of video RAM, eh?
> ----------------------------------
> Adam Chrystie LightWave 3D Animator
> Cinema/Video Major, Senior
> University Of California at Santa Cruz
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17550
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 22 Apr 1996 00:04:03 -0700
Organization: Primenet (602)395-1010
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X-Posted-By: steph@usr3.primenet.com
Jeff Jasper <jasper.7@osu.edu> wrote:
: Mark Dunakin wrote:
: >
: > SG> For those of you who don't know what it is, Meshpaint allows you to paint
: > SG> textures directly on an object once you've set up the texture locations.
: > SG> Like Amazon Paint on the SGI.
: > ----------------
: > I keep on hearing abvout this MeshPaint and would like to know where do I go
: > to find out about it?.......thanx..........md
: MeshPaint is sold by Digimation, but it is still a far cry from Tarna or Amazon
: Paint on the SGI. But it seems to have gotten a lot better with the Windows version.
Yeah, but it's cheap. Best way to use it is to get your textures looking OK,
then refine them in Fractal Painter or Photoshop. I also think they support
LW format directly. I can't seem to find their card or brochure, but
I also haven't completely unpacked from NAB yet (I'm babysitting a 1.2
million polygon raytraced scene that has to be finished Monday morning).
: Jeff
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 22 Apr 1996 00:17:02 -0700
Organization: Primenet (602)395-1010
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X-Posted-By: steph@usr3.primenet.com
MICHAEL C. LING <mikeling@nyc.pipeline.com> wrote:
: On Apr 21, 1996 00:56:01 in article <Re: My take on NAB: 3DS MAX vs. LW
: 5.0>, 'Steph Greenberg <steph@primenet.com>' wrote:
:
:
: >cuts, different focal planes, set up stereoscopic viewing, character POVs,
: >light POVs. A whole lot of things. Plus you might want render cameras,
: >and work cameras. Once you have it it's hard to work without multiple
: >cameras.
:
: I think it is only because it never occured to them to put it in. It seems
: painfully trivial compared to the BIG changes being implemented.
It's not to people who have actually used them. Like most unfamiliar
features, you can't truly comprehend how it can improve your work or work
flow until you have used it and then try to do without it. On any given
project that I work on, I usually have 6 or more cameras which allow me
to view what I need to, and that's only if I'm using one of them for
rendering. I've gotten used to relying on really esoteric features.
But what you bring up is important. Newtek and other PC software makers
tend to add only the features that they think will sell more programs.
SGI programs often add features that are incomprehensible at first,
because the original users who demanded them were doing effects that had
never been done before, so their function may not be readily apparent.
On top of that, most high end users aren't even allowed to talk about how
they use certain features, since that is considered a proprietary
advantage for the company they work for, if not career security for the
artist/user. So unless Newtek bought a copy of Alias and the SGI to go
with it (and full blown Alias PowerAnimator costs around $45K), they'd
have no idea what it has under the hood.
: --
: M C L -
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
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From: mrgriev@primenet.com (Brian Assendrup)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: 19 Apr 1996 23:02:01 -0700
Organization: Primenet
Lines: 33
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Reply-To: mrgriev@primenet.com
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Ben Cannon <artherd@a.crl.com> wrote:
>nihil@eramp.net (Cory Tucker) wrote:
>>Here's where you show your silliness best. The only time my OS/2
>>486DX4-100 with 24Mb churned the disk severely was during boot up, and
>>that was due to the fact that it was creating the 25Mb swapper.dat
>>file. Have you tried NT on a 486 with only 24Mb?
>I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!!
>WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11
>(16-bit apps)
>--
>Ben Cannon. artherd@a.crl.com
>____________________________________________________________
>ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday.
>This is great, a FTPed website, over a 14.4k modem, no
>less!!
Yer high, my girlfriend does all her work on a NT network, I'm not
sure what the server is but her machine is a P133 with 64 megs ram...I
wouldn't think the server is anything less..., the thing crashes
consistently whenever she runs a 16 bit app, and everything I have
read comparing NT, 95, 3.X say that NT runs 32 bit apps better than 95
16 bit apps better than 95 but 3.X runs 16 bit apps better than
either...and from my own experience OS/2 on a DX4 100 runs 16 bit win
apps just as good as windows....PLUS when one of them apps does
finally crash all I have to do is close the Win-OS/2 session...problem
solved..sure beats re-booting the system, just because an app crashed.
Article: 17553
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From: lthouse@primenet.com (David Hopkins)
Newsgroups: comp.graphics.apps.lightwave
Subject: 500Mhz Raptor 3
Date: 21 Apr 1996 14:53:02 -0700
Organization: Lighthouse Imaging
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Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the
DeskStation booth at NAB? That baby really screams! A specific example I
recall off the top of my head... Load the Watership scene that came with 4.0
(in the Vehicles dir). Turn off field rendering, turn on low AA, show while
rendering and full-screen display. This beast did it in 11 seconds (while
playing the Perception card). I'd be interested in results on your systems...
-David
Article: 17554
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Phantom Countries
Date: 22 Apr 1996 04:19:56 -0400
Organization: America Online, Inc. (1-800-827-6364)
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--------------------
Don't those people know that these countries cease to exist about five
years ago? ;^)
I wonder who could possibly need such objects...
-------------------
That's it - this is the last straw! I'm returning LightWave....
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 14:56:05 GMT
Organization: Netcom
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In <31792c69.2993704@news.alt.net> tkrego@norden1.com (Tim Krego)
writes:
>
>On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison)
>wrote:
>>>Seamless Plugin Architecture Nope
>> ^^^^^^^^
>> How do you define *seamless*?
>
>Where a plugin works just like it was a feature of the program. This
>is in the underlying architecture of MAX and I think LW's plugin
>architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just
>the posts, so I don't know if the plugin stuff has been expanded.
>
>For example. In LW Modeler 4.0, Fori's PowerView is an external plugin
>that kicks you out of Modeler until you exit. In MAX it is just
>another viewport. With LW 5.0 supporting OpenGL that may be fixed, but
>other plugins are still external.
Funny, everything looks like part of the program to me.
AC
Article: 17556
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From: fusion@netcom.com (Fusion Films)
Subject: Re: LightWave 5.0 at NAB
Message-ID: <fusionDq7wAF.1B3@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Sun, 21 Apr 1996 14:59:03 GMT
Lines: 18
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: The only thing that I am really disapointed to learn is that LW 5.0 will
: not offer any volumetric light, like 3DS Max or SoftImage.
I spoke to Mark Thompson about volumetric lighting in MAX and his
response was that it was basically useless (i.e. very poor looking).
You'll have better luck creating it by hand in LW than you will using the
built in version in MAX. I can't comment on SI, as we didn't talk about
volumetrics in SI.
Paul
--
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
* Paul Griswold Our web site is moving, stay tuned! *
* Fusion Films, Inc. Fusion@netcom.com *
* Director/Animator (305)279-5435 *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 17557
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From: pgprod@news.spacestar.com (Paul Goor)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Intel Lightwave
Date: 22 Apr 1996 09:52:00 GMT
Organization: Spacestar Communications, Minneapolis, MN, USA
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FS: Lightwave for Intel $600.00
Newtek says they will transfer S/N to you.
I also have a DPS Vector Scope $400.00
Paul
612.574-9973
---------------------------------------------------------------
Paul Goor pgprod@spacestar.com Friendly Fridley, Minnesota
Article: 17558
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From: geogan@tcd.ie (Gaven Eogan)
Subject: Re: Lightwave 5 for Amiga
Message-ID: <Dq9Av7.Mu@news.tcd.ie>
Sender: usenet@news.tcd.ie (TCD News System )
Organization: University of Dublin, Trinity College
References: <336.6684T931T1004@sn.no>
Date: Mon, 22 Apr 1996 09:11:28 GMT
Lines: 21
In <336.6684T931T1004@sn.no> psletseo@sn.no (Pål Gunnar Sletsjøe) writes:
>Lightwave 5 sounds very cool, but there is something that`s bothering me, is
>LW 5 going to support CyberGFX ? I hate to work in interlaced on my A1084,
>when I could have been using it on my 15" SVGA instead :)
>--
>Pål Gunnar Sletsjøe --> <psletseo@sn.no> <-- A4ooo/o4o
> Using Thor 2.22 #1255
Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any
legal screen in the display database. I have an an 860 x 612 Workbench
Super 72 screen mode and I promote LW onto a screen 'Like Workbench'.
I can then run LW and select either the 640x512 or 800x600 screen sizes.
Works great and there's no flicker.
--
/--\ /-- /--\ /--\ /--\ \ | Gaven Eogan ( geogan@alf2.tcd.ie )
| | | | | | | |\ | Computer Science at Trinity College Dublin, Ireland
| -\ |-- | | | -\ |--| | \| http://alf2.tcd.ie/~geogan/index.html *NEW ADDRESS*
\--/ \-- \--/ \--/ | | | | A1200, Blizzard III 50/50Mhz, 10Mb RAM, 200Mb HD
Article: 17559
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 5.0 got anything like SI's expresssions??
Date: 21 Apr 1996 18:39:41 GMT
Organization: Netcom
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In <4lab20$ogt@freenet-news.carleton.ca> ar409@FreeNet.Carleton.CA
(Saiyad Abdul) writes:
>
>
>Does 5.0 have anything like expressions in Softimage?.....I think that
>feature is so darn useful. For those that don't know expressions is a
SI
>feature that allows mathematical expressions to be attributed to
objects.
>A very simple example would be to create an expression for the
rotation of
>wheel based on it's movement on any axis....I will be one happy camper
if
>5.0 has a similar system/feature..
>
>Sai
Pack your bags and tent then, because such a feature is available
through the motion graph plug-in attribute.
I won't say who the developer is yet or when it's going to ship, but I
used a beta version of it to march a whole colony of termites by
linking their walk cycle to the forward movement of a null object. By
adjusting the velocity of the null, or reversing it's direction, you
can control the pace at which the feet move through the cycle, thus
enabling very complex movements in very short periods of time.
I had about 20 termites all running around their own motion paths, all
at different velocities, and it worked great.
GT
Digital Domain
Article: 17560
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Mon, 22 Apr 1996 06:50:18 -0400
Organization: The Ohio State University
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> Yeah, but it's cheap. Best way to use it is to get your textures looking OK,
> then refine them in Fractal Painter or Photoshop. I also think they support
> LW format directly. I can't seem to find their card or brochure, but
> I also haven't completely unpacked from NAB yet (I'm babysitting a 1.2
> million polygon raytraced scene that has to be finished Monday morning).
I believe they added Lightwave support when they made the Windows version. They
still continue to make it as a plug-in for 3DS and now MAX too.
Jeff
-----------
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 17561
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Mon, 22 Apr 1996 06:47:27 -0400
Organization: The Ohio State University
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> I spoke to Mark Thompson about volumetric lighting in MAX and his
> response was that it was basically useless (i.e. very poor looking).
> You'll have better luck creating it by hand in LW than you will using the
> built in version in MAX. I can't comment on SI, as we didn't talk about
> volumetrics in SI.
HAHAHA, ok, I'll bite on this flame bait. I suggest you check out...
http://www.torcomp.com/3dmax.htm. Scroll down to the images done by MAX
Beta testers. You will see some nice volumetric lighting examples.One
obvious example is cherub.jpg.
Jeff
-----------
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 17562
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 22 Apr 1996 05:21:45 -0400
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<<The truly sad part of all this is that if reports are to be believed
then the only part of 3DS that hasn't been spruced up for MAX is...
yes, you've guessed it... the renderer.>>
Untrue. The changes to 3D Studio MAX's renderer are obvious -- deeper
color saturation, sharper textures without scintillation, true volumetric
lights, and greatly improved materials editing allowing you to create
layers upon layers of textures on objects, including layers of masks and
effects channels. There's a White Paper on the Kinetix Web page which has
a complete technical list of the changes.
In the last five years, I've worked with 3D packages ranging from 3DS4,
Softimage, Alias and 3DS MAX. Each program has its own strengths and
weaknesses, and each has a different "look" to its renderer. However, the
final output is more a product of an individual artist's skill than the
individual code comprising each program's renderer. Anyone who can't get
excellent results from any of the above packages simply doesn't know that
he or she is doing.
-- Jon
Article: 17563
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From: wmendez@ix.netcom.com(William A. Mendez )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac / PPC NT?
Date: 21 Apr 1996 21:53:12 GMT
Organization: Netcom
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In <4l8uvt$qvv@islandnet.com> dretch@islandnet.com (Christopher
Stewart) writes:
Hello All,
Not that it matters to me but if LW is available for the MAC is it also
available for Power PC's running NT?
I feel that MIPS and Power PC's Running NT never got off ground why?
Will Mendez
ALPHA/NT
Article: 17564
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: FS 3dsMac
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Steve Mattapan wrote:
>
>
>
> I bought Max and It Was a big mistake so take 15% off New and it is yours.
>
> I prefer Lightwave for my needs and with the money I saved I can get a
> perception card----
How long did you use it for? This sounds silly, but did you give it a chance? I'm a LONG time LW
user, but here at work we just got Softimage NT and I still jump back to LW to knock off logos, etc.
But I know I have to give the new program(SI) some time to get comfortable with it. As being in
the market for my freelance business, what didn't you like about MAX?(other than the inflated price)
Article: 17565
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: Possibly DUMB question re: LW4.0
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Date: Mon, 22 Apr 1996 13:09:49 GMT
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atlantis@globalone.net wrote:
>
> To all LW guru's:
>
> Ok, this may sound dumb but I can't seem to figure this out.
>
> I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
> My problem is this:
>
> I created a simple TEXT logo and surfaced it as usual. The
> problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
> down to 0%, shouldn't the image render black? I can't seem to get the
> light/ambient to cause the image to go dark. What am I doing wrong? I've tried
> all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
> light source at anywhere from 80-0%. The image always seems to be the same
> brightness.
> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
>
> Any clues would be GREATLY appreciated!
>
> Thanks,
> Bob--------
Check your material settings, are you using luminous or reflection maps?
Article: 17566
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From: pmshark@aol.com (PMshark)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Yahooo 5.0ooo!
Date: 22 Apr 1996 09:23:00 -0400
Organization: America Online, Inc. (1-800-827-6364)
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We should all be so lucky. :)
PJ
PMshark@aol.com
Visual Designer
"Look and you will find it--what is unsought will go undetected"
SOPHOCLES
Article: 17567
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From: m.o.hartsuiker@student.utwente.nl (Marc Hartsuiker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: Mon, 22 Apr 1996 13:11:06 GMT
Organization: University of Twente The Netherlands
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On 21 Apr 1996 07:24:53 GMT, David Forbus <forbus@gramercy.ios.com>
wrote:
>What's this about AMIGA Technologies being sold to an american cable box
>manufacturer? Does anybody care? Does it matter?
>
>DLF
Hmm.. i don't know about this amiga technologie being sold to an
american cable box manufacturer but i do know that most (all?) amiga
technologie was bought by a large german pc-concern. They are planning
on remarketing the amiga and especially the upper level amiga's.
Marc
Article: 17568
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From: videotees@saba.kuentos.guam.net (David Pascarella)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave v2 help needed
Date: 22 Apr 1996 13:51:20 GMT
Organization: Kuentos Communications Inc.
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I have been working on a project for weeks now...
If I use the switcher and the effect (spinning explosion) or something
like that it works. I effect I'm trying for is ...
I have a hand drawn picture of EARTH also made into brush.
I'm trying to wrap this onto a sphere(planet) but it always screws up
and the planet might spin but the texture doesn't.
If someone has this already made up You could save me time & money.
Lets work this out...
please help.
E-Mail : videotees@Kuentos.Guam.NET
Article: 17569
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Mon, 22 Apr 1996 09:52:59 -0400
Organization: IMT
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InstntGuts wrote:
> No flames or software comparisons, please; I'm only mentioning this to
> clarify the situation, not to start another "us vs. them" war that wastes
> the good time of both Lightwave and 3D Studio users. Instead, let's all go
> out there and do cool work -- no matter what software we use!
> -- Jon AMEN; Brother! Wish more people could be as 'unbiased' as you. Although maybe it is just me but the LW vs. MAX
thread seems to have had quite interesting viewpoints from a lot of people and a few rehashed boring viewpoints from a
few people. I personnally would LOVE to own MAX next to LW! Since I make my living programming and this happens to just
be a hobby of mine: I don't think so!
Hajo
Article: 17570
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: 500Mhz Raptor 3
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David Hopkins wrote:
>
> Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the
> DeskStation booth at NAB? That baby really screams! A specific example I
> recall off the top of my head... Load the Watership scene that came with 4.0
> (in the Vehicles dir). Turn off field rendering, turn on low AA, show while
> rendering and full-screen display. This beast did it in 11 seconds (while
> playing the Perception card). I'd be interested in results on your systems...
>
> -David----
what frame? At frame 1 with above settings, I rendered in 21 sec. I am using an Intergraph
TDZ-300(single 150MHz PentPro) that was bundled with SI/NT for $15,500. How much was the Raptor?
Article: 17571
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From: tschrein@holly.colostate.edu (Tony Schreiner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Mon, 22 Apr 1996 13:45:11 GMT
Organization: Colorado State University, Fort Collins, CO 80523
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On 20 Apr 1996 23:47:11 GMT, bill_l@magicnet.net (Bill Leonard) wrote:
>In article <31794e56.1968420@news>, tschrein@holly.colostate.edu (Tony
>Schreiner) wrote:
>
>[]>I agree. Up here at my college I have access to Alias7 on some REALLY
>[]>nice SGI's, but I would much rather use the LW modeler for creating
>[]>objects.
>
>If that's how you feel, you need to spend more time with Alias. You don't
>understand the power.
>
>Of course if you're just making spheres and walls I guess it doesn't matter...
Oh, I know that Alias has a lot of power -- I have seen some of the
incredible images that it creates. I am also aware that it has the
best spline modeling available.
On the other hand, it is a lot less intuitive and therefore harder to
use than Lightwave. I am still no expert, but I picked up modeling in
LW quickly back on an Amiga with a Video Toaster. Now, I get the
chance to use LW 4.0 on a PC every once in a while and I'm saving so
that I can buy 5.0 this summer. I gave Alias a chance and I'm really
still trying to learn to use it. I walked through the first few
tutorials in the manual without much difficulty but the interface
seemed to get in the way.
I'm not going to give up on Alias, though. I'll try to learn it while
I have access to it up here at my university.
I'm doing a "little" more than just spheres and walls...Feel free to
check out my home page's graphics gallery. I model all my own
objects. (http://holly.colostate.edu/~tschrein)
...........................................................................
: Tony Schreiner : 2 + 2 = 5 for large values of 2 :
: tschrein@holly.colostate.edu : INTP. TKD. Major: Computer Science :
: http://holly.colostate.edu/~tschrein :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Article: 17572
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From: srp@void (Stephen Pietrowicz)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Upgrading???
Date: 22 Apr 1996 14:28:03 GMT
Organization: University of Illinois at Urbana
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VirtualBri (virtualbri@aol.com) wrote:
: Hmm, $495 to upgrade to 5.0, or $2495 for Electric Image, $3495 for MAX,
: $7995 for SoftImage?
Actually, it's $495 to upgrade from 3DS 4.0 to Max. I just got a card in
the mail about that.
Steve
Disclaimer: I use Lightwave.
--
srp@ncsa.uiuc.edu - NCSA Habanero
Check the Java Books Page:
http://lightyear.ncsa.uiuc.edu/~srp/java/javabooks.html
Article: 17573
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Problem AVIFIL32.DLL
Date: 22 Apr 1996 00:01:21 -0700
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In a message dated 20 Apr 1996 19:02:41 chrisw6@ix.netcom.com(Christopher writes:
C> I am running LW4.0 on Intel. Just up graded to Win 95 and tried to
C> render some animation and got this message
C> " error starting program
C> the AVIFIL32.dll file is linked to missing export NTDLL.DLL:memmove"
C> Any sugestions.
Go to http://www.netcom.com/~amg/ and follow John Gross's tips on
getting AVI's to work. Go into your LW.cfg and delete all the references
to plug-ins. Reload your plugin's in Layout and shut it down (to save
the settings). Use the Newtek .avi saver. If the saver dosen't appear
in your list of options make sure there isn't a copy of avifil32.dll in
the programs directory. I just got it working after four months of
fiddling. I copied over the cont32 directory manually when I
first installed (as the installer was giving me errors) and had that
extra bugger lying around...
Christopher
ps. Until 5.0 manages to fling itself at my door, does anybody have
a workaround for the shadow mapping crashes when making an
animation?
pps. Anybody managed to grab a mpeg saver that works with LW?
ppps. If you're doing web work, check out Arnie Cachlin's (sp?)
page off the www.newtek.com website. He's got a transparent
gif saver for LW hidden away there....
**********************************************
Seeking * Christopher Stewart dretch@islandnet.com * Check out
Gainful * http://www.islandnet.com/~dretch * Online
Employment! * Home of the Lightwave 3D Search Engine * Resume!
**********************************************
* Offline Orbit 0.73c *
Article: 17574
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: MAX or Lightwave? How about some MAX here folks.
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Vaibhav Goel wrote:
>
> In article <N.042096.020409.21@earthlink.net.earthlink.net>,
> <fwtep@earthlink.net> wrote:
> >
> >MY point was that wouldn't you want to use what the pros are using if it was
> >the same price or LESS than lesser software?
>
> You just don't get it do you? No, I wouldnt buy a software based on how
> many pro shops are using it even if it costs less. I would set a budget
> for myself, say $1000 or whatever and then I would go about evaluating
> the _features_ of the program and see which offers the most bang for the
> buck. If I found that a software that can do what I wanted to do and
> within that budget I set for myself, I'd buy that software rather then
> jumping on the bandwagon and getting what everyone all the pro-shops are
> getting.
>
> --
> [ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics]
> ["Take control of the machine now!" - Utah Saints]
> [Check out: http://www.inforamp.net/~vgoel if you want]----
Except what if are interviewing at those "pro-shops"? Years back, when I was
hitting the pavement, The interviewees liked my reel, but when told it was
done in Lightwave, would get disgusted faces and I'd never hear from them
again. Yes, talent is foremost, but in my experience, you better have that "hit-list"
of pro-shop software on your resume to at least get a foot in the door.
Article: 17575
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Mon, 22 Apr 1996 08:14:40 -0700
Organization: got net?
Lines: 28
Message-ID: <317BA260.13F4@got.net>
References: <tlindsey-1804962144170001@ra4000-p22.qualcomm.com> <4l9kj1$g7n@newsbf02.news.aol.com> <31794e56.1968420@news> <317aa8c9.25485285@news.alt.net>
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Butch Newton wrote:
>
> On Sat, 20 Apr 1996 20:55:40 GMT, tschrein@holly.colostate.edu (Tony
> Schreiner) wrote:
> >If NewTek plays everything right, Lightwave has a spot at becoming THE
> >standard 3-D rendering program. Lightwave is feature packed and has a
> >huge advantage of being available on so many platforms.
>
> It will be tough to catch 3DS. They are THE standard program when it
> comes to PC's. They also have the largest share of the WHOLE 3D market
> at 55%.
That's like saying McDonalds is the standard restaurant.
Doesn't mean they're the best, just that they've served n-billion.
I look at LW as the MAD COW disease, could put a dent in Mickey D's
sales.
There's that darn cow again :)
-Ace
--
Ace Miles * Senior Animator * Atari Games/Williams Entertainment
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 17576
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From: georg@creatix.com (Georg Stein)
Newsgroups: comp.graphics.apps.lightwave
Subject: Pyromania CD
Date: 22 Apr 1996 15:01:41 GMT
Organization: Creatix Polymedia GmbH Germany
Lines: 4
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NNTP-Posting-Host: georg-st.creatix.de
Mime-Version: 1.0
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can anyone mail me an adress where i can get the Pyromania CD in Germany
or Europe?
Article: 17577
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From: georg@creatix.com (Georg Stein)
Newsgroups: comp.graphics.apps.lightwave
Subject: Explosions
Date: 22 Apr 1996 15:03:48 GMT
Organization: Creatix Polymedia GmbH Germany
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Where can i find Plugins for Lightwave-Intel who break an object in many
smaller objects, so i can explode it
Article: 17578
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From: prod@fox29.com (Sean Scott)
Newsgroups: comp.graphics.apps.lightwave
Subject: Open GL hardware
Date: 22 Apr 1996 15:29:24 GMT
Organization: WFTC-TV
Lines: 4
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My question is about the requirements for 5.0's Open GL. What hardware will I
need to implement so as to use Open GL? I've heard of GLint and GLoria...is
this the route to take?
Article: 17579
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From: Daniel Bernard <vidan@mail.myriad.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Mon, 22 Apr 1996 10:26:35 -0500
Organization: DigiPhone Corporation, Bryan/College Station Texas 409-693-8885
Lines: 22
Message-ID: <317BA52A.5CD3@mail.myriad.net>
References: <315df4e7.30083078@nntp.loop.com> <4ldi42$dcl@hasle.sn.no>
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Xref: news2.cais.com comp.graphics.animation:34707 comp.graphics.apps.lightwave:17579 comp.graphics.apps.photoshop:14442 comp.graphics.packages.3dstudio:15318 comp.os.ms-windows.apps.utilities.win3x:1675 comp.os.ms-windows.apps.utilities.win95:8920 alt.26
> In message <317886C5.7716@ic.net> - Robert Pumer <rpumer@ic.net> writes:
> :
> :me wrote:
> :>
> :> In article <31748d89.1198307@news.cadvision.com>,
> :> noone@anywhere.com (Millenium) writes:
> :>
> :> >The GUI is not very user friendly, and I
> :> >just wasn't impressed with it over all. I will stick with Micro$oft -
> :> >any one else out there have OS/2 horror stories?
Yeah, I installed OS/2 WARP a while back, but after the 6th time I had
to reinstall it due to OS/2 trashing my harddrive I went with NT and
never looked back!!!! B.T.W .. I can't even give the OS/2 software away!!!!
--
Daniel Bernard
CYBERSoft Graphics & Data
vidan@mail.myriad.net
Http://PersonalWebs.myriad.net/vidan
Article: 17580
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From: jeffrh@ix.netcom.com(Jeffrey R. Hammond )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 22 Apr 1996 02:42:23 GMT
Organization: Netcom
Lines: 38
Message-ID: <4lermf$kin@dfw-ixnews8.ix.netcom.com>
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X-NETCOM-Date: Sun Apr 21 9:42:23 PM CDT 1996
In <4lc1ie$7p2@newsbf02.news.aol.com> stranahan@aol.com (Stranahan)
writes:
>
>hammed said...
>--------------------
> deleted
>-------------------
>
>Well, here's the deal - when we announced LightWave 4.0, we basically
>(because of bandwidth issues) had a choice between SGI and Macs. We
picked
>SGI, because we wanted LightWave to be taken seriously as a
professional
>application.
>
>What we didn't take into account was how quickly the Alpha would
become a
>very acceptable standard for pros. Given that, the Mac would have been
a
>better choice for financial reasons.
>
>In addition, there are few real Mac fans at NewTek; when I was there,
>others HATED Macs and made fun of them. Personally, I like 'em
more....
>
So does this explain the big stink Electric Image made at NAB about
their new pricing. I believe they were around $7995 before NAB. At the
show they were yelling $2495. ;-) What a little competition will do!!
Everyone I talked to said they will have Alpha compiled software before
the year is up. Most will be showing it at SIGGRAPH. These where MAC
and Unix people talking.
I can't wait for August to role around.
Jeff Hammond
J.R. Animations Co.
Article: 17581
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 22 Apr 1996 10:58:16 -0400
Organization: Pipeline
Lines: 34
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References: <317AB2C0.4C2F@osu.edu>
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On Apr 21, 1996 18:12:16 in article <Re: LightWave 5.0 at NAB>, 'Jeff
Jasper <jasper.7@osu.edu>' wrote:
Its more art than 'features' a good artist could produce
a wonderful animation on the lowly simply 3d, tough yes
cost effective -no. but I am sure it could be done.
but a bad artist will produce trash even on softimage.
and they do, just watch a little tv! :-)
>I wouldn't say run rings around any of them, but be competitive. MAX still
has
>
>fetures that are not in LW as LW has features that are not in MAX and
Alias and
>
>Softimage are the same. The nice thing about MAX is that is just started
>shipping
>a few days ago and there are already a heap of plug-ins for it. I just
think
>the
>PC markey has really caught up to the SGI market. Of course I have yet to
see
>Maya. That could slant things quite a bit when it ships.
>
>Jeff
Article: 17582
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From: afrerking@aol.com (AFrerking)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Sparks -or- Particle Storm?
Date: 22 Apr 1996 11:48:30 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 18
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X-Newsreader: AOL Offline Reader
In article <N.041496.094313.69@Pent90>, giorgioa@ix.netcom.com writes:
>Does anyone have any info on the difference between Sparks(Metrografx)
and
>Particle Storm(Dynamic Realties) for Lightwave(Intel).
>
> Is there a Web site from these two companies where I can get some
>information.
>Does anyone recommend any particular plug-in over the other. And why?
Particle Storm offers real-time interactive previewing. You can see your
particle effects as you generate them. We do have a web page at
http://members.aol.com/dynreal
Andy
Dynamic Realities
http://members.aol.com/dynreal
Article: 17583
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Possibly DUMB question re: LW4.0
Date: Mon, 22 Apr 1996 08:47:50 -0700
Organization: got net?
Lines: 32
Message-ID: <317BAA26.6004@got.net>
References: <3179ca71.38505536@unix.globalone.net>
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To: atlantis@globalone.net
atlantis@globalone.net wrote:
>
> To all LW guru's:
>
> Ok, this may sound dumb but I can't seem to figure this out.
>
> I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
> My problem is this:
>
> I created a simple TEXT logo and surfaced it as usual. The
> problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
> down to 0%, shouldn't the image render black? I can't seem to get the
> light/ambient to cause the image to go dark. What am I doing wrong? I've tried
> all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
> light source at anywhere from 80-0%. The image always seems to be the same
> brightness.
> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
>
> Any clues would be GREATLY appreciated!
>
> Thanks,
> Bob
I would bet you have a reflection map and it's set to a high level.
-Ace
--
Ace Miles * Senior Animator * Atari Games/Williams Entertainment
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 17584
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Features?
Date: 23 Apr 1996 01:36:00 +1000
Organization: DIALix Services, Melbourne, Australia.
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NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
With regard to Lightwaves texture animation capabilities:
As others have pointed out you can animate texture velocity
in the x,y and z co-ordidinates.
Also the wave speed of the water based textures can be controlled.
But unless you morph multiple copies of your objects you cannot
animate any other texture parameter, ie colours,sizes,bump strengths,etc etc.
Certainly not in LW 4, if LW 5 was able to do so I think it would have
been mentioned here by now.
Steven
--
X
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Possibly DUMB question re: LW4.0
Date: 23 Apr 1996 01:52:20 +1000
Organization: DIALix Services, Melbourne, Australia.
Lines: 32
Sender: stevok@melbourne.DIALix.oz.au
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NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
atlantis@globalone.net writes:
>To all LW guru's:
>
> Ok, this may sound dumb but I can't seem to figure this out.
> I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
>My problem is this:
> I created a simple TEXT logo and surfaced it as usual. The
>problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
>down to 0%, shouldn't the image render black? I can't seem to get the
>light/ambient to cause the image to go dark. What am I doing wrong? I've tried
>all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
>light source at anywhere from 80-0%. The image always seems to be the same
>brightness.
> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
> Any clues would be GREATLY appreciated!
>Thanks,
>Bob
Hmmm, wierd.
What kind of surface are you using? If you have spherical mapped
or background reflections enabled they may be causing the problem.
Steven
--
X
Article: 17586
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Texture Mapping Problem? Any Ideas?
Date: 23 Apr 1996 01:58:30 +1000
Organization: DIALix Services, Melbourne, Australia.
Lines: 23
Sender: stevok@melbourne.DIALix.oz.au
Message-ID: <4lgab6$4ds$1@melbourne.DIALix.oz.au>
References: <4lcoil$mq8@orb.direct.ca>
NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
kharmel@Direct.CA (Kurt Harmel) writes:
>I have a complex object full of spheres and cylindars, all at
>funny angles. Heres the problem; one cylindar needs to be mapped as
>if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a
>45 degree angle. As a result, the texture looks distorted in Layout. Now
>if I had the cylindar sitting flat in modeler, it would be no problem;
>but it needs to intersect the rest of the model at this funny 45 degree
>angle. It seems the only solution may be to make this cylindar a separate
>object and rotate the it in layout. That seems like a real PAIN!
One cylinder??
>Is there a better way?
>Thanks!
>P.S.
>Does anyone know the Intel upgrade price for 5.0?
--
X
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From: psletseo@sn.no (Pål Gunnar Sletsjøe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 5 for Amiga
Date: 22 Apr 1996 16:05:16 GMT
Organization: SN Internett
Lines: 17
Message-ID: <871.6686T1035T8@sn.no>
References: <336.6684T931T1004@sn.no> <Dq9Av7.Mu@news.tcd.ie>
NNTP-Posting-Host: sinsen.sn.no
X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
Gaven Eogan wrote this in comp.graphics.apps.lightwave:
>>Lightwave 5 sounds very cool, but there is something that`s bothering me, is
>>LW 5 going to support CyberGFX ? I hate to work in interlaced on my A1084,
>>when I could have been using it on my 15" SVGA instead :)
>Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any
>legal screen in the display database. I have an an 860 x 612 Workbench
>Super 72 screen mode and I promote LW onto a screen 'Like Workbench'.
>I can then run LW and select either the 640x512 or 800x600 screen sizes.
>Works great and there's no flicker.
Yes I know that, but it dosn`t help me very much, because LW running on the
CyberGFX card is much slower than usual :/ Real support is what I need.
--
Pål Gunnar Sletsjøe --> <psletseo@sn.no> <-- A4ooo/o4o
Using Thor 2.22 #1255
Article: 17588
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From: rfwest@cowboy.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Screamer net slow on RGB write...
Date: Mon, 22 Apr 1996 17:12:14 GMT
Organization: Lenape Information Systems
Lines: 14
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I have a screamernet set up consisting of a 486 (controller) w/16 megs
of ram running WIN 95, a pentium 90 w/32 megs of ram running WIN 95, a
dual pentium 100 with 40 megs of ram running NT WORKSTATION, a 486/66
(network server) with 16 megs of ram running NT SERVER and a 486/66
with 16 megs of ram running NT WORKSTATION (frame storage).
While rendering a very simple series of frames, the pentium 90
is rendering one frame every 7 sec, the 486/66 (server) one frame
every 17 sec. But, the dual pentium 100 ( 2 SN nodes ) is taking 25 to
30 sec per frame.
The 1/2 & 2/2 passes are very quick, approx 5 sec, but during the
"writing RGB file" prompt, the computer stalls for the additional 20
to 25 seconds.
Has anyone had or know what will take care of this problem?
Article: 17589
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From: bill_l@magicnet.net (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Mon, 22 Apr 1996 12:47:54 +0100
Organization: cyber.lab g.f.x.
Lines: 31
Message-ID: <bill_l-2204961247540001@141.240.15.63>
References: <olsonjj-1804962218220001@129.219.72.219> <4l8q1i$n2@darkstar.UCSC.EDU>
NNTP-Posting-Host: 141.240.15.63
In article <4l8q1i$n2@darkstar.UCSC.EDU>, adamchry@cats.ucsc.edu (Adam
Ives Chrystie) wrote:
> Well, now that after effects is comming out for Windows NT..what edge
> does Mac have over the 'dark side' (intel/windows)???? Speed,
> Price??..Hmm I dunno..lightwaves late port to mac and the fact that after
> effects is available for windows NT does not help Mac..i bet after
> effects will get ported to Alpha too..and SGI..it htink it is already
> availalbe on SGI!!
Umm, no. After Effects is not on SGI.
All of these apps will be available on Wintel sooner or later, but do you
know why they're doing it? Not because it's a better platform. It's
because they want the money.
The Mac continues to provide a richer overall computing experience, which
adds an inteageble quality that can't be bought for any price on another
system.
>
> Adam
> --
> ----------------------------------
> Adam Chrystie LightWave 3D Animator
> Cinema/Video Major, Senior
> University Of California at Santa Cruz
Bill Leonard - bill_l@magicnet.net
cyber.lab g.f.x.
Orlando, Florida
Article: 17590
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From: bill_l@magicnet.net (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Mon, 22 Apr 1996 12:54:53 +0100
Organization: cyber.lab g.f.x.
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NNTP-Posting-Host: 141.240.15.63
In article <317b8aba.649276@news>, tschrein@holly.colostate.edu (Tony
Schreiner) wrote:
> >If that's how you feel, you need to spend more time with Alias. You don't
> >understand the power.
> >
> >Of course if you're just making spheres and walls I guess it doesn't
matter...
I just realized how silly this post sounded. I apologize for the
condescending tone it carried with it! It's not really how I meant to say
what I said!
Sorry.
Bill Leonard - bill_l@magicnet.net
cyber.lab g.f.x.
Orlando, Florida
Article: 17591
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From: bill_l@magicnet.net (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac / PPC NT?
Date: Mon, 22 Apr 1996 12:57:53 +0100
Organization: cyber.lab g.f.x.
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In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>,
wmendez@ix.netcom.com(William A. Mendez ) wrote:
> I feel that MIPS and Power PC's Running NT never got off ground why?
Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating
systems available for those processors. No one _wants_ to use NT, they're
usually forced into it.
> Will Mendez
> ALPHA/NT
Bill Leonard - bill_l@magicnet.net
cyber.lab g.f.x.
Orlando, Florida
Article: 17592
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From: Prem Subrahmanyam <prem@dev.uol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Mon, 22 Apr 1996 11:51:11 -0400
Organization: University Online
Lines: 51
Message-ID: <317BAAEF.3BA1@dev.uol.com>
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To: VirtualBri <virtualbri@aol.com>
VirtualBri wrote:
>
> Questions and corrections:
>
> >Animatable Booleans Nope
> What would you use this for that a morph wouldn t do?
Well, say you wanted to animate a cylinder intersecting a sphere
and passing through it perpendicular to the cylinder's axis, making
the portion that's hollow change location on the sphere....now,
try that with a morph.
>
> >Anim channels independent Anim channels linked
> Explain?
In Lightwave, when you make a keyframe, it keyframes all aspects
of that object for that frame...position, scale, and rotation.
So, if you get your rotation just right and then add a positional
keyframe, all the sudden you have a rotation keyframe added, messing
up your rotation keyframes. In 3ds, you can add as many position
keyframes without affecting rotation or scale. The only way to
accomplish this in Lightwave is to use a multiparent null hierarchy
to manipulate an object, where you set position keyframes on the
"oldest" parent, rotations on the "next oldest" parent, and scale
on the "youngest" parent, etc. When I first started using LW after
using 3ds for almost 2 years, I found the non-separate keyframe
channels to be very annoying...it's just easier with multiple channels.
>
> >Unlimited Cameras One Camera
> You can t use more than one camera rendering, so what s the big deal?
>
This way, you can set up your scene, have multiple cameras flying
through it in different places, and choose which one to do the
rendering at render time...very useful for accident reconstructions
and the like. To do the same in LW, you would need to have multiple
versions of the scene with the different camera motions...but what
do you do then if you need to tweak the animation that the camera(s)
are looking at? A real pain in the donkey, if you ask me.
-- Prem
---------------------------------------------------------
Prem Subrahmanyam
prem@dev.uol.com
Home Page: http://dev.uol.com/~prem/index.html
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen my trilobites today?"
- http://dev.uol.com/~prem/fossil.html
Article: 17593
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From: Prem Subrahmanyam <prem@dev.uol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: In defense of separate Modeler/Layout
Date: Mon, 22 Apr 1996 11:58:59 -0400
Organization: University Online
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I've seen a lot of negative opinions expressed regarding having
separate modeler/layout programs instead of a single modeless
interface. Well, the other day, I was working on a project where
having two separate programs helped me get done a lot quicker.
Let me explain:
Well, for starters, I have a measly Pentium 90 computer to do this,
so for those with the screaming 330+ MHz Alphas, this may not apply.
I was working on a scene, tweaking the textures, lighting and such
in Layout and re-rendering. I finally got things pretty close and
was doing yet another render to see if I got it right. Now, I still
needed to model some elements for this scene, in fact, they were
elements of a model already in the scene, just a need for some
more detailed stuff. So, I just started Layout rendering and
fired up Modeler to do all my modeling work while Layout was
busy with rendering. Just about the time the new test-render
was done, the newly modeled object was ready to go into the
scene. So, I load up the new version of the object and fire
up a test-render. Sure beats waiting for the new render before
starting to do anymore modeling (especially when you are working
into the wee morning hours on this after the paying work is
done).
The result can be seen at:
http://dev.uol.com/~prem/graphics.html
(hint: it's the image all the way at the bottom of the page)
-- Prem
---------------------------------------------------------
Prem Subrahmanyam
prem@dev.uol.com
Home Page: http://dev.uol.com/~prem/index.html
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen my trilobites today?"
- http://dev.uol.com/~prem/fossil.html
Article: 17594
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From: roadie@voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4.0 wont save to AVI?
Date: Mon, 22 Apr 1996 17:53:57 GMT
Organization: Voicenet - Internet Access - (215)674-9290
Lines: 83
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On Sat, 13 Apr 1996 12:15:53 -0400, Jean-Eric Hénault
<videosep@montreal.com> wrote:
>William Hamon wrote:
>>
>> In article <4ka9mg$knn@newshub.cts.com>, root@spacelink.com says...
>> >
>> >
>> > I'm using LW4.0 on a Pentium machine with 32MB ram and 3 GB disk
>> >under Win95. I've created an animation sequence which I am trying to
>> >render out to an .AVI file. I've gone to the OPTIONS menu and "Add
>> >plug-ins" selection. There, I selected "hiip\hiipsave" and received a
>> >message that the plug-in's were successfully added. next, I go to the
>> >'RECORD" menu and select "Save Animation", supply a filename and then
>> >select "HIip-avi16(.avi)" from the animation type selections. Next, I
>> >render. LW goes through the motions and actually renders my
>> >animation. HOWEVER, nothing is ever saved to disk.. anywhere.
>> >
>> >Any suggestions on why this doesn't work? Should this work? If not,
>> >what is the best way to generate an .AVI file of one's LW4.0
>> >animations?
>> >
>> >Thanks for any suggestions,
>> >-Jim
>> >
>>
>> Do you put the extension .avi at the end of your file name
>> (ex: anim01.AVI)?
>> If you don't, it doesn't save anything...
>> However, you can use HIip-avi32, it works perfectly!
>>
>> Bye! Ciao! Au revoir! Auf vieder sehen!
>>
>> [Emperor II...
>
>There are however a few rendering problems with LW Intel 4.0 that I am
>aware of. Saving a scene with the AVI option activated will no longer be
>able to render as AVI. If you want to render an AVI, first save your
>scene, then render it, but remember : CLEAR THE SCENE YOU JUST RENDERED
>AND DON'T SAVE IT. Re-load the scene you previously saved without the
>AVI option turned-on.
>
>Also of note, a scene containing shadow-map lights will crash when
>rendering more than one frame. It seems that when LightWave finishes a
>frame, it doesn't effectivelly clear all the allocated memory and then
>takes more RAM when it renders the next frame. This will happen until it
>runs out of RAM, then it crashes.
>
>This is a serious bug, how can you do serious animation without the
>shadow-map lights????!!!
>
>Jean-Eric Hénault
>CG Animator
>
I was to understand that this memory allocation was fixed with Rev C.
Additionally, Newtek said that an AVI should be made with the Camera
in LoRes, so the res is close to that of AVI standards. Having any
reference to the avi render in the scene file seems to have little
effect so far.
My Question to all you great minds.....
When trying to render AVI's in NT I get this error.
"Could not locate the procedure entry point private5 in the dynamic
link library winmm.dll" WinImages also produces this error.
(Which doesn't surprise me as its the buggiest software i have ever
used). I reextracted winmm.dll from the 3.51 disk but no help.
Anyone been there?
John Donlevie
Road-Ease, Inc.
Drexel Hill, PA
roadie@voicenet.com
Article: 17595
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From: "Pierre A. von Kaenel" <pvonk@skidmore.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Mon, 22 Apr 1996 13:12:34 -0400
Organization: Skidmore College
Lines: 16
Message-ID: <317BBE02.7D20@skidmore.edu>
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Xref: news2.cais.com comp.graphics.animation:34715 comp.graphics.apps.lightwave:17595 comp.graphics.apps.photoshop:14452 comp.graphics.packages.3dstudio:15322 comp.os.ms-windows.apps.utilities.win3x:1676 comp.os.ms-windows.apps.utilities.win95:8926 alt.26
Whether you go with OS/2 or Win/95 or other "newer" OS's, you really
need 16 MB for good performance, especially with internet connections.
As to which one to buy, I'll tell you my story. I've used OS/2 for
several years - loved it. But, now everyone is going Win95 at work,
and since I administer a local LAN and I provide help for others in
my department, I really need Win95. Since I don't have the disk space
to afford both Win95 and OS/2, I've deep sixed OS/2 (a heart wrenching
decision). My adice - first consider the apps you need to be conpatible
with (with others you work with). Unless you are tied to one OS, feel
free to read misc posts on the OS's, get opinions, and finally decide.
--
<<<========================================================>>>
Pierre A. von Kaenel Math & CS Dept.
"Simplify, simplify, simplify" Skidmore College
Article: 17596
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From: Andreas Maurer <andreas@tom02.sime.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re^4: Is it true?
Date: 22 Apr 96 09:04:00
Organization: Deep Thought
Lines: 22
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X-Mail2News-Path: tom02.sime.com
Hi, Gord.
g> To expand on the Photoshop seamless-texture-method [at least the way I do
g> it :-)] --
g>
g> 1. Load your image and select Filter * Other * Offset.
g> 2. Type in a horizontal offset that is half of the width of the image.
g> 3. Voila! The edges of the images will be right in the middle of the
g> graphic, in all their unmatched glory.
g> 4. Many Photoshop tools can help make the texture seamless: smudge,
g> airbrush, rubber stamp, sponge, selections, etc.
g> 5. Re-offset the graphic so that the edges are back where they belong, and
g> you should be all set.
Thank you, I used to do that by hand. (the offset thing.)
mfG 2:316/76.11
2:316/42.111
/XX\ Andreas Andreas@tom02.sime.com
Article: 17597
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From: Andreas Maurer <andreas@tom02.sime.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re^4: LW faster than 3DS ?
Date: 22 Apr 96 09:21:00
Organization: Deep Thought
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Hi, leimberger@marbls.enet.dec.com.
l> |>In this thread I heard of a raytracingplugin for 3ds?
l> |>I know, that is the wrong group, but has anybody some experiance with it?
l> Sorry, can't help you here. Have you tried the 3DS list ?
Not yet.
I will try to get it.
mfG 2:316/76.11
2:316/42.111
/XX\ Andreas Andreas@tom02.sime.com
Article: 17598
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From: roadie@voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: Mon, 22 Apr 1996 18:16:15 GMT
Organization: Voicenet - Internet Access - (215)674-9290
Lines: 24
Message-ID: <4lgi9n$lno@goodnews.voicenet.com>
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On Wed, 17 Apr 1996 02:58:22 GMT, RPainter@ix.netcom.com (ProPain)
wrote:
>I saw that ad too, and quickly went to the www page at the bottom of
>the ad.
>
>But of course, there was NO mention of 5.0 on the web page.
>
>Come on guys, marketing is getting ahead of your www people. (nothing
>new)
>
Honestly I haven't seen any web page changes in months.
Doesn't look like they really care.
>
>
John Donlevie
Road-Ease, Inc.
Drexel Hill, PA
roadie@voicenet.com
Article: 17599
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From: echasin@dorsai.org (E. Chasin)
Newsgroups: comp.graphics.apps.lightwave
Subject: WTB: Lightwave 4.0
Date: 22 Apr 1996 14:13:00 -0400
Organization: The Dorsai Embassy, Inc.
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I'm looking to purchase LW3D 4.0 for Intel (or possibly Alpha). Please
respond with offer(s).
Thanks,
Ezra
Article: 17600
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From: roadie@voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave?
Date: Mon, 22 Apr 1996 18:35:23 GMT
Organization: Voicenet - Internet Access - (215)674-9290
Lines: 32
Message-ID: <4lgjdk$m32@goodnews.voicenet.com>
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On Fri, 12 Apr 96 06:44:16 GMT, imagine@h130.aone.net.au (Kevin
Gleeson) wrote:
>In article <4kitm8$l1@acmex.gatech.edu>, gt4687c@prism.gatech.edu (Jeff Yeh) wrote:
>>In article <4kisgk$jqt@harbinger.cc.monash.edu.au>,
>>WEI L LEE <n1633872@student.fit.qut.edu.au> wrote:
>>>I need Lightwave now. can anybody email me a copy please?
>>>
>>
>>Excuse me???? What stupid rational would make you believe
>>that anyone would just give you a $800 piece of software??
>>
>>Sorry, but your request isn't appreciated in this newsgroup.
>>
>
>I noticed he posted the same little crappy notice into
>comp.graphics.apps.softimage!
>
>Yeah sure I'll e-mail you $13,000 Australian worth of software!
>
>I notice his e-address is here in Australia. Someone needs to bomb Melbourne.
>
Why don't we all uuencode a couple really big pics and start bombing
his mailbox with ziullions of free bits????
John Donlevie
Road-Ease, Inc.
Drexel Hill, PA
roadie@voicenet.com
Article: 17601
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 21 Apr 1996 19:29:44 GMT
Organization: Digital Equipment Corporation
Lines: 15
Distribution: world
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|>X-Mailer: Mozilla 2.01 (Macintosh; I; PPC)
|>Xref: nntpd.lkg.dec.com comp.graphics.animation:33596 comp.graphics.apps.lightwave:16303 comp.graphics.packages.3dstudio:14495
|>
|>Lightwave is cooler because its coming out for the PMac.
|>
I don't think that buys a lot today. I also don't think it makes it any
cooler. It may run on a power Mac but it remains to be seen if it will be
a MAC application. I feel LW is where it is today because it is easy to
use and offers more for the buck. Pretty basic but I thinks thats it. Other
software may be more powerfull, but unless you need that power why go through
the learning curve or $$$$$$.
-bill
Article: 17602
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 21 Apr 1996 19:47:52 GMT
Organization: Digital Equipment Corporation
Lines: 37
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In article <4l8skv$7ts@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes:
|>Path: nntpd.lkg.dec.com!pa.dec.com!news1.digital.com!decwrl!spool.mu.edu!munnari.OZ.AU!news.ecn.uoknor.edu!paladin.american.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
|>From: stranahan@aol.com (Stranahan)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: LightWave 5.0 at NAB
|>Date: 19 Apr 1996 16:21:51 -0400
|>Organization: America Online, Inc. (1-800-827-6364)
|>Lines: 21
|>Sender: root@newsbf02.news.aol.com
|>Message-ID: <4l8skv$7ts@newsbf02.news.aol.com>
|>References: <4l8krh$5kr@newsbf02.news.aol.com>
|>Reply-To: stranahan@aol.com (Stranahan)
|>NNTP-Posting-Host: newsbf02.mail.aol.com
|>
|>I tend to agree with Brian - make no mistake, I think this was a good show
|>for NewTek...but it could have been a VERY good show.
|>
|>The reason for the flatness was that the message was dilluted - products
|>like Toaster for Windows or Television-Studio-In-A-Box or
|>Product-Nobody-Really-Cares-About-If-Indeed-It-Ever-Ships or whatever it's
|>called just take away from the LightWave 5.0 LIGHTWAVE 5.0!!!! Message
|>that they should have had.
|>
|>LightWave 5.0 is great, and no other company has more of a clue right
|>now....so LightWave will do okay....but just okay, I fear...
|>
|>
|>_____________________________________________
|>Lee Stranahan
|>Home Page URL - http://users.aol.com/stranahan/main.htm
|>
Lee,
Why are you wasting time developing tapes/tutorials/cd's for a program
you fear will just be doing ok ?
-bill
Article: 17603
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: More on Metanurbs, etc (long)
Date: Mon, 22 Apr 1996 15:22:06 -0500
Organization: CyberOptics Corp.
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Yes,
I saw metanurbs and map-motion demoed at NAB... they are both great new
tools. The map-motion plugin was tremendous; It's possibilities seem
endless. I saw it used to control the movement of a whole big mess of
interlocked gears. By rotating one null object, the entire system began
to move... first slowly, then fast, then slow, then backwards, etc.
you name it! I was really impressed. I liked it just as much as the
Kinetix demo of biped, although I think the map-motion will be a more
general purpose tool.
Nate
Article: 17604
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: OpenGL work in Win3.1 too?
Date: Mon, 22 Apr 1996 15:24:35 -0500
Organization: CyberOptics Corp.
Lines: 19
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awb@ais.net wrote:
>
> Ok, possibly a stupid question...
>
> Does OpenGL work in Win3.1, or is this
> a strictly 32bit evironment thing?
>
> If it will work in Win3.1, do I need a special
> openGL.dll or something similiar.
>
> Any help would be appreciated.
Nope. OpenGL only exists on 32-bit environments. There are different
OPENGL32.DLL and GLU32.DLL binaries for both Win95 and WinNT, and I've
never seen a Win32s version.... anyone correct me if I'm wrong.
Sincerely,
Nate
Article: 17605
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From: roadie@voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need a Copy of Lightwave for PC
Date: Mon, 22 Apr 1996 19:00:34 GMT
Organization: Voicenet - Internet Access - (215)674-9290
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On Wed, 17 Apr 1996 18:22:35 GMT, marlon@voicenet.com (Marlon Beltz)
wrote:
>On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz)
>wrote:
>
>>Anyone have an extra copy of Lightwave for PC for sale? Mosttly just
>>need the dongle, have the other stuff. Please email me at
>>marlon@3dsim.com
>>
>>
>>Thanks in advance.
>
>I don't have time to read this group very often but someone just told
>me that I was getting slamed for posting the above.
>
>Why? Software licenses are legally transferable. The statement that
>I have the other stuff should let you know that I already have the
>manuals and CD's. Hmmm, how did I get those? Could it be that I have
>legally purchased 2 SGI copies, 1 Alpha copy and 2 PC copies and now
>need another PC copy? That I don't need 6 copies of the manual and
>CD? If I was a 'pirate' wouldn't I be looking for the manuals and
>other stuff, not a dongle. I've owned Lightwave legally since version
>1.0 and done more than my share to support Newtek.
>
>Why don't you losers relax and back off?
>
>He who is without sin cast the first stone.
>
Hey Bud,
Might as well upgrade to 5.0 now......
But if you wanted to be a pirate, I think you would want a cracked
version. Guess a would be software liscence transferor could save a
few bucks too just mailing the donghle. Hey at least you didn't want
it emailed<g>
jd
John Donlevie
Road-Ease, Inc.
Drexel Hill, PA
roadie@voicenet.com
Article: 17606
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From: geoff@close-to.demon.co.uk
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: It's here! It's here! The LWPRO Compilation Book is here!
Date: Mon, 22 Apr 1996 21:10:17 GMT
Organization: home
Lines: 31
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On 17 Apr 1996 03:06:02 -0700, kipster@primenet.com (Kip Pesuti)
wrote:
>>It just came today! "The Best of LIGHTWAVEPRO" has finally arrived! It's a
>>beautiful looking book, black with a colage of LWPRO covers on the front.
>>It has a nice spiral type binding, hand for laying open on you desktop while
>>you work the tutorials. Inside it looks like one MEGA-LIGHTWAVEPRO. They've
>>kept the format intact. There are no color images, though, except for the
>>Thornton "Bison" on the back. cover.
>
>Oops! I spazzed out and posted this before I was finished. I wanted to mention
>the cover letter from Jim Plant, accompanying the book, which appologizes for
>the delay, and promises to do better in the future. In addition, there's a
>coupon good for $50.00 toward any LightWave 3D training seminar that AMG Media
>puts on in 1996!
>
>
> God bless you!
>(and your Amiga) Or whatever you use. :)
>-Kip
>
You're one lucky person.
Over the last two weeks I've E-mailed Avid on four occasions
requesting information regarding the book I paid for in Feb, without
the courtesy of a reply.
$50 reduction for a seminar is okay for people in the states, but does
anybody know what people outside the US will be offered ( I'm in the
UK)?
Geoff Wilson
Article: 17607
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From: 203.15.163.13
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Avi in Win95!
Date: 22 Apr 1996 14:56:55 GMT
Organization: OzEmail Pty Ltd - Australia
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>Brian Smallwood (smallwoodb@cog95.demon.co.uk) wrote:
>: Anyone out there know if it is possible to create avi files from
>: Lightwave on Win95? Thanks.
I had problems myself initially and spent a fair amount of stuffing
around getting AVI's to save (on win3.1 NOT 95)
After I had got it working and produced my first AVI anim I sat
back, hit myself on the head and thought to myself, Why did I bother?
On my system (486 DX4 100) AVI's are dog slow,lousy quality and as
far as I'm aware if you stop LW rendering the animation at say frame
399 of a 400 frame animation no AVI is saved.
Maybe add on video cards(or different Codecs) can get better results
with LW AVI's,I dont know.
I'm sticking with mpg and flc,flh animations for the moment and
unless you require AVI's for another applications use (ie. Premiere,etc)
I suggest you do to.
I hope this provides some help
Steven
Article: 17608
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 21 Apr 1996 21:55:43 GMT
Organization: Digital Equipment Corporation
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|>The looks of the interface isn't the point. Ever been in a LW popup
|>box and you can only use that box without closing it? Little things
|>like that slow you down. I run 1600x1200 resolution and LW doesn't
|>really take advantage of the extra screen space. At 1600x1200 you get
|>one big layout (modeler is nice though). Why can't I use that extra
|>space to have a surfaces panel open? Or an animation track? The LW
|>interface is nice, but the Amiga roots are holding it back.
|>
What's Amiga Roots have to do with it! If LW had Amiga roots on the Amiga
we'd all(Amiga users) be running popup requesters/menus ect. Amiga PD programs
supplied that to AMIGA applications long long ago. You hit the mous button
and the box with dropdown menus would appear wherever the pointer was.
LW does not use an Amiga interface.
|>>why do you want to animate the modeling process?
|>
|>Not the modeling process. You can have animated booleans, etc.
|>
|>>Many people prefer separate modeler and layout.
|>
|>When 3DSR4 had seperate Shaper, Lofter, Layout, Keyframer, and
|>Materials screen people didn't like it.
|>
I never used those, but I have to admit importing/exporting between modeler
never seemed a problem to me. as for buttons ect, I feel many that complain
about this never took the time to learn keyboard shortcuts. You want to
rotate and object 90 degrees slect it hit "r". no big deal for sure, but
given that there are many of these has to be considered when we talk interface.
Interfaces will akways be a holy war simply because people become accostumed
to them. BTW ADpro on the Amiga has a multi configurable interface . This was
trivial on the Amiga. My thought is the LW developers may have seen the future
so avoided thes thing in prep of multiplatform development. If the interface
is a consession to multiplatform support/development then it is a small price
to pay. After all today MAX is available on how many Systems??? LW on how many???
-bill
Article: 17609
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Message-ID: <mad.6nkp@torment.tmisnet.com>
Date: 22 Apr 96 14:09:18 PST
Organization: Tierra-Miga BBS
Lines: 19
On Mon 22-Apr-1996 1:11p, Marc Hartsuiker wrote:
MH> On 21 Apr 1996 07:24:53 GMT, David Forbus <forbus@gramercy.ios.com>
MH> wrote:
MH> >What's this about AMIGA Technologies being sold to an american cable box
MH> >manufacturer? Does anybody care? Does it matter?
MH> >
MH> >DLF
MH> Hmm.. i don't know about this amiga technologie being sold to an
MH> american cable box manufacturer but i do know that most (all?) amiga
MH> technologie was bought by a large german pc-concern. They are planning
MH> on remarketing the amiga and especially the upper level amiga's.
MH> Marc
----------------
Well I talked to my computer store and they said that YES the Amiga HAS been
sold to some other company and that the German company no longer owns it.
.........md
Article: 17610
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Message-ID: <mad.6nkw@torment.tmisnet.com>
Date: 22 Apr 96 14:14:06 PST
Organization: Tierra-Miga BBS
Lines: 24
On Mon 22-Apr-1996 6:47a, Jeff Jasper wrote:
JJ> > I spoke to Mark Thompson about volumetric lighting in MAX and his
JJ> > response was that it was basically useless (i.e. very poor looking).
JJ> > You'll have better luck creating it by hand in LW than you will using
JJ> the
JJ> > built in version in MAX. I can't comment on SI, as we didn't talk about
JJ> > volumetrics in SI.
JJ> HAHAHA, ok, I'll bite on this flame bait. I suggest you check out...
JJ> http://www.torcomp.com/3dmax.htm. Scroll down to the images done by MAX
JJ> Beta testers. You will see some nice volumetric lighting examples.One
JJ> obvious example is cherub.jpg.
JJ> Jeff
JJ> -----------
JJ> Sr. Programmer 3
JJ> Advanced Computing Center for the Arts and Design
JJ> Emerging Technology Studio
-------------------
I went to that web page and I thought that the "cherub" picture looked pretty
good. I had to see for myself what all the noise was about on this 3Dmax.
I use LW and am very happy with it. But i also use Strata and Infini-D and I
think that they all do something good and somethings better than others....
.........md
Article: 17611
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Ron Thornton videos
Date: 21 Apr 1996 22:10:56 GMT
Organization: Digital Equipment Corporation
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In article <4l716n$ra2@news.monmouth.com>, wert <ert> writes:
|>Path: nntpd.lkg.dec.com!pa.dec.com!decwrl!enews.sgi.com!sgigate.sgi.com!uhog.mit.edu!news.mathworks.com!uunet!in2.uu.net!news.monmouth.com!usenet
|>From: wert <ert>
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Ron Thornton videos
|>Date: 19 Apr 1996 03:27:19 GMT
|>Organization: Monmouth Internet Corporation
|>Lines: 9
|>Message-ID: <4l716n$ra2@news.monmouth.com>
|>NNTP-Posting-Host: ppp19.monmouth.com
|>
|>Hi there,
|>Does anyone know anything about the Ron Thornton modeling
|>and surfacing videos? I'm in need of a some help with using
|>lightwaves modeler, and since this guy's such a master at using
|>it, I thought I'd give it a try. Is it worth the $50? And is
|>it worth spending $50 more to get the surfacing video too?
|>Thanks in advance for any help.
|> Dan (pgonzalez@monmouth.com)
|>
|>
I can say the videos are very helpfull. I liked the modeling one better,
but that may be because the Texturing one used PhotoShop which I can't
run on the Amiga. However even that had good all around info. Well worth
the $50.00 in my opinion. Ron offers his insights on doing things as opposed
to just showing you how to. I also have Lee's modeler tape aand it offers very
good value for the money. It starts at a much lower level(tape two ) but Lee
shows how to use motion paths and walk through mos of the modelers features.
While I haven't been his biggest fan of late, I'll give him credit where it's
due and his modeler tape deserves it. Between the two your on your way!
-bill
Article: 17612
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From: Jean-Eric Hénault <videosep@montreal.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Mon, 22 Apr 1996 17:24:56 -0400
Organization: Video S.E.P.
Lines: 71
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To: VirtualBri <virtualbri@aol.com>
VirtualBri wrote:
>
> Questions and corrections:
>
> >Interactive Texture Placement Nope
> >UV Mapping Nope
> Fori s Power Texture, a plug-in shown on the floor allows interactive
> texture placement and UV Mapping
>
> >Internal Alpha Channel Nope, only external
> I m not sure what this is. Could someone explain this one?
>
> >Volumetric Lights/Shadows Nope
> NewTek said there would be a plug-in by summer.
>
> >Animatable Booleans Nope
> What would you use this for that a morph wouldn t do?
>
> >Animatable Textures Nope
> Many people are animating textures right now, and with alpha channels
> between multiple textures you can animate those as well.
> I don't see why not ? Most procedural have built-in animation capabilities, and you can map live-video too !!
> >Modeless Modeler/Layout still exist as two
> So? This is pretty minor at best.
As a 3DS user, having two separate modeler and Layout can seem as a problem. But I assure you, it has its advantages. On the
Amiga version, it was possible to exchange objects directly between the two programs through AREXX. This feature is back in
LW 5.0.
> >Frontal Projection with shadows Yes
> Explain?
>
> >Seamless Plugin Architecture Nope
> What is "seamless" besides a marketing ploy? When I use a plug-in, I pull
> up the menu and use it. What s not seamless about that?
As for plug-in architecture, LW now has one of the most flexible availlable for programmers to bring new modules very
quickly to the market.
I have tought many 3DS users how to use LW, and most will say that it's a lot more user friendly than 3DS and a lot less
intimidating.
> >True WinNT Interface Nope
> Um, MAX s interft sections of 3DS: Everything attempted to be crammed on
> one screen. What is "True NT Interface" about that? I ve got plenty of
> NT programs that don t put every button on one screen.
I would remind you that LW's interface has a lot of similarities with SoftImage. In fact, LW users that upgrade to SI feel
right at home. SI may not have a Windows-style interface, but it sure is more powerfull than 3DS MAX. LightWave doesn't try
to look like MS-Word, nor should it try to... ;-)
> >Space Warps Nope
> What are Space Warps? I could be wrong, but they just looked like
> animatible displacement maps to me.
That seems like a neat feature, although we are able to get similar results with particle plug-ins on LW.
> Not trying to start a flame war, just interested in legitimate advantages
> of MAX, like its keyframe control, over marketing BS.
> --Brian.
I don't think LW or 3DS is any superior to the other one. I just think that some packages are better suited for some tasks
than other. If 3DS was so fantastic, then how do you explain LW's credentials ??? So far, 3DS has captured the game industry,
but LightWave has invaded the big Hollywood TV studios and gone where no other 3D programs have gone before...
Jean-Eric
Article: 17613
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: In defense of separate Modeler/Layout
Date: Mon, 22 Apr 1996 18:37:49 -0400
Organization: Concentric Internet Services
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Prem Subrahmanyam wrote:
[SNIP]
> more detailed stuff. So, I just started Layout rendering and
> fired up Modeler to do all my modeling work while Layout was
> busy with rendering. Just about the time the new test-render
> was done, the newly modeled object was ready to go into the
> scene. So, I load up the new version of the object and fire
> up a test-render. Sure beats waiting for the new render before
> starting to do anymore modeling (especially when you are working
> into the wee morning hours on this after the paying work is
> done).
Good point! I do this all the time without thinking about it. I
suppose if I had to switch to a modeless interface this would become
annoying.
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17614
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From: "Frank D. Cocke" <frank@netdoor.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Texture Mapping Problem? Any Ideas?
Date: Mon, 22 Apr 1996 17:52:48 -0500
Organization: The Lightray Factory
Lines: 35
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To: Kurt Harmel <kharmel@Direct.CA>
Kurt Harmel wrote:
>
> I have a complex object full of spheres and cylindars, all at
> funny angles. Heres the problem; one cylindar needs to be mapped as
> if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a
> 45 degree angle. As a result, the texture looks distorted in Layout. Now
> if I had the cylindar sitting flat in modeler, it would be no problem;
> but it needs to intersect the rest of the model at this funny 45 degree
> angle. It seems the only solution may be to make this cylindar a separate
> object and rotate the it in layout. That seems like a real PAIN!
> Is there a better way?
>
> Thanks!
>
> P.S.
>
> Does anyone know the Intel upgrade price for 5.0?
Kurt,
Your problem is really easy to solve. Like you said you'll need to make this
cylinder a separate object but save it out in two forms. One just like its
positioned in your model and the other at no rotation. Then in layout load both
ojects and morph the second, the one with no rotation, to the object with the
45 degree angle. Set metamorph level to 100%.Set the dissolve level for the
object with the 45 degree angle at 100%. Now your texture will be mapped onto
the object with no rotation and that object will be morphed to the one with
rotation.
Frank
--
Frank D. Cocke
The Lightray Factory, 3D animation & Graphics
E-mail to frank@netdoor.com
HTTP://www2.netdoor.com/~frank
Article: 17615
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From: "Frank D. Cocke" <frank@netdoor.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Possibly DUMB question re: LW4.0
Date: Mon, 22 Apr 1996 17:57:56 -0500
Organization: The Lightray Factory
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To: atlantis@globalone.net
atlantis@globalone.net wrote:
>
> To all LW guru's:
>
> Ok, this may sound dumb but I can't seem to figure this out.
>
> I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
> My problem is this:
>
> I created a simple TEXT logo and surfaced it as usual. The
> problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
> down to 0%, shouldn't the image render black? I can't seem to get the
> light/ambient to cause the image to go dark. What am I doing wrong? I've tried
> all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
> light source at anywhere from 80-0%. The image always seems to be the same
> brightness.
> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
>
> Any clues would be GREATLY appreciated!
>
> Thanks,
> Bob
Bob,
Check to see if your surfaces have any % of luminosity.
Frank
--
Frank D. Cocke
The Lightray Factory, 3D animation & Graphics
E-mail to frank@netdoor.com
HTTP://www2.netdoor.com/~frank
Article: 17616
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: NewTek's educational pricing: GOOD JOB! & suggestions
Date: 22 Apr 1996 22:58:15 GMT
Organization: University of California, Santa Cruz
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Well i must say good job to NewTek in supporting student users. Heck i
think they might be the first to offer high school student discounts!!
Anyway, the next step is to get LightWave accepted in to the schools!
This is not going to be easy at all..as many of the teachers professors
are stuck in their ways of thinking about computer
graphics...furthermore, Alias and the otehr big boys practically give the
software to universities so it makes it kinda hard for the university not
to accept the software....
LightWave's strong point is that students can actually afford to but the
product and continue to create based on what was taught in the
university..highschool..etc...then, if LightWave is accepted in to a
university or school..you can bet your bottom's dollar that the student
store will carry a few copies..we're not talkin mega sales...but were
talkin mega exposure....
Furthermore, many universities are just looking for reason why they
should hold on to their macintoshes...GREAT timing on announcing a MAC
version...PITCH THE MAC, INTEL, SGI versions heavily..mention the others
too..but i think many universities will be glad to hear about a great mac
3d product.
Adam Chrystie
University Of Califoria, Santa Cruz
Film.Video / Senior
adamchry@cats.ucsc.edu
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 17617
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW upgrade :(
Message-ID: <mad.6nlb@torment.tmisnet.com>
Date: 22 Apr 96 14:39:51 PST
Organization: Tierra-Miga BBS
Lines: 10
Ok, I just talked to Newtek today about the upgrade cost. I had already sent
in my 495.00 to get my upgrade to 5.0. I asked if, since I just bought mine in
January, if that was tthe real price or what? Everyone has to pay the same
price for the upgrade NO MATTER what time you bought it or what platform you
are on. I'm on the DecAlpha and I think that I paid around the 2000.00 price
range for mine which means that now I am ending up paying about a 1000.00 more
than if I would of just waited three months, since ALL platforms are the same
price now, at 1400.00 or so......I wonder why they are doing it like that to
use who just bought it? I love LW, but I think the word for people like me
is..........SUCKERS!!!!!!!............md
Article: 17618
Path: news2.cais.com!djmccoy
From: djmccoy@tcp.co.uk ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac / PPC NT?
Date: 22 Apr 1996 23:22:06 GMT
Organization: Capital Area Internet Service, Inc.
Lines: 16
Message-ID: <4lh4au$ki2@news2.cais.com>
References: <olsonjj-1804962218220001@129.219.72.219> <4l8uvt$qvv@islandnet.com> <4leao8$c4n@dfw-ixnews2.ix.netcom.com> <bill_l-2204961257530001@141.240.15.63>
NNTP-Posting-Host: molokai.pacificnet.net
X-Newsreader: TIN [version 1.2 PL2]
Bill Leonard (bill_l@magicnet.net) wrote:
: In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>,
: wmendez@ix.netcom.com(William A. Mendez ) wrote:
: > I feel that MIPS and Power PC's Running NT never got off ground why?
: Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating
: systems available for those processors. No one _wants_ to use NT, they're
: usually forced into it.
Uh... I think it's a bit more than just that. The lack of applications
compiled for WinNT on MIPS and PPC based systems is probably nil. That doesn't
mean the OS is any less capable. It just means software houses don't see the
demand. The Alpha runs into a similar situation however it has some level of
support (and growing).
Article: 17619
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Seattle ONLY: Video & Computer Graphics
Date: 22 Apr 1996 23:11:05 GMT
Organization: AccessOne
Lines: 39
Message-ID: <4lh3m9$5f5@news.accessone.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
April ITVA-Seattle Chapter Meeting:
"You and the Toons:
Animation for Corporate Video"
From "Toy Story" to "Jurassic Park" to "The Simpsons" --animation is one of
the hottest looks going, but are video producers using it? Come listen to a
panel of local animators as they clue YOU in on modern trends, capabilities,
and concerns of animation regarding non-broadcast video.
The panel includes:
J. Eric Chard, Synergy Graphix & Animation - moderator
Ted Hill, American Production Services Computer Graphics
Rick Sullivan, long-time local graphics freelancer
Anthony Rossano, President, Mesmer FX
Jim Tibbetts, FLAME artist
Max Braun, Wise Guy Graphics
NOTE: Meeting is on April 23rd, the fourth Tuesday of April (not the third)
to avoid conflicting with NAB. Meeting starts at 6:00: Networking from 6:00
to 6:30. Program begins at 6:30. Location is American Production Services,
2247 15th Avenue West. For more information, call the ITVA Hotline: (206)
233-9822 or Eric Chard (206) 283-3540
*****************************************************************************
*
** jeric@accessone.com | Synergy Graphix & Animation
**
** Welcome to Seattle! Have a latte'! | Technical Subjects a
Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!"
**
Article: 17620
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 22 Apr 1996 23:15:24 GMT
Organization: AccessOne
Lines: 20
Message-ID: <4lh3uc$5f5@news.accessone.com>
References: <317BAAEF.3BA1@dev.uol.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Prem Subrahmanyam <prem@dev.uol.com> writes:
> > >Unlimited Cameras One Camera
> > You can t use more than one camera rendering, so what s the big deal?
> >
>
> This way, you can set up your scene, have multiple cameras flying
> through it in different places, and choose which one to do the
> rendering at render time...very useful for accident reconstructions
> and the like. To do the same in LW, you would need to have multiple
> versions of the scene with the different camera motions...but what
> do you do then if you need to tweak the animation that the camera(s)
> are looking at? A real pain in the donkey, if you ask me.
Pretty trivial, IYAM. Load a different motion path for the camera.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 17621
Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!svc.portal.com!shell.portal.com!jobe.shell.portal.com!drakon
From: drakon@shell.portal.com (Harry Benjamin Gibson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ERROR NO FREE ALPHA UPGRADE
Date: 22 Apr 1996 07:45:12 GMT
Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
Lines: 18
Message-ID: <4lfde8$361@news1.shell>
References: <4l77sk$ilt@darkstar.UCSC.EDU>
NNTP-Posting-Host: jobe.shell.portal.com
X-Newsreader: TIN [version 1.2 PL2]
Adam Ives Chrystie (adamchry@cats.ucsc.edu) wrote:
: Woopps..the NewTek employee who said that teh ALPHA version would get a
: free upgrade to 5.0 made an ERROR..
: MIPS versions will get a free upgrade...who the heck uses a MIPS version
: anyway? i know nobody....
: Adam
We do at Webmaster. We have a total of 14 MIP's processors in 6 boxes. When they
are not running the web server....
Ben Gibson
3D Graphics Designer
Webmaster,
Article: 17622
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!usenet
From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac / PPC NT?
Date: Mon, 22 Apr 1996 23:39:52 GMT
Organization: Express Access Online Communications, USA
Lines: 24
Message-ID: <317c18af.3780265@news.digex.net>
References: <olsonjj-1804962218220001@129.219.72.219> <4l8uvt$qvv@islandnet.com> <4leao8$c4n@dfw-ixnews2.ix.netcom.com> <bill_l-2204961257530001@141.240.15.63>
NNTP-Posting-Host: dcc11780.slip.digex.net
X-Newsreader: Forte Agent .99d/32.182
bill_l@magicnet.net (Bill Leonard) wrote:
>In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>,
>wmendez@ix.netcom.com(William A. Mendez ) wrote:
>
>> I feel that MIPS and Power PC's Running NT never got off ground why?
>
>Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating
>systems available for those processors. No one _wants_ to use NT, they're
>usually forced into it.
>
>
>> Will Mendez
>> ALPHA/NT
>
>Bill Leonard - bill_l@magicnet.net
>cyber.lab g.f.x.
>Orlando, Florida
Excuse me! I enjoy using Windows NT. Speak for yourself.
Dave Paige
Alfheim Imaging
dave@access.digex.net
Article: 17623
Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB Announcement #3
Date: Mon, 22 Apr 96 18:35:57
Organization: NewTek Technical Support
Lines: 19
Distribution: world
Message-ID: <19960422.794F3A8.11088@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Fri 19-Apr-1996 5:05 , Stranahan wrote:
S> ---------------------
S> Video Toaster Television-Studio-In-A-Box.
S> ----------------------
S> What an easy to say name!
Isn't it though? Very ripe for rethinking, I would have to admit.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 17624
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!usenet
From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Speed Question
Date: Mon, 22 Apr 1996 23:41:27 GMT
Organization: Express Access Online Communications, USA
Lines: 12
Message-ID: <317c18cf.3812191@news.digex.net>
References: <4l9r3g$bj9@news.electrotex.com>
NNTP-Posting-Host: dcc11780.slip.digex.net
X-Newsreader: Forte Agent .99d/32.182
rlm8342@batman.tamucc.edu (Ryan McDonald) wrote:
>Can someone tell me how many times faster a 100mhz Pentium is than a 40mhz 040
>(Warp Engine 4040)? Thanks a bunch.
Can't tell you exactly but my 100Mhz Pentium is about five times
faster than my GVP 33Mhz 040 Amiga. I would guess that it would be 3-4
times faster at least.
Dave Paige
Alfheim Imaging
dave@access.digex.net
Article: 17625
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!beanbaw.demon.co.uk
From: John Reddington <john@beanbaw.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 1000+free 3d mpdels!
Date: Mon, 22 Apr 1996 23:39:56 GMT
Organization: None
Lines: 10
Message-ID: <51344079wnr@beanbaw.demon.co.uk>
References: <4kd827$5m@erinews.ericsson.se> <3169FAF0.143F@tiac.net>
Reply-To: john@beanbaw.demon.co.uk
X-NNTP-Posting-Host: beanbaw.demon.co.uk
X-Broken-Date: Monday, Apr 22, 1996 23.39.56
X-Newsreader: Newswin Alpha 0.7
X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!beanbaw.demon.co.uk
Does anyone have a copy of Viewpoint CD version 1 or 2 that
they would be willing to part with?
--
----------------------------------------------------------------------------
| John Reddington EMail john@beanbaw.demon.co.uk |
|
----------------------------------------------------------------------------
Article: 17626
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 NOT ready to ship
Date: Mon, 22 Apr 96 18:49:21
Organization: NewTek Technical Support
Lines: 40
Distribution: world
Message-ID: <19960422.7942740.10CD6@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Fri 19-Apr-1996 1:30 , Hammed Malik wrote:
HM> Thank you for posting this explanation of the new feature. Its great to
HM> see active participation by Newtek reps in this newsgroup. Since its not
HM> a secret anymore, is there any chance of putting screen shots of the
HM> feature in action on the web site?
The product team will be preparing some screenshots for posting within the
next couple of weeks.
HM> Are there any control handles for modifying the curves that make up the
HM> patches or is the shape of the curve still defined only by the position
HM> of verteces?
The shape of the patches is determined by what you do with the controlling
polygons, but every function that can be applied to a poly or group of polys
can be used.
HM> I saw a new plugin mentioned in the list of new features which metaforms
HM> an object in layout just prior to rendering. Does that apply to
HM> MetaNurbs as well?
HM> hammed
Yes, since the MetaNURBS objects are converted to smoothed polygonal objects
at whatever resolution the user selects prior to use in Layout. Used in
conjunction with the new IK options of joint compensation and muscle flexing,
the new MetaMation plugin allows for very smooth, organic character animation.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 17627
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT_AVI Plugin problem
Date: Mon, 22 Apr 96 19:02:18
Organization: NewTek Technical Support
Lines: 97
Distribution: world
Message-ID: <19960422.7972788.10F3A@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Thu 18-Apr-1996 1:17 , Warhead wrote:
W> I've a little Problem with the NT_AVI Plugin.
W> If I want to choose the NT_AVI Plugin in the Record Menu
W> I get this error message: Activation failed: code -2
W> I've added the plugin in the options menu like all the others,
W> but there was no entry in my lw.cfg file.
W> So I've added this line:
W> Plugin AnimSaverHandler NT-AVI(.avi) C:\NEWTEK\plugin\layout\nt_avi.p
W> NT-AVI(.avi)
W> I'd appreciate if anyone can help me with this.
W> rene.decker@telecom.at
W> or - (warhead@ping.at)
W> *************************************************************************
W> *************************************
W> THANX TO THE X-TRA TERRESTRIAL PHARAOS WHO INFLUENCED OUR PLANET
W> EARTH AND WENT BACK TO THEIR HOMEBASE TOO SOON, WE STILL NEED YOU!!!
W> ALIENS WELCOME!!!
W> *************************************************************************
W> *************************************
After you have installed Lightwave under Windows 95, you should
1) Go to the Settings option on the Windows "Start" menu,
2) Select the Control Panel,
3) Select Add/Remove Programs,
4) Select Windows Setup,
5) Select and remove the Multimedia group.
6) Exit and restart Windows.
7) Repeat 1-4 and re-add the multimedia group.
8) Exit and restart Windows again.
9) Delete the file NewTek\Programs\LW.CFG.
10) Run LightWave, add all Plugins from the NewTek\Plugins\Layout directory,
including HIIPAVI16.P, HIIPAVI32.P, and NT_AVI.P.
11) Exit and restart LightWave.
After this, the plugins, including the HIIP AVI and NT_AVI savers, should be
available and working.
There is a bug in the MicroSoft AVI codecs such that you can appear to have
rendered a blank AVI. If you load the file in MediaPlayer and scrub the AVI
you will find that, while blank sections may have been appended to the
beginning and the end of the AVI, the AVI has actually rendered
successfully.
Windows 95 users who wish to use the PowerView OpenGL plugin need to get the
Windows 95 OpenGL.DLL. The file is available on Compuserve, Go GraphDev,
search by the filename OPENGL95.ZIP, or by "Windows 95". The file may be
available at other locations on the Net as well.
When saving an AVI, you must type in a complete filename in the filename
requester, including the extension ".avi", or no file will be saved.
We do have a known bug in the handling of the scene file parameter for the
animation type. If you save a scene file with Save Anim on and an anim type
selected, when you reload and render, the system will crash. The
workaround is to edit the scene file in a text editor. Look for the line:
AnimationType 4
(the number will vary depending on what you selected for type) and either
remove the line or change the number to 0.
Another workaround is never to save the scene with an animation type
selected; always wait and selected that at render time.
The product team has reported that this is fixed in 5.0.
.
.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 17628
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT_AVI Plugin problem
Date: Mon, 22 Apr 96 19:08:46
Organization: NewTek Technical Support
Lines: 19
Distribution: world
Message-ID: <19960422.797FB70.11616@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Fri 19-Apr-1996 9:25 , Per Swantesson wrote:
PS> I have the same problem in windows 3.1.
PS> /Per Swantesson
Actually, the AVI savers just don't work under Win 3.1. With Win 95, they
work once you re-install Win 95's multimedia drivers. If you need to use
AVIs, you would need to switch to 95 or NT.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 17629
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: simhoff@aol.com (SImhoff)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MacroForm
Date: 22 Apr 1996 21:09:06 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 1
Sender: root@newsbf02.news.aol.com
Message-ID: <4lhaji$ro3@newsbf02.news.aol.com>
References: <19960410.78F61F8.9588@bbs.newtek.com>
Reply-To: simhoff@aol.com (SImhoff)
NNTP-Posting-Host: newsbf02.mail.aol.com
Any plans for a Mac version?
Article: 17630
Path: news2.cais.com!news
From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave v2 help needed
Date: Mon, 22 Apr 1996 18:32:06 -0400
Organization: Capital Area Internet Service, Inc.
Lines: 13
Message-ID: <317C08E6.721C@pacificnet.net>
References: <4lg2so$1m9@lehi.kuentos.guam.net>
NNTP-Posting-Host: 206.101.13.236
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (WinNT; I)
To: David Pascarella <videotees@saba.kuentos.guam.net>
David Pascarella wrote:
>
> I have been working on a project for weeks now...
> If I use the switcher and the effect (spinning explosion) or something
> like that it works. I effect I'm trying for is ...
> I have a hand drawn picture of EARTH also made into brush.
> I'm trying to wrap this onto a sphere(planet) but it always screws up
Dont use Spherical maping use Cylindrical mapping insted. and the ONLY thing that would keep the texture from
spinning is if World Coords where turned on.
Brad Hayes
Article: 17631
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!en.com!in-news.erinet.com!bug.rahul.net!rahul.net!a2i!kaiwan.kaiwan.com!not-for-mail
From: zzyzx@kaiwan009.kaiwan.com (Jack Alan Heczko0)
Newsgroups: comp.graphics.apps.lightwave
Subject: Retina/Amiga/Lw
Date: 22 Apr 1996 18:58:09 -0700
Organization: KAIWAN Internet (310-527-4279,818-756-0180,909-785-9712,714-638-4133,805-294-9338)
Lines: 1
Message-ID: <4lhdfh$1p4@kaiwan009.kaiwan.com>
NNTP-Posting-Host: kaiwan009.kaiwan.com
X-Newsreader: TIN [version 1.2 PL2]
Article: 17632
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Texture Mapping Problem? Any Ideas?
Message-ID: <mad.6ntq@torment.tmisnet.com>
Date: 22 Apr 96 18:35:32 PST
Organization: Tierra-Miga BBS
Lines: 31
On Tue 23-Apr-1996 1:58a, Steven Johansen wrote:
SJ> kharmel@Direct.CA (Kurt Harmel) writes:
SJ> >I have a complex object full of spheres and cylindars, all at
SJ> >funny angles. Heres the problem; one cylindar needs to be mapped as
SJ> >if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a
SJ> >45 degree angle. As a result, the texture looks distorted in Layout. Now
SJ> >if I had the cylindar sitting flat in modeler, it would be no problem;
SJ> >but it needs to intersect the rest of the model at this funny 45 degree
SJ> >angle. It seems the only solution may be to make this cylindar a separate
SJ> >object and rotate the it in layout. That seems like a real PAIN!
SJ> One cylinder??
SJ> >Is there a better way?
SJ> >Thanks!
SJ> >P.S.
SJ> >Does anyone know the Intel upgrade price for 5.0?
SJ> --
SJ> X
-----------------
As far as I can tell, you hit it on the head. You need to make all the
different cylinders as different objects. The best way that I can think of
would be to just put them all in different layers and aliegn them that way as
they would actually appear when put together as one and save them out this
way. It sounds pretty sad but I think it's your only choice......md
Article: 17633
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!dobie.loop.com!usenet
From: maeder@loop.com (Stephen Maeder)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: http://www.loop.com/~maeder/ 3D Computer Animation WWW Page
Date: Tue, 23 Apr 1996 02:31:05 GMT
Organization: The Loop
Lines: 41
Message-ID: <317c4029.2887762@nntp.loop.com>
References: <31787c42.6476226@nntp.loop.com> <jpburns-2104961936040001@192.0.2.1> <4les6b$4fh@shore.shore.net>
NNTP-Posting-Host: pma2_184.loop.com
X-Newsreader: Forte Agent .99d/32.168
Xref: news2.cais.com comp.graphics.animation:34729 comp.graphics.apps.lightwave:17633 comp.graphics.apps.photoshop:14473 comp.graphics.packages.3dstudio:15344 comp.os.ms-windows.apps.utilities.win3x:1688 comp.os.ms-windows.apps.utilities.win95:8968 alt.26
On 22 Apr 1996 02:50:51 GMT, kester@GreenWheels.com (Jeff Kester)
wrote:
>In article <jpburns-2104961936040001@192.0.2.1>, jpburns@crl.com says...
>>
>>In article <31787c42.6476226@nntp.loop.com>, nyboyinla@tribeca.ios.com
>>(John Weinberger) wrote:
>>
>>>Re: http://www.loop.com/~maeder/
>>>
>>>Wow!
>>{more stuff deleted}
>>
>>I kind of wonder about your honesty in this matter, as both your address
>>and the website you endorse are from "loop.com."
>>
>>Hmmmmmm.....
>>
>>James Burns
>
>Whether it's his own page or not, I'd hafta say that mailbox is the best use of Java I've
>seen on the Web!! I was definately ROTFLOL! It's true, sometimes a thousand words
>still beat a picture B^)
>
>--
> --Jeff K. GreenWheels Electric Car Co.
> kester@greenwheels.com Beverly, MA USA
> http://www.greenwheels.com/~kester
>
Thanks Jeff! Now EVERYBODY knows about the mailbox gag on my page...
:-) Lot's of people never noticed it, but I'm glad I've gotten good
responses from those who have! I don't know who really posted that
first message, but if I had done it and wanted to remain anonymous, I
would have, I know how to do it through remailers...
Thanks again for the support Jeff,
Stephen Maeder
maeder@loop.com
http://www.loop.com/~maeder/
Article: 17634
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From: atlantis@globalone.net
Newsgroups: comp.graphics.apps.lightwave
Subject: PVR question... even though this is a LW group
Date: Tue, 23 Apr 1996 02:49:07 GMT
Organization: The Land of Oz
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Greetings,
Does anyone know how to delete rendered LW frames from the DPS drive on
an NT system?
I've tried doing what the manuals say regarding using the FILE MANAGER
to select a file and then hitting delete. Well, it's not deleting the file for
some reason.
The DPS drive is a Seagate Barracuda (4.3gb) and is listed as the P:
drive. I can view files, create directories, but I can't seem to delete the
individual frames.
God! I'm feeling so STUPID lately. (no comments to this line are
needed, but thanks for thinking of me!)
Bob
Article: 17635
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 5 for Amiga
Date: 22 Apr 96 23:32:07 -500
Organization: -
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>Gaven Eogan wrote this in comp.graphics.apps.lightwave:
>>>Lightwave 5 sounds very cool, but there is something that`s bothering me,
>>>is LW 5 going to support CyberGFX ? I hate to work in interlaced on my
>>>A1084, when I could have been using it on my 15" SVGA instead :)
>>Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any
>>legal screen in the display database. I have an an 860 x 612 Workbench
>>Super 72 screen mode and I promote LW onto a screen 'Like Workbench'.
>>I can then run LW and select either the 640x512 or 800x600 screen sizes.
>>Works great and there's no flicker.
>Yes I know that, but it dosn`t help me very much, because LW running on the
>CyberGFX card is much slower than usual :/ Real support is what I need.
I couldn't agree more!! CYBERGAPHX is the defacto standard on the Amiga. I
want to run Layout in 800x600 8bit (or more!) and I want to see the animation
preview, and be able to prewiew textures. Modeler works, but it can be faster.
Örebro Videoreklam - We sell Amiga/Draco products!
--------------------------------------------------
Videoproductions - 3D graphics - Renderservice
Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
Article: 17636
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From: lthouse@primenet.com (David Hopkins)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 500Mhz Raptor 3
Date: 22 Apr 1996 20:05:01 -0700
Organization: Lighthouse Imaging
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In article <317B8AE4.F64@ademco.com>, ken_geary@ademco.com says...
>
>David Hopkins wrote:
>>
>> Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the
>> DeskStation booth at NAB? That baby really screams! A specific example I
>> recall off the top of my head... Load the Watership scene that came with 4.0
>> (in the Vehicles dir). Turn off field rendering, turn on low AA, show while
>> rendering and full-screen display. This beast did it in 11 seconds (while
>> playing the Perception card). I'd be interested in results on your
systems...
>>
>> -David----
>
>what frame? At frame 1 with above settings, I rendered in 21 sec. I am using
an Intergraph
>TDZ-300(single 150MHz PentPro) that was bundled with SI/NT for $15,500. How
much was the Raptor?
Oh yeah, minor detail...I was referring to frame 135. As for price, I don't
think there is a firm price yet. The chip itself won't be available in mass
quantities until late this year. I did hear an "under $20,000" mentioned once
or twice tho...
Here are some of the "official" benchmark figures from DeskStation. All speeds
are in relation to a Pentium 100:
Pentium Pro 150 = 1.67 - 2.06 times faster
SGI Indigo II R4400/250Mhz = 2.01 - 2.43 times faster
Raptor 21064/275 = 2.49 - 2.69 times faster
Raptor 21164/266 = 3.02 - 4.62 times faster
Raptor 21164/300 = 3.48 - 5.24 times faster
Raptor 21164/366 = 4.65 - 5.76 times faster
Raptor 21164/400 = 5.22 - 6.59 times faster
Raptor 21164/500 = 6.54 - 8.22 times faster
-David
Article: 17637
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From: pfinch@best.com (Phillip Finch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac / PPC NT?
Date: Tue, 23 Apr 1996 03:43:01 GMT
Organization: Best Internet Communications
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davep@access.digex.net (Dave Paige) wrote:
>bill_l@magicnet.net (Bill Leonard) wrote:
>>In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>,
>>wmendez@ix.netcom.com(William A. Mendez ) wrote:
>>
>>> I feel that MIPS and Power PC's Running NT never got off ground why?
>>
>>Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating
>>systems available for those processors. No one _wants_ to use NT, they're
>>usually forced into it.
>Excuse me! I enjoy using Windows NT. Speak for yourself.
Don't waste any time replying to this guy. He is a chronic
platform-war baiter who seems to relish pointless holy wars; give him
half an opening and he will be spewing off-topic for the next month.
With the simultaneous release of Max and LW 5.0 we have just finished
probably the most significant week, ever, in the short history of
desktop 3D animation, and he can't find anything better to occupy his
mind than another OS slam.
What a drone...
Article: 17638
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga Toaster owners upgrade path to LW5.0?
Date: 23 Apr 1996 03:28:14 GMT
Organization: Gateway Communications Inc.
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Stranahan (stranahan@aol.com) wrote:
: So what do we hafta buy the Toaster upgrade
: for $595 to get to 4.0, and then spend $295
: to get LW to 5.0?
: --------------
: From what I understand, yes. Plus you need a CD-ROM drive. Welcome to the
: New(Tek) World Order!
NO, unless you want toaster 4.1 AND lightwave 5.0
I got my toaster mainly for lightwave...Tammy..the damn nice lady on the
phone said you can get the lightwave upgrade doe the$295 and just install
the lightwave files into existing toaster enviroment.
Once again...Tammy is the customer service goddess
Article: 17639
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From: craig.williamson@columbiasc.attgis.com (Craig Williamson)
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
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Date: Mon, 22 Apr 1996 23:23:29 GMT
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In article <4l86nt$78o@usenet.rpi.edu>, maughc@rpi.edu (Curt Maughs) wrote:
>Xref: ncrcae comp.graphics.animation:29003 comp.graphics.apps.lightwave:14183
comp.graphics.apps.photoshop:12137 comp.graphics.packages.3dstudio:11642
comp.os.ms-windows.apps.utilities:17016
comp.os.ms-windows.apps.utilities.win3x:1407
comp.os.ms-windows.apps.utilities.win95:7474
>
>I would like to know what you are running because NT is pretty much a
>dog with doing any kind heavy work with Ms-Office 4.3 in 16 MB.
>
Well there's your problem. NT with less than 32MB will be a dog. Did they
really say it would run with less? Shame on them.
Craig
"As Dr. Pulaski would, at this juncture,
-Craig Williamson no doubt remind us, life is rarely fair."
Craig.Williamson@ColumbiaSC.ATTGIS.COM -Data ST:TNG
craig@toontown.ColumbiaSC.NCR.COM (home)
Article: 17640
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: 22 Apr 96 22:51:29 +0000
Organization: Exec-PC BBS - Milwaukee, WI
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On 22-Apr-96 13:11:06, Marc Hartsuiker
<m.o.hartsuiker@student.utwente.nl> wrote:
>On 21 Apr 1996 07:24:53 GMT, David Forbus <forbus@gramercy.ios.com>
>wrote:
>>What's this about AMIGA Technologies being sold to an american cable
>>box manufacturer? Does anybody care? Does it matter?
>>
>>DLF
>Hmm.. i don't know about this amiga technologie being sold to an
>american cable box manufacturer but i do know that most (all?) amiga
>technologie was bought by a large german pc-concern. They are planning
>on remarketing the amiga and especially the upper level amiga's.
Not any more. ESCOM, which bought up Commodore's property including
the Amiga has sold Amiga Tech to VISCorp, an American company that
produces settop cable/internet boxes; just the place for a video-
oriented net computer to be. No cuts in Amiga Tech programs are
projected, and more likely, VISCorp will put in the resources needed for
newer and better Amigas.
For more info, check out:
http://www.amiga.de - Amiga Tech
http://www.vistv.com - VISCorp
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 17641
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 22 Apr 1996 21:26:03 -0700
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In article <4ldia5$q5@dfw-ixnews8.ix.netcom.com> achan@ix.netcom.com(Alan Chan ) writes:
>In <31792c69.2993704@news.alt.net> tkrego@norden1.com (Tim Krego)
>writes:
>>
>>On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison)
>>wrote:
>>>>Seamless Plugin Architecture Nope
>>> ^^^^^^^^
>>> How do you define *seamless*?
>>
>>Where a plugin works just like it was a feature of the program. This
>>is in the underlying architecture of MAX and I think LW's plugin
>>architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just
>>the posts, so I don't know if the plugin stuff has been expanded.
>>
>>For example. In LW Modeler 4.0, Fori's PowerView is an external plugin
>>that kicks you out of Modeler until you exit. In MAX it is just
>>another viewport. With LW 5.0 supporting OpenGL that may be fixed, but
>>other plugins are still external.
Well by this definition, then the Layout panels aren't "seamless" either. You
can't be in the Camera and Lights panel simultaneously.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17642
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga users?
Message-ID: <mad.6nxp@torment.tmisnet.com>
Date: 22 Apr 96 21:22:14 PST
Organization: Tierra-Miga BBS
Lines: 16
On Sun 21-Apr-1996 8:06p, H Doan wrote:
HD> In article <3175117C.7F89@teleport.com>, Darren Metcalfe
HD> <downinit@teleport.com> wrote:
HD> >I'd love to simplify my life but until I can replace ADPro, DPaint,
HD> >ImageFX, Debabelizer and AfterEffects on WindowsNT, the Amiga and Mac
HD> stay
HD> >right where they are and get the occasional Processor/Ram/HD upgrade.
HD> >
HD> When did they ever make Debabelizer for NT????? I only have it for the MAC
HD> --HD
-------------
I think what he is saying, is WHEN they get programs like Debabeliser and the
others on NT.............md
Article: 17643
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From: David <cyang3@uic.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Tue, 23 Apr 1996 00:00:53 -0500
Organization: UIC
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Daniel Bernard wrote:
> Yeah, I installed OS/2 WARP a while back, but after the 6th time I had
> to reinstall it due to OS/2 trashing my harddrive I went with NT and
> never looked back!!!! B.T.W .. I can't even give the OS/2 software away!!!!
If it made you feel better when you write something in such a way, it's fine. But I want
to point out two real examples to demostrate the difference between
OS/2 and Windows95:
1. Grateful Med (a reference consulting program) is widely used in our campus. You
cannot get it running under Windows95 unless you change some settings in autoexec.bat
file and reboot your machine to DOS mode everytime you want to use it. In the other
hand, I set up Grateful Med in several DOS windows under OS/2 and run several Grateful
Med in DOS windows at the same time.
2. The folder interface in Windows95 is too similar; actuallly you cannot change too much
about it. In OS/2, each folder can be setup to have its own font, background graphics
(not to mention to have its own icon). I used a beautiful sunset scene in the seashore
as the background picture of my internet service folder and a Startrek image as the
background picture of graphic utility folder. For the icon text, I use itylic Times New
Roman to represent any document and Arial for a program.
By saying something with "that kind" of description do not make your point become more
important to others.
I use both Win95 and OS/2 in my lab. I tried to find a solution for win95 in
newsgroup and happen to find this issue. Don't feel offended.
U39537@uicvm.uic.edu
Article: 17644
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From: zmievski@herbie.unl.edu (Andrey Zmievskiy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: 23 Apr 1996 03:36:01 GMT
Organization: University of Nebraska--Lincoln
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mikeling@nyc.pipeline.com (MICHAEL C. LING) writes:
>I think the important thing whether 3D MAX actually does volumetric
>lighting and shadows as opposed to internally incorporating the transparent
>cone trick. So far I have seen only two pictures of 3DMAX and its alledged
>volumetric lighting and it did not look at accurate in those examples(light
>coming thru exhaust fans, and skylight in a musuem). It mainly looked like
>fractal noise atmospheric stuff.
Rest assured, MAX's volumetric lights are truly volumetric.
Andrey
--
----------------------------------------------------------------------
! wWw ! I live to create and create... to live. ! \/ !
! (o o) ! "That would be bad for the fish" - Scully ! /\ Files !
-ooO-(_)-Ooo--Homepage: http://websharx.com/~silicon------------------
Article: 17645
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 23 Apr 1996 01:15:34 -0400
Organization: America Online, Inc. (1-800-827-6364)
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----------------------------
Why are you wasting time developing tapes/tutorials/cd's for a program
you fear will just be doing ok ?
----------------------------
Because I think I can make a decent profit doing it, of course...I know
the software, know how to teach it, and have name recognition in the
market. With the number of upgrades NewTek will sell, plus the addition of
the Mac version, etc, I think we'll have enough sales to justify it...just
okay sales will be fine...
Of course, you should realize that I don't plan to retire on sales....I've
got a film career I'm working on. I usually have 4 or 5 projects, each one
of which nets me a decent (not overwhelming amount)....the idea is that
they add to a good amount...
Any other questions?
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga Toaster owners upgrade path to LW5.0?
Date: 23 Apr 1996 01:30:42 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
I got my toaster mainly for lightwave...Tammy..the damn nice lady on the
phone said you can get the lightwave upgrade doe the$295 and just install
the lightwave files into existing toaster enviroment.
---------------------------------
Much better deal....although, with all the delays in 4.0 software I'd
think they throw LW 5.0 as incentive to sell the thing.....
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17647
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Any good LW books or magazines?
Message-ID: <mad.6ny4@torment.tmisnet.com>
Date: 22 Apr 96 21:29:02 PST
Organization: Tierra-Miga BBS
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On Mon 22-Apr-1996 2:21a, Stranahan wrote:
S> Do the Lee Stranahan tapes cover Lightwave 4.0?
S> ----------------
S> We'll be annoucing 4 new tapes in the next couple of days....
S> A two tape set called (probably) the LightWave 5.0 Crash Course - close to
S> 4 hours of brand new training designed mainly to get people up, running
S> and doing cool stuff in LightWave 5.0
S> And - two tapes co-hosted with my brother Ken - A SERIOUS LightWave 'god'
S> if there ever was one - he'll cover modeling and animation techiniques
S> including MetaNurbs, Metaform, IK, bones, etc etc....Ken built the
S> Hammerheads on Space, the EVA suit on seaQuest, worked on the 'Water
S> Women' on Hercules....on and on.....these two tapes are lessons from the
S> best there it....
S> _____________________________________________
S> Lee Stranahan
--------------------
So Lee, I've got just about all your tapes on LW that I know of and I like
them all. What I want to know is, how much will they sell for and how do I
order them? Can I order them NOW? Who do I send the check to? All of these
tapes have got me really working with LW and in a relitivelly short time.
I look foreward to these next editions.........thanx...keep up the good work.
............md
Article: 17648
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From: 74513.747@compuserve.com (Butch Newton)
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
Subject: Re: Max And Tim Kreg
Date: Tue, 23 Apr 1996 06:12:25 GMT
Organization: Renderzone
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On Mon, 22 Apr 1996 03:07:15 GMT, mat@aol.com (Steve Mattapan) wrote:
>I have a feeling that this guy works for kinetix or is a disgruntled
>ex-newtek employee or Hired by Play to bad mouth Lightwave on the net
>during NAB
None of the above. I try to avoid these computer religion arguments
and really only try to reply when I see incorrect info on both sides.
I live in Toledo, OH and have been using LW since 0.9 Toaster days and
3D Studio since R3. I'm still waiting for my MAX upgrade.
>His posts are full of inaccuracies (spelling? speaking of inaccuracies!)
I think you are confusing my reply with someones post. I usually do a
good job of spelling and avoid inaccurate info.
>Lightwave has had animated texture maps for quite awhile.
I didn't say that. That was the person I was replying to.
>The plugins do fully integrate into the program.
>Seamless?? phuh!
While I didn't make it to NAB so I didn't see LW 5.0, LW plugin
architecture and MAX's are on two different levels. The example I gave
was Fori's PowerView which you cannot have open when you use Modeler,
you have to exit the viewer to go back to Modeler. I don't know if
this has been changed in LW 5.0.
>3ds lensfx results are NOT as good as lightwaves' native lens flares
I was referring to LenZFX, a $495 IPAS soon to have a MAX version.
LenZFX does have more features than LW's native flare including
explosions, glows, hilites, etc. It really is a nice program, though
it does cost 1/3 of LW's new list price.
>More buttons to click, thats all.
Clicking all those buttons does take time.
>and Max's (I know because I have it)
So you have MAX. Were you a beta tester or did you just get yours
since it started shipping last week? And if you paid for MAX why are
you attacking me for defending it? If you bought it you must like it
to have spent money on it.
Or do you have a pirate copy?
>so called modelles approach
I didn't come up with the term modeless. And speaking of spelling.
>I find crowded compared to Lightwaves 2 pronged approach
>and the film shoot metaphor of Layout is elegant.
I am glad you like LW, I like to to. Most 3D programs, including MAX,
have a film shoot metaphor.
Article: 17649
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Tue, 23 Apr 1996 02:18:09 -0400
Organization: The Ohio State University
Lines: 25
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> > Well, now that after effects is comming out for Windows NT..what edge
> > does Mac have over the 'dark side' (intel/windows)???? Speed,
> > Price??..Hmm I dunno..lightwaves late port to mac and the fact that after
> > effects is available for windows NT does not help Mac..i bet after
> > effects will get ported to Alpha too..and SGI..it htink it is already
> > availalbe on SGI!!
>
> Umm, no. After Effects is not on SGI.
>
> All of these apps will be available on Wintel sooner or later, but do you
> know why they're doing it? Not because it's a better platform. It's
> because they want the money.
>
> The Mac continues to provide a richer overall computing experience, which
> adds an inteageble quality that can't be bought for any price on another
> system.
Oh god, here we go again. My computer is a bigger meaner weiner than yours
so nah. It is all silicon to me.
Jeff
-----------
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 17650
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 22 Apr 1996 23:22:02 -0700
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X-Posted-By: steph@usr2.primenet.com
Prem Subrahmanyam <prem@dev.uol.com> wrote:
: VirtualBri wrote:
: > >Anim channels independent Anim channels linked
: > Explain?
: So, if you get your rotation just right and then add a positional
: keyframe, all the sudden you have a rotation keyframe added, messing
: up your rotation keyframes. In 3ds, you can add as many position
: keyframes without affecting rotation or scale. The only way to
Alias goes one better, allowing you to preset which channels an object or
skeleton will take x, y, z, individually or as a group for pos, rot,
scale. In other words, any permutation of the nine basic channels, plus
visibility and a host of other settable parameters. So when you don't
want keyframes on y-rotation you turn it off, and you can do this with
the entire hierarchy. You can turn it back on any time you want. Most of
the time I don't need a scale channel, so I leave it off until I need it.
--
-------------------------------------------------------------------------------
Steph Greenberg CGI Character Orthopedic Surgeon
steph@primenet.com
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17651
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 23 Apr 96 07:35:31 GMT
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On 4/21/96 3:06PM, in message <317AB155.53CB@osu.edu>, Jeff Jasper
<jasper.7@osu.edu> wrote:
> You blow it up onto a big screen and it looses quality because that is not
> the medium it was intended for. Does that make it crappy or easy, no.
Yes, it does. I don't care that it's not supposed to be blown up to a big
screen. The fact that they only have to do it for a limited color depth and
generally lousy playback rate and resolution means that it doesn't have to be
as polished as film work. If you take Jurassic Park and turn it into a 320x200
256 color AVI or whatever, it will look just like the average good game
animation. But if you take that average game animation and blow it up it will
look terrible. They don't have to make it look good that big and under that
scrutiny so they don't. This means the work is not of as high quality as film
work. Is it fine for what's needed? Yes, of course. My point was that it's
not as demanding a field.
>
> > The expectations for games and film/TV are different. Games don't go for a
> > true photoreal look for the simple reason that the time/budgets couldn't
> > handle it. Games are easier. Period. The only thing that is intriguing
> > about game
> > work is that people are sitting there looking at your work for a long, long
> > time, as opposed to a fleeting moment on a film or TV screen. To me, that's
> > what made working on the games fun. If anyone has the issue of American
> > Cinematographer with Diabolique on the cover (April I think) there's an
> article
> > on one of the games I worked on and a photo of one of the interiors (all
> > Lightwave). Unfortunately it's not a very exciting shot.
> > --
> > -=Fred=-
>
> I agree, but just because they are different mediums of animtion doesn't make
> one better than the other. I personally have no interest in doing game
> animation, but I sure don't look down on it as a lesser form of art.
>
> Jeff
I never said I look down upon them, I said they aren't doing film quality
effects. Film style, yes. Film quality, no. More than good enough for their
medium? Yes, definitely in many cases. But the game market is still, in my
opinion, not a good barometer for the quality of a 3D package's use in film and
TV. In a couple of years, when the image quality of computer games improves
this will change, but for right now, do you think the quality of work in Rebel
Assault 2 is as good as the work on the new (or new improved) Star Wars
_movies_? As great as that game looks, I certainly don't think so. Could the
makers of that game transition into doing the films? Probably, but they'd find
the work to be a lot harder.
--
-=Fred=-
Article: 17652
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From: markw@val.net (Mark W)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Tue, 23 Apr 1996 05:39:27 GMT
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instntguts@aol.com (InstntGuts) wrote:
>If it were a purple Adidas shoebox tooling through space, crawling with an
>inch-thick matte line, I probably wouldn't think so. <g>
>-- Jon
Awww, c'mon. Don't you miss matte lines just a little bit?
Article: 17653
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From: 74513.747@compuserve.com (Butch Newton)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Tue, 23 Apr 1996 06:40:21 GMT
Organization: Renderzone
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On Sun, 21 Apr 1996 14:59:03 GMT, fusion@netcom.com (Fusion Films)
wrote:
>I spoke to Mark Thompson about volumetric lighting in MAX and his
>response was that it was basically useless (i.e. very poor looking).
Excuse me, but that is bullsh*t.
>You'll have better luck creating it by hand in LW than you will using the
>built in version in MAX.
How are you going to do that in LW? Probably the same way you could do
it in 3DSR4, using many cones to simulate the shadows. That will take
much longer than MAX.
Article: 17654
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From: danimatics@aol.com (DAnimatics)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Avi in Win95!
Date: 23 Apr 1996 02:11:39 -0400
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Yes it is, Do it all the time. Make sure all your plugins are loaded and
when you save animations that you include the ".avi" filename extention.
cheers
Article: 17655
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From: aarone@rain.org (Aaron Estrada)
Newsgroups: comp.graphics.apps.lightwave
Subject: So WHEN will we see Mac LW?
Date: 23 Apr 1996 08:12:08 GMT
Organization: RAIN Public Access Internet (805) 967-RAIN
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I've been reading all the posts about 5.0, but no one has really said
when LW 5.0 will ACTUALLY be available for the Mac. Does anyone know?
I would like to see the bench marks for LW on all the supported platforms
once it is available.
As a side note, I am excited about the whole convergence of graphics
tools that is occuring right now. After Effects for NT, LW for Mac, etc.,
etc. COOL!
-Aaron
--
\|/ _HVS Rulez!
@ @ /
+--oOO-(_)-OOo--------------------------------------+----------------+
| | High _ |
| *Aaron Estrada <aarone@rain.org> | Voltage // |
| *(805)498-0006 (805)526-8080 ex.16 | _ // |
| | \\ // |
| *3D Animation, Visual Effects, Avid Editing | \X/ |
| | Studio |
+---------------------------------------------------+----------------+
Article: 17656
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 22 Apr 1996 14:56:25 GMT
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In <317aaa9d.25953929@news.alt.net> 74513.747@compuserve.com (Butch
Newton) writes:
>
>On 20 Apr 1996 19:43:46 -0400, marcmylar@aol.com (MarcMylar) wrote:
>>>You can save 32 bit Targa images using the HIIP loaders/savers.
>
>>Does this actually work? I've tried to use these Targas, but can
never
>>get the alpha channel. I had to work around this using Elastic
Reality.
>
>What!? You want the features and you also want them to work? :)
Premiere reads them fine, use them every day..
AC
Article: 17657
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: LW Features?
Message-ID: <shfDqA344.AqG@netcom.com>
Organization: The Blue Planet
References: <4l9c09$rm9@bertrand.ccs.carleton.ca> <4lb5fg$r12@dfw-ixnews5.ix.netcom.com>
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+-- gregtee@ix.netcom.com(William Teegarden) writes:
| In <4l9c09$rm9@bertrand.ccs.carleton.ca> vtourang@chat.carleton.ca
| (Vince Tourangeau) writes:
| > Does the Mac version have a Mac look-and-feel?
| No, it looks like the Amiga and PC versions.
Please note that the Mac Modeler shown at the party was a proof
of concept I put together in about 2 weeks. We'll be working
closely with Apple to develop a somewhat more Mac-like feel for
the actual product.
| > Does/will the PowerMac version support QuickDraw3D and will it
| >import 3DMF files?
Yup.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 17658
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Message-ID: <shfDqA3rM.DE3@netcom.com>
Organization: The Blue Planet
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+-- Jeff Jasper <jasper.7@osu.edu> writes:
| Yes Lightwave is a tool, but it is a tool that doesn't do the particle
| hair like in Jumaji, nor does it do the procedural fat like in Jurassic
| Park. [...]
It seems to be a common misconception that the animators in Jurassic Park
used some magic procedurals to get their realistic motions. I was in the
audience when some JP animators were at a local Siggraph chapter meeting
and everyone asked them about what fabulous computer tools they must have
had. They kind of laughed and said basically that it was their own two
hands. Everything was done by hand -- motions were keyframed by hand,
surfaces were coded by hand in RenderMan, etc. An excellent example of
the artist vs. the tool.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 17659
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From: wyza@aol.com (Wyza)
Newsgroups: comp.graphics.apps.lightwave
Subject: Installing 4.0c - HELP
Date: 23 Apr 1996 06:51:06 -0400
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I just got my copy of LW4.0c. Should I have used the NT or the Windows
with Win32s installation choice?
I chose NT, but when I tried to load a scene, it said it could not find
any of the objects or images (all of which were in the path it called
out). Help
Bill
Article: 17660
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From: Karma <mattr@rain.org>
Newsgroups: comp.graphics.apps.lightwave
Subject: All I have To Say...
Date: Tue, 23 Apr 1996 03:30:42 +0100
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CC: aarone@rain.org
All I have to say about LW, well one thing anyway, being on the Mac, =
It's 10000 times better than Electric Image, albiet the renderspeed, and =
it's a fifth of the price. If it does anything for the Mac, Lightwave =
will at least put great 3D software into a better price perspective. =
The people at Electric Image must be Sh.. Sweating like crazy...
-- =
Matt Rampias =
Mattr@ain.org
Love is fed by the imagination, by which we become wiser than we know,
better than we feel, nobler than we are: by which we can see Life as a
whole: by which, and by which alone, we can understand others in their
real as in their ideal relations. Only what is fine, and finely =
conceived,
can feed Love. But anything will feed Hate.
---Oscar Wilde =
from =B3De Profundis=B2----
Article: 17661
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From: Karma <mattr@rain.org>
Newsgroups: comp.graphics.apps.lightwave
Subject: All I have To Say...
Date: Tue, 23 Apr 1996 03:32:27 +0100
Organization: RAIN Public Access Internet (805) 967-RAIN
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CC: aarone@rain.org
All I have to say about LW, well one thing anyway, being on the Mac, =
It's 10000 times better than Electric Image, albiet the renderspeed, and =
it's a fifth of the price. If it does anything for the Mac, Lightwave =
will at least put great 3D software into a better price perspective. =
The people at Electric Image must be Sh.. Sweating like crazy...
-- =
Matt Rampias =
Mattr@ain.org
Love is fed by the imagination, by which we become wiser than we know,
better than we feel, nobler than we are: by which we can see Life as a
whole: by which, and by which alone, we can understand others in their
real as in their ideal relations. Only what is fine, and finely =
conceived,
can feed Love. But anything will feed Hate.
---Oscar Wilde =
from =B3De Profundis=B2----
Article: 17662
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From: giorgioa@ix.netcom.com
Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop
Subject: Settings for 60fps on Miro DC-20?
Date: Mon, 22 Apr 96 21:40:48 GMT
Organization: Netcom
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Does anyone know what are the correct settings for
60fps with the Miro DC-20?
I have always rendered my animations from Truespace and lately Lightwave as
30fps Miro MJPEG animations. They have all been exported to SVHS video and look
fine.
I recently did a Lightwave render with
Field Render: ON
Reverese Field: OFF
30fps 640x480 24bit TGA
SquarePixel
Then after rendering I imported the sequential tga files to Premiere 4.0a and
set the Make Movie options to
30fps Miro MJPEG compression
640x480
Field-1
Processing options: NONE.
The reuslts are fuzzy and look terrible. I also did a test render with the LW
Field Render off and the Full Field option in Premiere, and the AVI looked
good. What am I doing wrong?
Thanks for any help!
Article: 17663
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From: billhrgtn@aol.com (Bill Hrgtn)
Newsgroups: comp.graphics.apps.lightwave
Subject: Powerview Problems
Date: 23 Apr 1996 05:55:55 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Now, I know I should've been paying attention earlier, but at the time I
didn't plan to upgrade to Win95....but I finally did, and was VERY excited
about using Powerview.
I downloaded the plug in and the dlls from Newtek, loaded them, but when I
use it, it says image handle not found and renders a jumbled mess mildy
resembling my object.
What have I done wrong??
Article: 17664
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From: Karma <mattr@rain.org>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Tue, 23 Apr 1996 02:26:43 +0100
Organization: RAIN Public Access Internet (805) 967-RAIN
Lines: 35
Message-ID: <317C31D3.1E5A@rain.org>
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CC: aarone@rain.org
Walter (Jay) Turberville wrote:
>
> >>Unlimited Cameras One Camera
> >
> >I wish I had more than one myself.
>
> With the exception of targeting a camera to an object, this can be effectively
> simulated by using Null objects. For simplicity, just rename the Nulls as
> Cameras. I haven't tried it , but you might even be able to use IK to target
> the "fake" cameras. Personally, I don't understand the advantage of multiple
> cameras, but would be pleased to be enlightened. Oh - BTW - if you did this a
> lot and didn't like to go through the renaming procedure, you could construct
> a multiple camera scene and do a load from scene.
>
> >
>
> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
> Studio 522 Productions |http://www.primenet.com/~wturber
> http://www.studio522.com |ftp.primenet.com/users/w/wturber
Well, I am an avid Lightwave "Fan", and I must say that I am very
excited about the Macintosh Port. Lightwave was really the only thing
holding me back from selling my A4000, and I would never subject myself
to PC Clone Hell, not even for Lightwave. I'm not too fond of the look
of 3DS when compared to LW, but the multiple cameras do have their
benifits. I mean, as with most things, if you don't want to use it, you
don't have too, but wouldn't it be nice to have the option just in case?
-------------------------------------------
Matthew Rampias |
Animation, Design, Production |
mattr@rain.org |
-------------------------------------------
Article: 17665
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: Max And Tim Kreg
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Date: Tue, 23 Apr 1996 12:00:22 GMT
Lines: 13
>
> >3ds lensfx results are NOT as good as lightwaves' native lens flares
>
> I was referring to LenZFX, a $495 IPAS soon to have a MAX version.
> LenZFX does have more features than LW's native flare including
> explosions, glows, hilites, etc. It really is a nice program, though
> it does cost 1/3 of LW's new list price.
>
------------------
Are you saying LensFX is an ADDITIONAL plugin for MAX? Gee, I though ALL the plugins
that were available for 3DS were included/intergrated in the MAX package. LW 5.0 is
looking the better bargain all the time(just gotta get my boss to upgrade).
Article: 17666
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From: roadie@voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: Tue, 23 Apr 1996 12:30:49 GMT
Organization: Voicenet - Internet Access - (215)674-9290
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On 11 Apr 1996 18:26:07 GMT, leimberger@marbls.enet.dec.com () wrote:
> Brian,
> I assume you have a swelled head. What makes you think that Allen and Stuart
> don't know what the market is doing and need your help to define what they
> should be doing. Suggesting improvements is one thing. To do so in what
> appears to be a condensending manner is another. As for the above not doing
> it, well if the features are not there today implementing them would be a good
> place to start. Your post implied Allen and Stuart have been sleeping and better
> wake up or else. i don't feel this is a justified stance to take. We all want
> LW to grow but I doulbt many here are more concerned than Allen and Stuart.
> Why not take a break until after NAB at least. To rag on them now (especially
> due to a yet unreleased product ) seems unfair.
>
> -bill
Allen and Stuart would probably be well along in features if they
didn't have a one year detour programming for every platform under the
sun( I mean except for Sun). I bet its been awhile since they've had a
vacation even. And I bet Max and SI have a few bugs to deal with as
well as require gigs of RAM and HD if I know MS is behind it. One of
LW's strongpoints is it aint ENORMOUS.
my 2cents
John Donlevie
Road-Ease, Inc.
Drexel Hill, PA
roadie@voicenet.com
Article: 17667
Newsgroups: comp.graphics.apps.lightwave
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From: fusion@netcom.com (Fusion Films)
Subject: Re: LightWave 5.0 at NAB
Message-ID: <fusionDqAI76.FEE@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Tue, 23 Apr 1996 00:47:29 GMT
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Jeff Jasper (jasper.7@osu.edu) wrote:
: > I spoke to Mark Thompson about volumetric lighting in MAX and his
: > response was that it was basically useless (i.e. very poor looking).
: > You'll have better luck creating it by hand in LW than you will using the
: > built in version in MAX. I can't comment on SI, as we didn't talk about
: > volumetrics in SI.
: HAHAHA, ok, I'll bite on this flame bait. I suggest you check out...
: http://www.torcomp.com/3dmax.htm. Scroll down to the images done by MAX
: Beta testers. You will see some nice volumetric lighting examples.One
: obvious example is cherub.jpg.
: Jeff
: -----------
: Sr. Programmer 3
: Advanced Computing Center for the Arts and Design
: Emerging Technology Studio
--
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
* Paul Griswold Our web site is moving, stay tuned! *
* Fusion Films, Inc. Fusion@netcom.com *
* Director/Animator (305)279-5435 *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 17668
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From: prod@fox29.com (Sean Scott)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR question... even though this is a LW group
Date: 23 Apr 1996 13:27:05 GMT
Organization: WFTC-TV
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In article <317c4431.3947200@unix.globalone.net>, atlantis@globalone.net
says...
>
>Greetings,
>
> Does anyone know how to delete rendered LW frames from the DPS drive
on
>an NT system?
>
> I've tried doing what the manuals say regarding using the FILE
MANAGER
>to select a file and then hitting delete. Well, it's not deleting the file
for
>some reason.
>
> The DPS drive is a Seagate Barracuda (4.3gb) and is listed as the P:
>drive. I can view files, create directories, but I can't seem to delete the
>individual frames.
>
> God! I'm feeling so STUPID lately. (no comments to this line are
>needed, but thanks for thinking of me!)
>
>Bob
>
>
Hi Bob!
Are you wanting to delete individual frames of an animation or the whole
animation? If it's the whole, click on the title and delete, it should go.
It deletes for me on NT with DPS.
As for an individual frame. I've never tried that. You may have to copy the
frames to your hard drive from p: and then import them back into DPS again so
that it will recompute the compression. I just did this yesterday for a 900
frame piece I did that stuttered when played back. It fixed it.
I wish you good luck.
Sean Scott
Fox29-TV
Article: 17669
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Phantom Countries
Date: Mon, 22 Apr 1996 21:43:45 -0400
Organization: Laurell Creative Services
Lines: 23
Message-ID: <317C35D1.18FC@ix.netcom.com>
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Eldar Cholich wrote:
>
> Did you notice that in directory objects/flags/europe there are object
> files for Czechoslovakia and Yugoslavia!?
>
> Don't those people know that these countries cease to exist about five
> years ago? ;^)
>
> I wonder who could possibly need such objects...
>
> --
> eldar@athens.net
> Eldar Cholich
> Athens' ISP, Inc.
> http://www.athens.net/
How about people doing historical works? The world didn't start this
morning.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 17670
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From: U249026@vm.uci.kun.nl (Branko Collin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: Tue, 23 Apr 96 15:44:46 MET
Organization: K.U. Nijmegen
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In article <4lcns5$4io@news.ios.com>
David Forbus <forbus@gramercy.ios.com> writes:
>
>What's this about AMIGA Technologies being sold to an american cable box
>manufacturer? Does anybody care? Does it matter?
They're finalising the talks. VISCorp is the interested company.
Check out http://www.amiga.de/ for more details.
.......................................................................
. Branko Collin . Watch this space for the next .
. . episode of: .
. // u249026@vm.uci.kun.nl . .
. \X/ . Controversial Signatures .
.......................................................................
Article: 17671
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From: alugones@aol.com (A Lugones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Error Message: Alpha LW
Date: 23 Apr 1996 10:13:32 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I keep getting an application error message reading, "LIGHTWAV.exe
Exception: access violation (0xc0000005) Address: 0x00485f18." I get this
message almost whenever I use shadow maps. When I turn shadow maps off,
it renders and saves to the hard drive fine. Also, it only happens when I
save to the hard drive. The shadow maps render without a hitch when the
save function is disable. What in hell is going on? Memory?
Alex Lugones
Vantage Point Animations
Article: 17672
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS-(Digital Processing Systems
Date: 23 Apr 1996 10:51:11 -0400
Organization: America Online, Inc. (1-800-827-6364)
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The USA office hasn't been there for me much. However I've always gotten
the answers I need from the Canada office.
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 17673
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toaster
Date: 23 Apr 1996 10:51:20 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4l99ei$csm@dfw-ixnews8.ix.netcom.com>,
ch3pro@ix.netcom.com(Brad Ruekberg ) writes:
>>Other question---I can't figure out CrossDOS---I have AmigaDOS and
>>workbench v2.05, and as I've heard, it should come with the drivers to
>>read IBM formatted floppies. Well, it doesn't. Am I missing
>something?
>>
IF YOU HAVE WORKBENCH 2.1 OR HIGHER
>
>You need to copy the dos driver 'PC0' from the 'Storage/DosDrivers'
>drawer to the 'DosDrivers' drawer then reboot. Now when you insert a
>floppy in your drive it will come up with two icons. If it's an Amiga
>disk it will say 'Empty' or whatever the volume name is and also have a
>PC icon that says 'PC0???'. If it is a PC formatted floppy it will be
>reversed. The PC icon will be 'MSDOS 5.0' and the Amiga icon will be
>'DF0???'. I hope this helps.
>
>JS
>
>
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 17674
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Yes, AMIGA has been sold again
Date: 23 Apr 1996 10:51:32 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Amiga Technologies a subsidiary of Escom was sold to an American company
Viscorp, for 40 million dollars, a couple of weeks ago. Viscorp was the
first company to license the Amiga chipset from Escom about a year ago.
They believe that the Amiga chips, and OS are perfect for designing
set-top boxes for that old Info Superhighway (Interactive TV, Movies on
Demand, Cable Modem, etc.) They recently did a trial in some city and
apparently it went well. Viscorp is all Amiga people including a guy
named Sassenrath who was one of the people who wrote the original Amiga
operating system. He's been quoted as saying something along the lines
of: No, we are not going to kill the Amiga. Yes, we are going to build the
"Killer Amiga"
Escom bought the Amiga leftovers in bankruptcy court for 10 million last
year, and apparently invested quite a bit more getting it back on market.
They just showed their first ever quarterly loss, due to investment in the
Amiga and misjudging the demand for PCs in Europe. Apparently their
shareholders were a bit nervous.
I'll post more info. when I get it.
Let the speculation, rumors, and format flame wars begin!
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 17675
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From: James McGowan <jamgow@dove.mtx.net.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Tue, 23 Apr 1996 05:35:04 +1030
Organization: Microtronics Information Systems
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Denis Loubet wrote:
>
> In article <3174F8C3.4BBD@atlanta.com> Henri Smulders <bwidget@atlanta.com> writes:
>
> > The problem with Jumanji was one of hubris. If you compare actual effects shots of Jumanji with
> >Jurassic Park Jumanji is hands down the better one. (Seen the hair on the lion). The problem is that
> >animation is not at a level yet were humans get fooled if they can look at it longer than just a flash of a
> >second. Jurassic Pasrk (JP) only has a few minutes of dinosaurs in it. The editing is superb! You get the
> >feeling that the movie is filled with dino's; while it isn't. The parts where the tricks don't work are the
> >raptore in the kitchen (Shot is too long!) and the raptors and Trex in final scene: Interaction is not well
> >done.
> > Jumanji wants to SHOW too much and suggest too little. This is not an effects problem; but an
> >editing problem. It shows the difference between Spielberg and the other guys Not that ILM suddenly forgot
> >everything they knew and now sucks.... (One of the reasons Star-Wars withstands the test of time: Lucas has
> >the same feeling for editing).
> > It seems to be a problem a lot of people forget: When looking at babylon 5 or seaquest and thinking
> >why doesn't my scene look like this: Editing is big part of it (Sound too) Animators are only a small piece
> >of the pie. We must not forget that!
> > Before I stop my rant: I'm not an editor: I've just seen how a bad one can screw up my source
> >material and how a good one can make me look at my own material and make me be blown away by it. (Hint: try
> >to get friend who is a good editor and another one who is a good sound guy for your demo-tape.) You probably
> >think you're very good: Trust me if you're talent is as an animator chances are that you're not that great
> >at the other tasks or you'd be extremely exceptional)
>
> >Hajo
>
> Yarg! I have to disagree with your assessment of the animation quality between
> the two movies. At no point in Jurassic Park was I able to point at a CG
> dinosaur and say "That's moving funny." The CG dinos moved in an intuitively
> correct manner.
>
> I could pick out incorrect movements in Jumanji all over the place. The Lion,
> despite the fairly good hair, seemed to have a whole lot of extra joints in
> his body and moved like a gangley puppet. I understand that the animators
> were trying to simulate the complex interplay of muscles as the lion moved,
> but for me it didn't work, it just looked funky and fake. The other animals
> all had their problems as well. The animators for Jumanji really needed to get
> the movements accurate, even more than for JP, because everyone who's watched
> a nature video or gone to the zoo, knows how the animals really move. I don't
> think they pulled it off.
>
> Cool stuff, though.
>
> Denis Loubet
> Senior Artist / Animator
> Origin Systems Inc.
>
> (About that crack at the end of your post concerning being very good, perhaps
> the original poster IS very exceptional, you have no way to know. It could
> have been phrased more politely.)
Just in case you didn't know but the lion was anamatronic ie. it was a gangaly
puppet, a very expesive gangaly puppet but a puppet none the less.
Article: 17676
Newsgroups: comp.graphics.apps.lightwave
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From: mark@fusion.mv.com (Mark Thompson)
Subject: Re: LightWave 5.0 at NAB
Message-ID: <DqBKBz.JBF@mv.mv.com>
Organization: Fusion Films, Inc.
Date: Tue, 23 Apr 1996 14:31:10 GMT
References: <4l86js$deq@goodnews.voicenet.com> <4l8krh$5kr@newsbf02.news.aol.com> <4l99vl$fhm@nntp1.best.com>
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dthomas@best.com (Dave Thomas) wrote:
> I got the feeling that a lot of the demo folk around the booth didn't
> know much about the new version of the program other than how to make
> a hair dryer and a rabbit head... Seriously, I don't think many of
> them had much time to work with the new version.
True, many of the demo people hadn't seen 5.0 before Sunday. I must
admit that even with a fair amount of experience, its not easy to come
up with a good metanurbs demo that can be done within the typical
1-2minute attention span of a conference attendee. However, it would
have been nice to show some finished samples of more detailed work
created with the tool, such as the face Fori was showing on Thursday.
> I want to thank Mark
> Thompson for taking the time to show me a lot of the new features over
> at the Intergraph booth.
No problem!
> I don't think the Metaballs implementation is
> as good as I've seen in other programs
I have to agree. The results seem less smooth and and not having a
preview of the output is a bit of a shortcoming. But I don't think a lot of
effort went into this code, due to a more likely emphasis on metanurbs
and OGL.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
* Mark Thompson http://www.mv.com/ipusers/fusion *
* Fusion Films, Inc. mark@fusion.mv.com *
* Director of Animation and Special FX (603) 424-1829 *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 17677
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From: "Michael J. Cotter" <mcotter@trojans.edu.sv>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAÑOL??????
Date: Sun, 21 Apr 1996 21:43:03 -0500
Organization: Ball State University
Lines: 10
Message-ID: <317AF237.59EA@trojans.edu.sv>
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Hola amigos,
Yo tambien hablo español aunque no soy latino! Soy un Tejano pero vivo y
trabajo en El Salvador. Me gustaria mantener el contacto para ayudar uno
al otro al respecto al Lightwave. Tengo un poquito de experiencia usando
el programa y, por suerte, estoy haciendo un anuncio de "Close-Up" (pasta
de dientes). Habláme.
Saludos,
Michael Cotter
Article: 17678
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac / PPC NT?
Date: Tue, 23 Apr 1996 11:56:25 -0400
Organization: IMT
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Bill Leonard wrote:
> In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>,
> wmendez@ix.netcom.com(William A. Mendez ) wrote:
> > I feel that MIPS and Power PC's Running NT never got off ground why?
> Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating
> systems available for those processors. No one _wants_ to use NT, they're
> usually forced into it.
> > Will Mendez
I have to take exception to that. NT is a very good operating system. It is resource intensive (But not half as
much as IRIX. It has very good APIs built in; it is well documented; it is stable; it supports multiple processors,it is
affordable and it runs on a lot of platforms. Because of its hardware independence it also allows for easy recompiles to
different platforms. Trust me; (And I'm not some fanatic windoze guy; I still have an Amiga ;-) NT is a very good
operating system even though it comes out of Redmond.
The Mac OS does not support multiprocessing very well (Believe me; in the next office we have a guy running four
powerpc's in one box running Strata and Photoshop; Even Win '95 is stabler than that box).
I like Unix; as a programmer I love it; IRIX is very stable; supports multiple processors... However a user
NEEDS to know a command-line to use UNIX well. (And don't give me any crap about X windows; Yes UNIX has a GUI now but
even for basic file tasks you really need the command line.) If you don't believe me; ask an experienced animator on an
SGI to load a flipbook. He will ten to one load it with the command line!)
I don't want to get into an OS war here; I've used almost all of them. I just take exception to a GOOD product
being talked down BECAUSE it comes out of Redmond.
Hajo
Article: 17679
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From: Brad@newtek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Open GL hardware
Date: Mon, 22 Apr 1996 16:05:01 GMT
Organization: NewTek
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prod@fox29.com (Sean Scott) wrote:
>My question is about the requirements for 5.0's Open GL. What hardware will I
>need to implement so as to use Open GL? I've heard of GLint and GLoria...is
>this the route to take?
OpenGL hardware is not required. OpenGL will run in software if you do
not have a card in your computer. This will of course be a slower
implementation. If you would like to get hardware acceleration, any
card that supports the standard OpenGL should work. We are currently
looking at different cards and will post results when available.
Currently we have used Accel Graphics AG500, Dynamic Pictures, and
OmniComp. All seem to work fine.
BP
Article: 17680
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From: Brad@newtek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: So WHEN will we see Mac LW?
Date: Mon, 22 Apr 1996 16:07:07 GMT
Organization: NewTek
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aarone@rain.org (Aaron Estrada) wrote:
>I've been reading all the posts about 5.0, but no one has really said
>when LW 5.0 will ACTUALLY be available for the Mac. Does anyone know?
>I would like to see the bench marks for LW on all the supported platforms
>once it is available.
> As a side note, I am excited about the whole convergence of graphics
>tools that is occuring right now. After Effects for NT, LW for Mac, etc.,
>etc. COOL!
In our continuing effort to not pre-announce things too early, Newtek
has announced a date of late 3rd quarter for the Mac version.
As we get closer we will update the list.
Thanks
BP
Article: 17681
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Open GL hardware
Date: Tue, 23 Apr 1996 12:08:41 -0400
Organization: IMT
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Sean Scott wrote:
> My question is about the requirements for 5.0's Open GL. What hardware will I
> need to implement so as to use Open GL? I've heard of GLint and GLoria...is
> this the route to take? The Glint chip and the Gloria board are definitely good choices for OpenGL acceleration. I
unfortunately do not have that kind of money. Based on pure specs (And those can be deceiving) I think I'll
go for a Number 9 128 3D. I think they are a very good company and trust them to deliver a good product for
<> $500.
(That means that with the 5.0 upgrade It's gonna cost me $1000; gotta stop somewhere; This is just a
hobby!
Hajo
Article: 17682
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From: Glenn Chung <visual@execpc.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Tue, 23 Apr 1996 11:22:20 +0100
Organization: Visuality LLC
Lines: 34
Message-ID: <317CAF5C.183D@execpc.com>
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To: Michael Justin Austin <justin@nyc.pipeline.com>
Michael Justin Austin wrote:
>
> On Apr 19, 1996 19:40:00 in article <Re: My take on NAB: 3DS MAX vs. LW
> 5.0>, 'tekell@art.unt.edu (steve)' wrote:
>
>
>
>
> a few flaws in your thinking
>
> Why can't you animate textures in lightwave?
> I have never had a problem doing it.
>
> Do you see the nt interface as a bonus?
> always thought it was rather ugly myself.
>
> why do you want to animate the modeling process?
>
> Many people prefer separate modeler and layout.
>
> combining them is like the props dept. setting up
> in the middle of a shoot.
>
>
> >Nope (yes in Characture Studio) Bones
> dont you mean a plug-in?
When I say animatable textures I don't mean having to render a sequence
of .IFF files then importing them into LW Layout. I mean being able to
take a texture and move it around on the object while animating it, or
morphing between one texture and another without having to use
Metamorph.
Glenn
Article: 17683
Newsgroups: comp.graphics.apps.lightwave
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From: mark@fusion.mv.com (Mark Thompson)
Subject: Re: LightWave 5.0 at NAB
Message-ID: <DqBnAM.Kyt@mv.mv.com>
Organization: Fusion Films, Inc.
Date: Tue, 23 Apr 1996 15:35:09 GMT
References: <3176716d.86924799@news.alt.net> <4l613l$a6s@newsbf02.news.aol.com> <4l7gep$109@lori.albany.net> <3178630F.489@montreal.com> <fusionDq7wAF.1B3@netcom.com> <317B63BF.4973@osu.edu>
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Jeff Jasper <jasper.7@osu.edu> wrote:
>> I spoke to Mark Thompson about volumetric lighting in MAX and his
>> response was that it was basically useless (i.e. very poor looking).
> HAHAHA, ok, I'll bite on this flame bait. I suggest you check out...
> http://www.torcomp.com/3dmax.htm
Yup, been there, seen em. I have absolutely no interest in wasting my time in
this pointless bickering. I just want to say that in his exhuberence to respond
to alot of this nonsense, Paul misquoted me. Suffice it to say that I didn't find
this feature so extraordinarily exciting (cute, but not exciting). I never said
useless. Unfortunately, I'll probably be subjected to it without end for the next
year on every other demo reel that comes through our door, just like all the
horrible flare abuse. OK, you may now resume your bickering. I'm outa here.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
* Mark Thompson http://www.mv.com/ipusers/fusion *
* Fusion Films, Inc. mark@fusion.mv.com *
* Director of Animation and Special FX (603) 424-1829 *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 17684
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Avi in Win95!
Date: Tue, 23 Apr 96 11:10:31
Organization: NewTek Technical Support
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Message-ID: <19960423.7A2F490.A32E@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Fri 19-Apr-1996 15:00 , Brian Smallwood wrote:
BS> Anyone out there know if it is possible to create avi files from
BS> Lightwave on Win95? Thanks.
Here's the summary:
After you have installed Lightwave under Windows 95, you should
1) Go to the Settings option on the Windows "Start" menu,
2) Select the Control Panel,
3) Select Add/Remove Programs,
4) Select Windows Setup,
5) Select and remove the Multimedia group.
6) Exit and restart Windows.
7) Repeat 1-4 and re-add the multimedia group.
8) Exit and restart Windows again.
9) Delete the file NewTek\Programs\LW.CFG.
10) Run LightWave, add all Plugins from the NewTek\Plugins\Layout directory,
including HIIPAVI16.P, HIIPAVI32.P, and NT_AVI.P.
11) Exit and restart LightWave.
After this, the plugins, including the HIIP AVI and NT_AVI savers, should be
available and working.
There is a bug in the MicroSoft AVI codecs such that you can appear to have
rendered a blank AVI. If you load the file in MediaPlayer and scrub the AVI
you will find that, while blank sections may have been appended to the
beginning and the end of the AVI, the AVI has actually rendered
successfully.
Windows 95 users who wish to use the PowerView OpenGL plugin need to get the
Windows 95 OpenGL.DLL. The file is available on Compuserve, Go GraphDev,
search by the filename OPENGL95.ZIP, or by "Windows 95". The file may be
available at other locations on the Net as well.
When saving an AVI, you must type in a complete filename in the filename
requester, including the extension ".avi", or no file will be saved.
We do have a known bug in the handling of the scene file parameter for the
animation type, which is what you are experiencing in item 2. The
workaround is to edit the scene file in a text editor. Look for the line:
AnimationType 4
(the number will vary depending on what you selected for type) and either
remove the line or change the number to 0.
Another workaround is never to save the scene with an animation type
selected; always wait and selected that at render time.
The product team has reported that this is fixed in 5.0.
.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 17685
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR question... even though this is a LW group
Date: 23 Apr 1996 16:29:07 GMT
Organization: MCSNet Internet Services
Lines: 39
Message-ID: <1405.6687T520T2171@mt-inc.com>
References: <317c4431.3947200@unix.globalone.net>
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X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
On 22-Apr-96 21:49:07, atlantis (atlantis@globalone.net) posted:
> Greetings,
> Does anyone know how to delete rendered LW frames from the DPS drive on
> an NT system?
> I've tried doing what the manuals say regarding using the FILE MANAGER
> to select a file and then hitting delete. Well, it's not deleting the
> file for some reason.
> The DPS drive is a Seagate Barracuda (4.3gb) and is listed as the P:
> drive. I can view files, create directories, but I can't seem to delete
> the individual frames.
> God! I'm feeling so STUPID lately. (no comments to this line are
> needed, but thanks for thinking of me!)
> Bob
You don't delete individual frames, you delete the folder that the
animation is in. Each anim is in it's own separate folder, so you just
delete the folder itself.
Regards,
John Crookshank
MicroTech
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 17686
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From: Glenn Chung <visual@execpc.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Tue, 23 Apr 1996 11:37:18 +0100
Organization: Visuality LLC
Lines: 21
Message-ID: <317CB2DE.22AD@execpc.com>
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To: jeric@accessone.com
jeric@accessone.com wrote:
>
> > Glenn Chung <visual@execpc.com> writes:
> One thing:
>
> > were much better than the color-shaded only views generated by LW. Plus,
> > LW and OpenGL only support eight lights at a time in the shaded view -
> > not a problem for some, but a definite limit for us.
>
> How many lights do you normally use?
>
> ******************************************************************************
> ** jeric@accessone.com | Synergy Graphix & Animation **
> ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
> ** Don't make me force it down your throat.| "OK! Wind the frog!" **
I'm rendering a house flythrough now that has over fifteen light
sources, some with shadows, some without. Most of them are to mimic
reflection and radiosity, which LW can't calculate for lights.
Glenn
Article: 17687
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From: arkane@phish.nether.net (Delusion's Decipher')
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.b
Date: 23 Apr 1996 12:36:08 GMT
Organization: Nether.Net
Lines: 23
Message-ID: <4liiro$lgh@news.cic.net>
References: <4kukru$6jk@nntpa.cb.att.com> <829864336snz@tpass.demon.co.uk> <4lasts$h9j@usenet.rpi.edu>
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Xref: news2.cais.com comp.graphics.animation:34749 comp.graphics.apps.lightwave:17687 comp.graphics.apps.photoshop:14516 comp.graphics.packages.3dstudio:15376 comp.os.ms-windows.apps.utilities.win3x:1699 comp.os.ms-windows.apps.utilities.win95:9028 alt.26
Curt Maughs (maughc@rpi.edu) wrote:
: I say keep what you have until you can buy a new computer with 16 MB
: of RAM and then decide between NT 4.0 or OS/2 (since you can still do
: alot things in console mode without running the GUI. wish 95 or NT
: could do that!!!) since the new version coming out is even better than
: Warp.
: Passenger <Passenger@tpass.demon.co.uk> wrote:
: >Just a small question, I am currently running Win3.1 and am
: >looking to maybe switch operationg systems. I got some
: >money for a change and if the right os comes along I will
: >probably buy it. Thing is my computer is not particularly
: >high spec (please no more _my tech is shitter than your tech threads_,
: >or was that on this newsgroup?) but runs everything I use ok.
: >486dx 4mb ram 256 cache etc etc etc
Its cool, you can run console session without going to gui with win95...
just hit f-4...
Regards,
Arkane
Article: 17688
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: Tue, 23 Apr 96 11:34:16
Organization: NewTek Technical Support
Lines: 268
Distribution: world
Message-ID: <19960423.7A32140.A5D1@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Sun 21-Apr-1996 7:24 , David Forbus wrote:
DF> What's this about AMIGA Technologies being sold to an american cable box
DF> manufacturer? Does anybody care? Does it matter?
DF> DLF
Following is the text of two press releases on the subject:
Converted by HTML-TEXT 1.3
VISCORP wants to buy AMIGA Technologies
VISCORP USA AND ESCOM AG ANNOUNCE LETTER OF UNDERSTANDING FOR ACQUISITION
OF AMIGA TECHNOLOGIES BY VISCORP
Heppenheim, Germany and Chicago, IL, April 12, 1996 -- ESCOM AG, a German
computer manufacturer and reseller and Visual Information Services Corp.
(Nasdaq: VICP, Bulletin Board), a developer of interactive TV (ITV)
set-top-boxes to enhance television use and viewing by providing Internet
access and electronic communications function, today jointly announced that
a binding letter of understanding has been signed between the companies.
The letter states that Chicago-based VIScorp would acquire Amiga
Technologies, including the intellectual properties of the former Commodore
Business Machines, excepted Commodore trademarks. The transaction value is
approximately US $40 million. Terms were not disclosed, and the pending
acquisition would be subject to approval by both companies' boards of
directors.
"This intended acquisition is part of VIScorp's strategy to build market
leadership in the fast-growing field of ITV", said William Buck, Chief
Executive Officer. "As a result, we would own Amiga intellectual
properties, including several that are currently used in our set top-box,
Electronic Device (ED®). We would also have control over the supplied chip
sets used in ED as well as Amiga inventories and access to the company's
current sales and distribution channels."
Commenting the proposed acquisition, Helmut Jost, chief executive of ESCOM
AG, said: "VIScorp has a clear vision of the Amiga technology potential for
ITV applications. We are eager to support and work together over the terms
of the letter of understanding to ensure a smooth transition between the
two companies. VIScorp anticipates the support of ongoing European sales of
popular models such as the A4000T and the A1200 as well as the current
developments and future releases of Amiga Technologies."
Petro Tyschtschenko, president of Amiga Technologies stated "I am looking
forward to being able to take advantage of the research and development
support potential that an Amiga-related company like VIScorp can
provide."
Commenting that the primary objective of the proposed acquisition is to
give VIScorp full access to the Amiga technology to support development of
its ITV device, Mr. Buck noted: "Our intention is to rapidly develop and
begin manufacturing TV set-top interactive boxes -- products that give home
users capabilities such as telephone reception and dial up capabilities,
facsimile, video games, pay-per-view options, electronic mail, and access
to on-line services, including the Internet."
More info about VIScorp or from
their Homepage
Product names mentioned herein may be trademarks and/or registered
trademarks of their respective companies.
Contact:
Gilles Bourdin
Amiga Technologies
Berliner Ring 89
D-64625 Bensheim
Tel +49 6252 709 195
Fax +49 6252 709 520
email: gbo@amiga.de
HTTP://www.amiga.de
Copyright 1996 by AMIGA Technologies GmbH - Editor: Dr. Peter Kittel
Send comments to webmaster@AMIGA.de - Date: 11.04.96
===
Converted by HTML-TEXT 1.3VIScorp Moves to Acquire Leading Technology Company
VIScorp Moves to Acquire Leading Technology Company
Letter of Understanding Signed by Escom AG, Amiga Technologies and VIScorp
Chicago, IL, April 11,1996 -- Visual Information Services Corp. (Nasdaq: VICP,
Bulletin
Board), a developer of Interactive TV (ITV) set-top boxes to enhance
television use and
viewing by providing Internet access and electronic communications functions,
announced that
it has a binding letter of understanding to acquire the assets of Amiga
Technologies from
Escom AG.
"We believe the Amiga television interface technology is clearly superior to
anything that
now exists for ITV boxes," said William Buck, VIScorp's chief executive
officer. "Earlier
this year, we licensed this technology for our second-generation prototype
box. The proposed
acquisition of Amiga would enable us to fully apply the proprietary
technologies, patents
and copyrights that are vital to the appearance, user appeal and functionality
of our
product."
The proposed acquisition would include the intellectual property of the former
Commodore
Business Machines, except Commodore trademarks. Terms were not disclosed. The
pending
acquisition would be subject to the approval of both boards of directors.
Mr. Buck stated: "Aiding our time to market, the proposed acquisition of Amiga
would provide
us with the installed base of our primary target market for Internet-supported
software
program distribution, which may ultimately lead to a new type of television
network. This
intended acquisition is part of VIScorp's strategy to build market leadership
in the
fast-growing field of ITV."
Mr. Buck explained that the proposed acquisition would give VIScorp ownership
of Amiga
intellectual properties, including several that are currently used in its
set-top Electronic
Device (ED), as well as control over the supply of chip sets used in ED, Amiga
inventories,
and access to the company's sales and distribution channels.
If the acquisition is completed, noted Mr. Buck, VIScorp anticipates continued
sales and
support of popular Amiga computer models. Commenting that the primary
objective of the
proposed acquisition is to give VIScorp full access to the Amiga/Commodore
technology to
support development of its ITV device, Mr. Buck said: "Our TVset-top
interactive boxes would
give home users capabilities such as telephone reception and dial-up,
facsimile,
pay-per-view options, electronic mail, access to online services, including
the Internet,
and more."
Product names mentioned herein may be trademarks and/or registered trademarks
of their
respective companies.
VISCORP
111 North Canal Street, Suite 933
Chicago, IL 60606
Corporate Information Contact: Florine Radulovic
Voice 312.655.0903
FAX 312.655.0910
Return to the Amiga Web Directory
Champaign-Urbana Commodore Users Group / cucug@cucug.org
==========
Some additional info on the subject:
For those of you that don't recognize Carl Sassenrath's name, he is one
of the 'fathers' of the Amiga, having particularly been responsible for
major parts of the OS:
------------------------------------------------------------------------
L E T T E R F R O M V I S C O R P
------------------------------------------------------------------------
What I have been telling people is not to worry. We are all
Amiga lovers here. Unlike ESCOM or even Commodore, VIScorp
does not have a single IBM PC person in the development group.
We are all solid Amigans from the very beginning. Personally
speaking, I don't plan on killing the Amiga. In fact, I'm
hoping to build one killer Amiga!
Carl Sassenrath
Director of Software, VIScorp
URL: www.vistv.com
PS: Please feel free to post or forward this anywhere and
everywhere, as I am getting swamped with the same email
question from so many dedicated Amigans. Keep the faith!
This is for the better!
------------------------------------------------------------------------
Anyone one else feeling ecstatic?? Yaayy for our side!!!!
Steve.
Steve Bowie ad636@torfree.net
North York, Ontario, Canada
<< new sig imminent...honest!! >>
n 13-Apr-96 12:09:27, Conlee, Chris C.. SPC <conleec@dhahran-
emh1.army.mil> wrote:
>Hi All,
>Can anybody verify Stephen Bowie's 13 April post that Amiga
>Technologies has been sold to VisCorp? Sorry to ask here, but I don't
>have very extensive access to the net...
It isn't final yet, but several posts have been made on the subject,
including from ESCOM representatives, in the Amiga newsgroups. Both
companies web pages should have more info:
www.amiga.de (Amiga Technologies)
www.visv.com (Viscorp)
>PS: If it's true, any idea of what the consequences might be?
Visicorp software director is Carl Sassenrath, creator of the Amiga
Exec, the heart of the multitasking OS. They spent a fair amount of
money to acquire Amiga Technologies, and they already had the license to
produce chips and machines. Buying the whole company doesn't seem like
a thing you would do if you weren't going to try and make something of
it -- and the AT division of ESCOM is being transferred without being
shut down.
But just like the ESCOM buyout, there really is no way to tell what
will happen until something happens.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Sounds Pretty Cool EH? Later.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
That's the info we've seen here, so far.
.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 17689
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!winternet.com!inforamp.net!usenet
From: james.kewageshig@cica.ca (James Kewageshig)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Explosions
Date: Tue, 23 Apr 1996 16:15:48 GMT
Organization: Network 8 Productions
Lines: 23
Message-ID: <4livkv$krt@sam.inforamp.net>
References: <4lg74k$anr@hades.rz.uni-sb.de>
NNTP-Posting-Host: ts49-09.tor.istar.ca
X-Newsreader: Forte Free Agent 1.0.82
georg@creatix.com (Georg Stein) wrote:
>Where can i find Plugins for Lightwave-Intel who break an object in many
>smaller objects, so i can explode it
Hi There,
I believe tomahawk has a PC version/variation of my explode Arexx macro. I
think it was written with BML, so you might have to download the runtime lib for
that as well...
http://tomahawk.grandi.com
James K.
________________________________________________________________________
|0 | All-Purpose-SIG 0|\
| James Kewageshig | DoD #1470 ('85 Honda VF1000R) Sony SLV-R5 |\|
| james.kewageshig@cica.ca| Amiga 2000/040 w/Toaster Pan. LX-101 LD |\|
|0________________________|____________________________________________0|\|
\_______________________________________________________________________\|
Article: 17690
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
Subject: Re: Max And Tim Kreg
Date: 23 Apr 1996 12:40:19 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
<<Gee, I though ALL the plugins that were available for 3DS were
included/intergrated in the MAX package.>>
VIrtually all the *Yost Group* plug-ins were included with MAX, as well as
a huge number of features that 3DS4 didn't have (and couldn't have had,
due to its DOS-based architecture.) It's completely unrealistic for
Autodesk to go around to every single 3rd-party plug-in developer, buy
300+ plug-ins and incorporate those into MAX.
-- Jon
Article: 17691
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.interlog.com!news.interlog.com!gdavison
From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Animating Liquid?
Date: Sun, 21 Apr 96 17:09:13 GMT
Organization: InterLog Internet Services
Lines: 68
Distribution: world
Message-ID: <4lj2ds$pim@steel.interlog.com>
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NNTP-Posting-Host: gdavison.interlog.com
X-Newsreader: News Xpress Version 1.0 Beta #2
Henri Smulders <bwidget@atlanta.com> wrote:
>Matt Crystal wrote:
>> I have a question. We need to do an animation that consists of animating liquids. Is there a special
>> program/plug-in, or is there a tip someone can give me?
>> Matt Crystal
>If you use Lightwave: you're not gonna like this. To animate liquids My opinion is
>that the only way to do it well is with Blobs. Lightwave currently does not support blobs.
>That does not mean that you have to run out and buy MAX... [SNIP]
>Hajo
I beg to differ :-). There are a number of Lightwave features that facilitate creating realistic
liquid surfaces. Here are a few general tips for simulating water and other liquids. If you want
more specific information, I can send you some settings that I have found useful.
Ocean/lake:
- Use a highly subdivided and tripled rectangular plane. Apply both a displacement map
[fractal bumps] and a bump map [crumple]. Make the texture size for each a small percentage
of the total size of the rectangular plane. Apply a smaller velocity for each of X,Y, and Z.
In general, the plane object should have a dark colour, and have very high specularity
[from 100 to 300%], medium reflectivity, and no luminosity or diffusion. Use a backdrop
[EFFECTS panel] with a dark blue zenith and a light blue sky and ground. A single bright
flare and trace reflections will add a nice specular breakup to the water [and increase
your rendering time considerably :-)].
Water/Liquid in a glass:
David Warner did a very nice tutorial involving water pouring from one glass to another
in the Oct. '95 LWPro magazine. It was a long tutorial, but [if it's OK, Dave?], I'll
briefly recap the basic steps:
- Create a container object
- Select points on the inside of the container to define area bounded by the liquid and lathe
to create your liquid.
- Utilize morph targets to represent the different stages of the water preparing to be poured out
of the container. Make use of tools like stretch and taper to sculpture your water.
- Create a long tube-like object to represent the water as it is pouring out of the
first container and about to drop into the second container [or landing on the counter ;-)].
- Apply a fractal bumps displacment map to the pouring water object with texture velocity.
- Use a sequence of bones applied to the tube-like water object to enhance the effect of the
water pouring.
It's a great tutorial and I highly recommend that you get a copy of it if you can. LWPro's
Web-site is: http://www.portal.com/~amg/lwp/lwpstart.html
Underwater:
- SeaQuest showed what great underwater effects could be created with Lightwave. Don't
forget that LW includes an "underwater" texture that simulates underwater reflections
on objects very nicely. For underwater scenes, make heavy use of blue-coloured NonLinear Fog.
You might also want to check out Bob Hood's plug-in called BUBBLES.P. It's great for creating
underwater bubbles of various shapes and sizes. You should be able to download the plug-in from
Tomahawk or NewTek.
Uh, is there any other kind of liquid you were thinking of simulating? Falling rain: single
point polys with particle blur. Rain drops: multi-morph targeted rain drop with ripple bump map
[with high falloff] on surface at impact. Use your imagination :-). Bones can also be a very useful
tool for moving "blob-shaped" liquid objects with a realistic, liquidy feel. As always, the key
is to experiment.
Additionally, it sounds like LW5.0 has some features that will make this job even easier :-).
Good luck!
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 17692
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 23 Apr 1996 03:48:50 GMT
Organization: Netcom
Lines: 13
Message-ID: <4lhjv2$r@dfw-ixnews7.ix.netcom.com>
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X-NETCOM-Date: Mon Apr 22 10:48:50 PM CDT 1996
I'd like to know why you don't think it can
>compete with LW, which I've never used. For example, what does LW do
that
>EI doesn't? What does it do better?
>
Well, for starters it has a modeler...;)
GT
Digital Domain
Article: 17693
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!paperboy.ids.net!usenet
From: precision@ids.net
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Alpha must GO! Price slashed! Help!
Date: Tue, 23 Apr 96 13:50:03 +500
Organization: IDS World Network Internet Access Service, (800)IDS-1680
Lines: 17
Message-ID: <4lj58f$aoh@paperboy.ids.net>
NNTP-Posting-Host: ids.net
Hi all,
Sorry to waste bandwidth again, but...
To summarize, my family is now expecting a new member, so I've got
to give up my beloved Alpha. It's a lower end machine, but perfect for the
hobbyist who wants a little more bang/buck.
I did some research into current prices and have since dropped
my asking price CONSIDERABLY. It hurts like heck, but the machine must go.
Again, LW 4.0/Alpha is also available.
To save bandwidth I will only respond to email. Please drop me a
line for full system specs.
Thanks.
Zach
precision@ids.net
Article: 17694
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From: tglatz@together.net (tglatz)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS (Digital Processing Systems Inc.)
Date: 23 Apr 1996 18:08:52 GMT
Organization: TGF Internet Services
Lines: 48
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>Firstly
>This is not a FLAME
>ok
>
>Now i have had nothing but good support from dps in the uk.A par
>grabber went down,we got a replacement the next day.pvr leads dodgy,next
day.
>
>Now to start with you must be crazy to run NEW software with a drive
>that has such important work on it.
>But yes the software is a tad buggy.DON~T optimize in nt do it in
>DOS and save all you ram.
>No avi support?? hmm
>
>MY2cents
Ok, I am sorry for the last post. I was a tad upset when I wrote it. Won't do
that anymore. Please understand that loosing all my work was like bending
over and having someone stretch my in insides down to the end of my block and
let go.
I will start over...
Dollar for dollar, DPS is the way to go. I simply wanted people to know
about the bugged driver and the lack of support that I recieved from them in
a time of crises. I don't want anyone here to loose work like I did. It
sucks!
Crazy? yea a little bit. You get that way from staring at a screen all
day.... and night.
-------------------------------------------------------------------------
Bugs I have found so far.
(1) If you have a PAR, don't use optimize in Win-Nt, (use dos).
This can create a file overlap error.
(2) If you render directly to the PAR in NT make a scrap proj directory.
Rendering directly to the PAR can somtimes cause file overlap errors.
-------------------------------------------------------------------------
Once again, I'm sorry if I upset anyone here with the last post.
Have a great day and happy animating!
-Terry
Article: 17695
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview Problems
Date: Tue, 23 Apr 1996 14:44:43 -0400
Organization: Express Access Online Communications, USA
Lines: 31
Message-ID: <Pine.SUN.3.93.960423141244.4377D-100000@access1.digex.net>
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My reply on the mailing list:
--------------
> [...] when I try to use powerview, it returns with "can't get module
> handle",
Exit Modeler, rename the plug-in file PVIEWIGL.P, remove the line in
LWM.CFG that refers to the plug-in, start Modeler, re-install.
> "return a need palette pixal",
It'll say this when the color depth of your display is less that 16-bit,
e.g. 256 colors.
> amd shows a jumbled image slightly resembling my object....
Windows ordered dither looks great, doesn't it?
--------------
I should have added that, unlike LW itself, OpenGL doesn't support non-
convex polygons. These are polygons with concave parts or holes (points
not on the convex hull), which unfortunately includes almost every letter
of the alphabet.
Also, by default, OpenGL is right-handed. LW is left-handed, so Power-
View will appear to mirror your objects.
- Ernie
Article: 17696
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From: bill_l@magicnet.net (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: So WHEN will we see Mac LW?
Date: Tue, 23 Apr 1996 14:39:05 +0100
Organization: cyber.lab g.f.x.
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NNTP-Posting-Host: 141.240.15.63
In article <4li3co$9ti@news.rain.org>, aarone@rain.org (Aaron Estrada) wrote:
> As a side note, I am excited about the whole convergence of graphics
> tools that is occuring right now. After Effects for NT, LW for Mac, etc.,
> etc. COOL!
Why? No really... why are you excited?
> -Aaron
Bill Leonard - bill_l@magicnet.net
cyber.lab g.f.x.
Orlando, Florida
Article: 17697
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: Max And Tim Kreg
Content-Type: text/plain; charset=us-ascii
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Date: Tue, 23 Apr 1996 19:11:33 GMT
Lines: 19
InstntGuts wrote:
>
> <<Gee, I though ALL the plugins that were available for 3DS were
> included/intergrated in the MAX package.>>
>
> VIrtually all the *Yost Group* plug-ins were included with MAX, as well as
> a huge number of features that 3DS4 didn't have (and couldn't have had,
> due to its DOS-based architecture.) It's completely unrealistic for
> Autodesk to go around to every single 3rd-party plug-in developer, buy
> 300+ plug-ins and incorporate those into MAX.
>
> -- Jon----------
I honestly thought that ALL plugins from 3DS were going to be incorporated into MAX and
that would be one of the cost justifications. Now I have to re-think my purchase
for my home based system, I use lens-flares a lot(subtly) and would HATE to have
to dish out ANY more money after laying down $3K for MAX(other than that cool BIPED).
From what I see posted in this group, whatever is not in LW, will be available
soon in plug-in form(ex. volumetric lights) and the plug-in won't be expensive.
Article: 17698
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Yes, AMIGA has been sold again
Date: 23 Apr 1996 20:21:06 GMT
Organization: University of California, Santa Cruz
Lines: 18
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In <4liqpk$e9o@newsbf02.news.aol.com> toastrguy@aol.com (ToastRGuy) writes:
>Amiga and misjudging the demand for PCs in Europe. Apparently their
>shareholders were a bit nervous.
>I'll post more info. when I get it.
>Let the speculation, rumors, and format flame wars begin!
Let the flame wars, rumors begin..on an comp.sys.amiga.* newsgroup.
Adam
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 17699
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From: zimmerma@chapman.edu (Dan Zimmerman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS-(Digital Processing Systems Inc.)
Date: Tue, 23 Apr 1996 12:35:13
Organization: EuroTech Productions
Lines: 22
Message-ID: <zimmerma.8.000C96AB@chapman.edu>
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In article <4l9ref$isc@newsbf02.news.aol.com> fxmatte@aol.com (FXMatte) writes:
>From: fxmatte@aol.com (FXMatte)
>Subject: Re: Warning: DPS-(Digital Processing Systems Inc.)
>Date: 20 Apr 1996 01:07:27 -0400
>Have to concur with the others posting here having positive interaction
>with DPS.
>I have had nothing but excellent support on the one occaision I had a
>technical problem which was easily handled within an hour through the help
>of DPS tech support.
>Matt Merkovich
Same here. DPS is a highly supportive company. We never had any problems with
support from them. Besides, the PVR rules. Nothing else has as much bang for
the buck!
Dan Zimmerman
EuroTech Productions
Article: 17700
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From: cdurham@xspot.com (Chuck Durham)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Upgrading???
Date: Tue, 23 Apr 1996 20:29:09 GMT
Organization: a Digital Internet AlphaServer Site
Lines: 38
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Marco Sederquist <marco@polaris.net> wrote:
>does anybody think it's fair that newtek is going to make us pay
>$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
>I'm going to have to shell out a Sh*t load of money (for me) so I can
>have what other programs have always had. I think Newtek should call this
>V4.1 and let us, how spent 800+ dollars get what we deserve....
>Marco
>marco@polaris.net
>www.polaris.net/~marco/
Obvioulsy we'd all would like to get new upgrades without paying for
them. And I've only run across Hash Inc, who is doing that. I've
picked up AM 2.0 a while back and I now how AM version 4.0 which is a
tremendous improvement. Hash seems to make steady improvements and
releases them, sometime a bit later than they say, in which case
you'll get it for free.
Now I've purchase Lightwave 4.0 and looking at the amazing feature
list their is no way I am going to pass up the upgrade to 5.0, it's
more than I would like to pay but if you've looked at the feature list
from 4.0 to 5.0, that's a major upgrade, it's know 4.1. MetaNurbs,
MetaBalls, Enhanced Image Mapping tools, and tons more.
If you've ever programmed you'll realize the amount of work that
likely went into all the new additions, Many people actually felt
Lightwave 4.0 was underpriced and for NewTek that may have been the
case, and quite frankly I'd like to see them survive so I can continue
to use Lightwave 6.0, 7.0, etc. They're still alot better pricied
than competitors on their level and they've even adopted some Academic
pricing for students.
Chuck Durham
Imaginative Entertainment
cdurham@xspot.com
http://www.imaginative.com
Article: 17701
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Any good LW books or magazines?
Date: 23 Apr 1996 16:35:02 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Thanks for the note, Mark. They will available soon - I have Chickenpox
right now, so that's slowing me down a little bit. If you send mail to
Kstranahan, you'll be put on the list and notified by Email...
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17702
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From: galent@cris.com (irish)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Tue, 23 Apr 1996 21:19:30 GMT
Organization: Concentric Internet Services
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James C. Webb Jr. <jim@community.net> wrote:
>I feel the same about WIN95 and OS2. To each there own; However, WIN95
>works great for me now and OS-2 warp warped my PC. I never got OS2 warp
>work on the same PC that I now have WIN95 working on. IBM tech support
>even gave up. ANYONE WANT A FREE COPY OF OS/2 WARP. I'll even throw in,
>literally, al the junk fixes I had to down load for free.
>On Monday, April 15, 1996, Mike Michalowicz wrote...
>> Bandwidth placeholder, just thought I'd add some more FUD to this
>discussion.
>> Every OS has its pros and cons, stop dwelling. Grow up:
>>
>> "My tool is bigger than yours", hey no no, "Mine is bigger"
>> Casual users will use casual products designed and marketed for casual
>users.
>> People who need stability use stable products indicated as such and
>become
>> comfortable with them.
>>
>> I am comfortable with OS/2, hey some OS/2 apps are horrible, some are
>the most
>> robust pieces of software I have ever seen.
>> I have yet to be impressed by a Microsoft application. Yes they own the
>> market.
>> Unfair business practices? Maybe. IBM's stupidity: yes.
>>
>> Boy isn't this a waste of bandwidth.
>> (This message seen in its entirety due to the lack of any GPF's or modal
>> dialogs
>> telling me I don't ".. have enough memory to complete operation.")
>>
>> Mike Michalowicz
>> Lucent Technologies
>> mfm@addams.nse.att.com "Warped"
>>
>>
>> who's giving away OS2? ill take it.
Article: 17703
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From: leif@leland.Stanford.EDU (Leif E Johnson)
Newsgroups: comp.sys.amiga.marketplace,comp.graphics.apps.lightwave
Subject: Forsale: Toaster2000 card - $800 or best offer
Date: 23 Apr 1996 13:47:50 -0700
Organization: Stanford University
Lines: 9
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Xref: news2.cais.com comp.sys.amiga.marketplace:74724 comp.graphics.apps.lightwave:17703
Forsale:
Video Toaster 2000 card - in box with manual & v2.0 original disks
Asking $800 or best offer. Please respond via email if interested.
--
Leif Johnson
leif@leland.stanford.edu
http://www-leland.stanford.edu/~leif/
Article: 17704
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From: andy@crazybe.demon.co.uk (Andrew Barnett)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Unplugging the dongle
Date: Tue, 23 Apr 1996 21:18:03 GMT
Organization: CrAzY Bee Productions
Lines: 17
Message-ID: <830294378.22754@crazybe.demon.co.uk>
References: <4j30dr$l5l@news.onramp.net>
Reply-To: andy@crazybe.demon.co.uk (Andrew Barnett)
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On Sun, 24 Mar 1996 08:18:29 GMT, bauer@onramp.net wrote:
>Is it safe to attach or remove a dongle while the system is on?
It`s never safe to Plug-In / Remove anything on Computers when they
are still on. You may damage your system seriously. A friend of mine
did it and blew his mother board up :( even though his done it loads
of time before.
* ("`-/")_.-'"``-._ .--------------------------. *
* . . `; -._ )-;-,_`) | Andrew Barnett | *
* * (v_,)' _ )`-.\ ``-' | andy@crazybe.demon.co.uk | *
_.- _..-_/ / ((.' `--------------------------' *
* ((,.-' ((,/.................CrAzY Bee Productions.........
Article: 17705
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From: andy@crazybe.demon.co.uk (Andrew Barnett)
Newsgroups: comp.graphics.apps.lightwave
Subject: Blocky .avi ?
Date: Tue, 23 Apr 1996 21:18:04 GMT
Organization: CrAzY Bee Productions
Lines: 21
Message-ID: <830294379.22754@crazybe.demon.co.uk>
Reply-To: andy@crazybe.demon.co.uk (Andrew Barnett)
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Hi All Lightwavers,
I have just sorted out the problem of saving .avi on Win95, but now
when I play back the animation file it`s very blocky like its it
Low-Res even though I have set it to Medium-Res with all the final
type option on. At the moment I have old Drivers for my Diamond
Stealth VRAM for Win95 (which means I get the crappy Preiview in
Layout and other things) I will be getting the new drivers soon, I
just want to ask whether the new drivers will sort-out the blocky .avi
aswel ?
Thanks for any info on this.
"A new PC owner converted over from the AmigA only for Lightwave 3D"
* ("`-/")_.-'"``-._ .--------------------------. *
* . . `; -._ )-;-,_`) | Andrew Barnett | *
* * (v_,)' _ )`-.\ ``-' | andy@crazybe.demon.co.uk | *
_.- _..-_/ / ((.' `--------------------------' *
* ((,.-' ((,/.................CrAzY Bee Productions.........
Article: 17706
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From: andy@crazybe.demon.co.uk (Andrew Barnett)
Newsgroups: comp.graphics.apps.lightwave
Subject: AVi Editors?
Date: Tue, 23 Apr 1996 21:18:05 GMT
Organization: CrAzY Bee Productions
Lines: 13
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Hi All,
Is there a program to edit .avi files, something like PSP ? Shareware
or commerical.
Thanks.....
* ("`-/")_.-'"``-._ .--------------------------. *
* . . `; -._ )-;-,_`) | Andrew Barnett | *
* * (v_,)' _ )`-.\ ``-' | andy@crazybe.demon.co.uk | *
_.- _..-_/ / ((.' `--------------------------' *
* ((,.-' ((,/.................CrAzY Bee Productions.........
Article: 17707
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From: Hammed Malik <hmalik@interlog.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Tue, 23 Apr 1996 17:05:09 -0400
Organization: InterLog Internet Services
Lines: 11
Message-ID: <317D4605.75D0@interlog.com>
References: <N.041496.163029.21@earthlink.net.earthlink.net> <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <dloubet.988.3176688E@origin.ea.com> <317BD860.4680@dove.mtx.net.au>
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James McGowan wrote:
> Just in case you didn't know but the lion was anamatronic ie. it was a gangaly
> puppet, a very expesive gangaly puppet but a puppet none the less.
Actually it was both! Some shots had the puppet while others used the CG
version.
hammed
Article: 17708
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From: Ben Frech <frech@realtime.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Explosions
Date: Tue, 23 Apr 1996 17:03:26 -0700
Organization: yeah, right.
Lines: 35
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James Kewageshig wrote:
>
> georg@creatix.com (Georg Stein) wrote:
>
> >Where can i find Plugins for Lightwave-Intel who break an object in many
> >smaller objects, so i can explode it
>
> Hi There,
> I believe tomahawk has a PC version/variation of my explode Arexx macro. I
> think it was written with BML, so you might have to download the runtime lib for
> that as well...
>
> http://tomahawk.grandi.com
>
> James K.
>
> ________________________________________________________________________
> |0 | All-Purpose-SIG 0|\
> | James Kewageshig | DoD #1470 ('85 Honda VF1000R) Sony SLV-R5 |\|
> | james.kewageshig@cica.ca| Amiga 2000/040 w/Toaster Pan. LX-101 LD |\|
> |0________________________|____________________________________________0|\|
> \_______________________________________________________________________\|
I believe I found the BML script your refering to... however I tried to run it
and this popped up:
Bad Magic Value on input file: H:\exploder.bmc
Can anyone tell me what this means? TIA.
Ben Frech
frech@realtime.com
Article: 17709
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From: psletseo@sn.no (Pål Gunnar Sletsjøe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 5 for Amiga
Date: 23 Apr 1996 19:44:50 GMT
Organization: SN Internett
Lines: 28
Message-ID: <1530.6687T1291T863@sn.no>
References: <336.6684T931T1004@sn.no> <Dq9Av7.Mu@news.tcd.ie>
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Johan Otterstrom wrote this in comp.graphics.apps.lightwave:
>>>>Lightwave 5 sounds very cool, but there is something that`s bothering me,
>>>>is LW 5 going to support CyberGFX ? I hate to work in interlaced on my
>>>>A1084, when I could have been using it on my 15" SVGA instead :)
>>>Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any
>>>legal screen in the display database. I have an an 860 x 612 Workbench
>>>Super 72 screen mode and I promote LW onto a screen 'Like Workbench'.
>>>I can then run LW and select either the 640x512 or 800x600 screen sizes.
>>>Works great and there's no flicker.
>>Yes I know that, but it dosn`t help me very much, because LW running on the
>>CyberGFX card is much slower than usual :/ Real support is what I need.
>I couldn't agree more!! CYBERGAPHX is the defacto standard on the Amiga. I
>want to run Layout in 800x600 8bit (or more!) and I want to see the animation
>preview, and be able to prewiew textures. Modeler works, but it can be
>faster.
Nice to see that peple agree with me :) Your wishes it just like mine, I want
to run it in 800x600x8 (no more!), and it should be *faster* and work great :)
> --------------------------------------------------
> Videoproductions - 3D graphics - Renderservice
> Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
> Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
--
Pål Gunnar Sletsjøe --> <psletseo@sn.no> <-- A4ooo/o4o
Using Thor 2.22 #1255
Article: 17710
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From: Jean-Eric Hénault <videosep@montreal.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Mon, 22 Apr 1996 17:32:16 -0400
Organization: Video S.E.P.
Lines: 37
Message-ID: <317BFAE0.7486@montreal.com>
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To: Simon Blackledge <tran3d@zetnet.co.uk>
> > >Anim channels independent Anim channels linked
> > Explain?
> if you key frame a object at frame say 20 then there are keys created
> in all channals eg . x.y.z ,heading,pitchin..ect..there not
> seperate.and also adjusting the tension at that frame on the x or y
> is not allowed all axis and rot`s get given that tension setting.
> That's what null-objects are for.
> > >Unlimited Cameras One Camera
> > You can t use more than one camera rendering, so what s the big deal?
> Big deal i`m afraid,i just did a scene where there was a room with 6
> differant shots in the anim.i had to create doubled-up key
> frames,back movements and a whole lot of other stuff coz it was
> renderd with m-blur.Yes i know there are work-arounds but the whole
> point is to make my job easy and not get in the way of
> creativity.What about 2 cameras? while 1 moves the other is moving
> into position for the next cut,or tell lw to mix from 1 to 2,that
> would be a time saver.
This looks a lot more like a gadget to me. Does it comes with a word-processor too??
In LW, I would simply create a copy of the original scene and change the position of the camera in each
copy. I don't think an animation software is the best tool to do video-edits. There are much more powerfull
editing packages for doing that...
>
> > >Modeless Modeler/Layout still exist as two
> > So? This is pretty minor at best.
It has its advantages...
Also consider that 3DS is still limited to triangular polygons. Although it may give you the impression it
isn't so, the triangles are only hidden, and are still part of the structure, creating unnecessary polygons.
Try to edit the surface of a complex face without getting all tangled-up.
Jean-Eric
Article: 17711
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From: rdijk@worldaccess.nl (Rene van Dijk)
Newsgroups: comp.graphics.apps.lightwave
Subject: Silicon Graphics LW question
Date: Tue, 23 Apr 1996 19:10:25 GMT
Organization: AT&T
Lines: 36
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Hi,
I'm planning 2 upgrade our Indy. We have a Webforce bundle with 24 bit
Graphics. We would like to buy LW We might need to upgrade our Indy
for a currently running project.
SGI has a nice offer:
32Mb mem upgrade & XZ graphics engine cost about $: 20,500.00
Trade your old Indy for the a new Indy will cost $ 20.498,00
The new Indy includes R5000 / 128 Mb / XZ graphics / 2 Gb and
some nice software packages.
My boss would like to upgrade the "old" (1 year) Indy in parts.
(First the mem, next step is the XZ)
I think buying it in one time is a very good move, but I need some
figures about lightwave.... Please send me some frametimes and
your system configuration (the command hinv in a unix shell gives your
all the details)
Can ne1 give me some benchmarks for the standard lw scenes?
i.e. waterschi.lwo & hummer.lwo
I've tested it with a P150 & 32 Mb with win95 and I was a little bit
disappointed about the render times.
Rene
==============================
Make it idiot proof and someone
will make a better idiot.
==============================
rdijk@worldaccess.nl
http://www.worldaccess.nl/~rdijk
rdijk@pcm.nl
==============================
Article: 17712
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From: two10se@ix.netcom.com(Justin Kuzmanich )
Newsgroups: comp.graphics.apps.lightwave
Subject: Truspace .cob's to Lightwave .lwo's..??
Date: 22 Apr 1996 07:02:26 GMT
Organization: Netcom
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I have some objects that I created in truespace that I would like
to load into lightwave for intel. How would this be acomplished. Thanks
in advance..
Justin K.
Article: 17713
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From: Colin Campbell <colin@spimageworks.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: 23 Apr 1996 20:32:50 GMT
Organization: Sony Pictures Imageworks
Lines: 13
Message-ID: <4ljepi$p46@garbo.spimageworks.com>
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freddric@aol.com (Freddric) wrote:
>Plugin for Volumetric lighting will be available this summer. Quote from
>Newtek at NAB.
You mean there's actually a plug-in for LW that 3DS has built in? Ironic, huh?
--
****************************************************
Colin Campbell
Sony Pictures Imageworks (310) 280-7695
TriStar Building colin@spimageworks.com
10202 W Washington Blvd
Culver City, CA 90232
Article: 17714
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From: Steven@Thurgood.demon.co.uk (Steve)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Wed, 24 Apr 1996 00:18:29 GMT
Lines: 38
Message-ID: <830301529.4105.8@thurgood.demon.co.uk>
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in the begining there was "Pierre A. von Kaenel" <pvonk@skidmore.edu>. And he
did writeth:
>Whether you go with OS/2 or Win/95 or other "newer" OS's, you really
>need 16 MB for good performance, especially with internet connections.
>
>As to which one to buy, I'll tell you my story. I've used OS/2 for
>several years - loved it. But, now everyone is going Win95 at work,
>and since I administer a local LAN and I provide help for others in
>my department, I really need Win95. Since I don't have the disk space
>to afford both Win95 and OS/2, I've deep sixed OS/2 (a heart wrenching
>decision). My adice - first consider the apps you need to be conpatible
>with (with others you work with). Unless you are tied to one OS, feel
>free to read misc posts on the OS's, get opinions, and finally decide.
Agreed. Use whatever OS runs your apps best.
And as another note: It's generaly not a good idea to post "What's better x or
y" type questions as they are inevitably followed by flame wars arguing about
the best os. Better would be to say 'I have x system and I want to run y
programs using either a or b operating system'. People are generaly more helpful
then.
-Steve
------------------------------------------------------------
__ ,' ,. ,,
\,''-.., ,'' .,.', ', ,', .,','
_-''-. ''-,'_.' ' ',,' ', ,' ,',
) ) -*\ 'O, ,' ,',', ', ',, ,
) ) /,..,,.,-,.,' ,.,' .,' ''.,' ,'
@_.,.) >-,._, ''.'--,''''' ,' ,,
' '''-,,_ '-,, -,., ,' ','
.'''._' '-,..,.,. ,',_....,'
',/' ''.,,,..,.,,.-''
Ye Olde Dragon Of Ask'eeyart. Now kneel or else.
------------------------------------------------------------
Article: 17715
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: 22 Apr 1996 23:28:42 GMT
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Reply-To: leimberger@marbls.enet.dec.com ()
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|>All of these apps will be available on Wintel sooner or later, but do you
|>know why they're doing it? Not because it's a better platform. It's
|>because they want the money.
|>
|>The Mac continues to provide a richer overall computing experience, which
|>adds an inteageble quality that can't be bought for any price on another
|>system.
|>
|>>
|>> Adam
|>> --
|>> ----------------------------------
|>> Adam Chrystie LightWave 3D Animator
|>> Cinema/Video Major, Senior
|>> University Of California at Santa Cruz
|>
|>Bill Leonard - bill_l@magicnet.net
|>cyber.lab g.f.x.
|>Orlando, Florida
|>
Bill,
Us Amiga user used to think the same thing! I plan on buying a pentium
to use as a rendering system, but until I can afford NT, I have to stay with
the Amiga.
-bill
Article: 17716
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac / PPC NT?
Date: Tue, 23 Apr 1996 23:37:43 GMT
Organization: pro.image
Lines: 11
Message-ID: <317d6994.18809276@news.alt.net>
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X-Newsreader: Forte Agent .99d/32.182
On Tue, 23 Apr 1996 03:43:01 GMT, pfinch@best.com (Phillip Finch)
wrote:
>With the simultaneous release of Max and LW 5.0 we have just finished
>probably the most significant week, ever, in the short history of
>desktop 3D animation, and he can't find anything better to occupy his
>mind than another OS slam.
>
>What a drone...
Right on. Thought by using Windows NT I'm missing out on that rich
computing experience that only the Mac could give me. hehe
Article: 17717
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Possibly DUMB question re: LW4.0
Date: 22 Apr 1996 23:35:10 GMT
Organization: Digital Equipment Corporation
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Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
In article <4lg9vk$34h$1@melbourne.DIALix.oz.au>, stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!spool.mu.edu!munnari.OZ.AU!news.ecn.uoknor.edu!paladin.american.edu!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
|>From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: Possibly DUMB question re: LW4.0
|>Date: 23 Apr 1996 01:52:20 +1000
|>Organization: DIALix Services, Melbourne, Australia.
|>Lines: 32
|>Sender: stevok@melbourne.DIALix.oz.au
|>Message-ID: <4lg9vk$34h$1@melbourne.DIALix.oz.au>
|>References: <3179ca71.38505536@unix.globalone.net>
|>NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
|>
|>atlantis@globalone.net writes:
|>
|>>To all LW guru's:
|>>
|>> Ok, this may sound dumb but I can't seem to figure this out.
|>
|>> I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
|>>My problem is this:
|>
|>> I created a simple TEXT logo and surfaced it as usual. The
|>>problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
|>>down to 0%, shouldn't the image render black? I can't seem to get the
|>>light/ambient to cause the image to go dark. What am I doing wrong? I've tried
|>>all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
|>>light source at anywhere from 80-0%. The image always seems to be the same
|>>brightness.
|>> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
|>
|>> Any clues would be GREATLY appreciated!
|>
|>>Thanks,
|>>Bob
|>
|> Hmmm, wierd.
|>
|> What kind of surface are you using? If you have spherical mapped
|>or background reflections enabled they may be causing the problem.
|>
|> Steven
|>
|>--
|>X
|>
In article <4lg9vk$34h$1@melbourne.DIALix.oz.au>, stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!spool.mu.edu!munnari.OZ.AU!news.ecn.uoknor.edu!paladin.american.edu!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
|>From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: Possibly DUMB question re: LW4.0
|>Date: 23 Apr 1996 01:52:20 +1000
|>Organization: DIALix Services, Melbourne, Australia.
|>Lines: 32
|>Sender: stevok@melbourne.DIALix.oz.au
|>Message-ID: <4lg9vk$34h$1@melbourne.DIALix.oz.au>
|>References: <3179ca71.38505536@unix.globalone.net>
|>NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
|>
|>atlantis@globalone.net writes:
|>
|>>To all LW guru's:
|>>
|>> Ok, this may sound dumb but I can't seem to figure this out.
|>
|>> I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
|>>My problem is this:
|>
|>> I created a simple TEXT logo and surfaced it as usual. The
|>>problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
|>>down to 0%, shouldn't the image render black? I can't seem to get the
|>>light/ambient to cause the image to go dark. What am I doing wrong? I've tried
|>>all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
|>>light source at anywhere from 80-0%. The image always seems to be the same
|>>brightness.
|>> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
|>
|>> Any clues would be GREATLY appreciated!
|>
|>>Thanks,
|>>Bob
|>
|> Hmmm, wierd.
|>
|> What kind of surface are you using? If you have spherical mapped
|>or background reflections enabled they may be causing the problem.
|>
|> Steven
|>
|>--
|>X
|>
In article <4lg9vk$34h$1@melbourne.DIALix.oz.au>, stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!spool.mu.edu!munnari.OZ.AU!news.ecn.uoknor.edu!paladin.american.edu!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail
|>From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: Possibly DUMB question re: LW4.0
|>Date: 23 Apr 1996 01:52:20 +1000
|>Organization: DIALix Services, Melbourne, Australia.
|>Lines: 32
|>Sender: stevok@melbourne.DIALix.oz.au
|>Message-ID: <4lg9vk$34h$1@melbourne.DIALix.oz.au>
|>References: <3179ca71.38505536@unix.globalone.net>
|>NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
|>
|>atlantis@globalone.net writes:
|>
|>>To all LW guru's:
|>>
|>> Ok, this may sound dumb but I can't seem to figure this out.
|>
|>> I just bought LW4.0 (Intel NT), I've used the Amiga versions for years.
|>>My problem is this:
|>
|>> I created a simple TEXT logo and surfaced it as usual. The
|>>problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light
|>>down to 0%, shouldn't the image render black? I can't seem to get the
|>>light/ambient to cause the image to go dark. What am I doing wrong? I've tried
|>>all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY
|>>light source at anywhere from 80-0%. The image always seems to be the same
|>>brightness.
|>> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
|>
|>> Any clues would be GREATLY appreciated!
|>
|>>Thanks,
|>>Bob
|>
|> Hmmm, wierd.
|>
|> What kind of surface are you using? If you have spherical mapped
|>or background reflections enabled they may be causing the problem.
|>
|> Steven
|>
|>--
|>X
|> If you have luminosity turned on your object will always be bright. Check
that setting!
Article: 17718
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Tue, 23 Apr 1996 23:40:17 GMT
Organization: pro.image
Lines: 8
Message-ID: <317d6a30.18965420@news.alt.net>
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On Mon, 22 Apr 1996 12:47:54 +0100, bill_l@magicnet.net (Bill Leonard)
wrote:
>The Mac continues to provide a richer overall computing experience, which
>adds an inteageble quality that can't be bought for any price on another
>system.
Oh no, its one of those touchy-feely Mac guys. You guys smoked to much
dope in the 60's.
Article: 17719
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From: afrerking@aol.com (AFrerking)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Sparks -or- Particle Storm?
Date: 23 Apr 1996 19:38:50 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 12
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In article <4leki1$sd@newsbf02.news.aol.com>, simhoff@aol.com (SImhoff)
writes:
>Anyone know if there is any plan for a Mac version for either of these
>programs?
Mac versions will follow about two months after the Mac LightWave release.
Andy
Dynamic Realities
http://members.aol.com/dynreal
Article: 17720
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: More on Metanurbs, etc (long)
Date: Tue, 23 Apr 1996 23:44:06 GMT
Organization: pro.image
Lines: 19
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On Mon, 22 Apr 1996 15:22:06 -0500, Nate Hayes
<nhayes@cyberoptics.com> wrote:
>I saw metanurbs and map-motion demoed at NAB... they are both great new
>tools. The map-motion plugin was tremendous; It's possibilities seem
>endless. I saw it used to control the movement of a whole big mess of
>interlocked gears. By rotating one null object, the entire system began
>to move... first slowly, then fast, then slow, then backwards, etc.
>you name it! I was really impressed.
That sounds really cool, especially since I do alot of mechanical
design stuff.
>I liked it just as much as the Kinetix demo of biped, although I think
>the map-motion will be a more general purpose tool.
Kinetix has renamed Biped to Character Studio. You are probably right
that mapmotion is a more general purpose tool, though I haven't seen
either Character Studio or MapMotion.
Article: 17721
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Tue, 23 Apr 1996 23:47:15 GMT
Organization: pro.image
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Message-ID: <317d6b70.19285781@news.alt.net>
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On 21 Apr 1996 21:55:43 GMT, leimberger@marbls.enet.dec.com () wrote:
> What's Amiga Roots have to do with it! If LW had Amiga roots on the Amiga
> we'd all(Amiga users) be running popup requesters/menus ect. Amiga PD programs
> supplied that to AMIGA applications long long ago. You hit the mous button
> and the box with dropdown menus would appear wherever the pointer was.
> LW does not use an Amiga interface.
I was really referring to the screen size. The Amiga only had 640x400
as the top res so LW was kinda cramped. On a Windows NT machine at
1600x1200 res you get this huge LW Layout screen that could be used
better if the dialog boxes could stay open.
Article: 17722
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Tue, 23 Apr 1996 19:57:53 -0400
Organization: Concentric Internet Services
Lines: 11
Message-ID: <317D6E81.7BE2@pilot.msu.edu>
References: <N.041496.163029.21@earthlink.net.earthlink.net> <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <dloubet.988.3176688E@origin.ea.com> <317BD860.4680@dove.mtx.net.au>
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James McGowan wrote:
> Just in case you didn't know but the lion was anamatronic ie. it was a gangaly
> puppet, a very expesive gangaly puppet but a puppet none the less.
What?! I seem to recall reading otherwise.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17723
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From: dawson@megatek.com (Tom Dawson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: 23 Apr 1996 16:55:18 -0700
Organization: RGB
Lines: 47
Sender: dawson@cesium.megatek.com
Distribution: inet
Message-ID: <4ljql6$3t2@cesium.megatek.com>
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Reply-To: somebody@somewhere.com
NNTP-Posting-Host: cesium.megatek.com
>>freddric@aol.com wrote:
>>Plugin for Volumetric lighting will be available this summer. Quote from
>>Newtek at NAB.
>Colin Campbell typed in:
>You mean there's actually a plug-in for LW that 3DS has built in? Ironic, huh?
With all the features that LW has that are plug-ins in 3DS (ray tracing, etc),
this sounds a bit like sour grapes to me.
But hey, let's get in a red faced foot stompin flame fest over competing
products. And why does it even have to involve software.......
>>>By crack the model 6500 Weed Scorcher lawnmower blows the doors off the suck
>>>faced Grass Grinder GT!
>>OH YEAH, Well the GG GT has dual in line side catchers and RELIABLE automatic
>>starting! That wimpy WS 6500 can't match the GG GT!!!!
>WELL OH YEAH! the WS 6500 can mow bigger weeds than the GG GT could ever think
>of!
OH YEAHHHH !!! well you're a boot lickin gum shoed panty waist for even
thinking that the WS 6500 is worth a crap. The GG GT RULZ!!!!!
Any of this sound familiar?
All to familiar you say......
Ahhh the Web, it never seems to change.
Tom
######################################################################
As the light changed from red to green to yellow and back to red again,
I sat there thinking about life.
Was it nothing more than a bunch of honking and yelling?
######################################################################
Article: 17724
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From: "Bryan J. Blevins" <bblevins@moscow.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: Tue, 23 Apr 1996 14:52:53 -0800
Organization: PalouseNet
Lines: 30
Message-ID: <317D5F45.6E24@moscow.com>
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david goerndt wrote:
>
> chuck@humancode.com wrote:
> >
> > I just tried to bring in a model from ElectricImage to Lightwave and got
> > a message saying I had reached a point limit (somewhere in the 60,000) range.
> >
> 65,000 points per object, 1000 0bjects, 1000 lights. 1000 surfaces, and some others I
> don't recall but they are very low. Modeler will build objects with lots of points/polys, but you can't save
> them.
To save >65000 point objects at this time, you'll have to break it up into multiple parts and parent them in layout.
At NAB Allen mentioned a new option in the config file that allows you to specify the maximum number of objects for
layout. So you can break the 1000 object limit. There is some memory overhead when you increase the setting so only set
it to what you need for a given project. I think the hard maximum is now 32000 objects.
Now for a rumor or two...
For 6.0 the object format is going to be revamped to allow for better texture mapping options (uv coords?) and
hopefully break the current point limit.
Time will tell if this becomes fact.
----------------------------------------------------------
Bryan J. Blevins Blevins Enterprises, Inc.
bblevins@bei.moscow.com WWW http://bei.moscow.com
(208)885-3805
Money is the root of all evil, and man needs roots.
Article: 17725
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From: "Bryan J. Blevins" <bblevins@moscow.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Any LW5.0 betatesters with info? Yep! look here!
Date: Tue, 23 Apr 1996 15:31:10 -0800
Organization: PalouseNet
Lines: 78
Message-ID: <317D683E.223@moscow.com>
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Steven Johansen wrote:
>
> Well now that LW5 has been announced I presume that all NDA's
> have run their course.
The NDA's are still in place. We can talk now because the product is released.
> Would any of the LW5 beta-testers who frequent this group care
> to share their opinions of the new release.
> Not just "yeah it's great" but informative info regarding the
> new features.(Please ;-)
>
Yeah, it's great :-)
> ie
> Are MetaBlobs simply a modelling function or are they
> animatable in Layout ?(eg. Blobs deform if moved closer to the
> sphere of influence of other Blobs)
Metaballs is a modeler plug-in. It consists of two commands in the Tools/Custom pop-up.
Add Metaball creates a metaball in modeler. You edit it's 'strength' by changing its surface name (1, 1.5,
0, etc.)You can copy and paste the ball to more positions and use the cloning tools etc. to make a bunch of
balls.
To turn the metaballs into an object use the Metaball command in the Tools/Custom pop-up. You'll enter the
number of divisions (the more divisions, the more polygons) and press ok. An object based from the balls
is created in modeler. If you like it, keep it. If not, undo and edit the balls.
>
> How realtime are OpenGl realtime previews in both
> Modeller and Layout, at what rez, at what colour depth?
> What hardware is necessary to support it (ie. your system)
The OpenGL works great even without GL hardware. We use it daily on 120MHz pentiums. Everything is speady
until we get into objects in the 25000+ poly range. Then we move objects in bounding-box and wait a second
for the preview to draw.
We use 1024x768 rez/65000 colors with NO complaints. Having hardware GL is nice but NOT necessary.
>
> Arghh.... there's a million more questions, which i'm sure
> neither you nor I have time for :-)
>
On last note on features. I think the metamation plug-in is the best new feature of 5.0 It makes
character animation MUCH easier and more controlable. With metamation all you do is maniplulate a rough
(pre-metaform) object with bones. It is much easier to focus the bones to the few points on the rough
object. At rendertime the manipulations are preformed to the final object.
Other cool stuff:
Multiple surface layers
Joint compenstation for bones. (no more garden-hose kink)
Muscle flexing with bones.
MetaformPlus (better metaforming)
MetaNurbs (Fori's the man)
Effector plug-in
Lazypoints plug-in (ya gotta see it to understand)
Cool third party plug-ins:
Particle Storm (WOW! I'm not jealous of Alias anymore)
VertiLectric (Shameless plug: Does the coolest lightning and special effects. We've been called the
latest 'len-flare' overused-but-looks-so-damn-cool-effect.)
MapMotion (You're productivity will increase ten-fold or more)
----------------------------------------------------------
Bryan J. Blevins Blevins Enterprises, Inc.
bblevins@bei.moscow.com WWW http://bei.moscow.com
(208)885-3805
Money is the root of all evil, and man needs roots.
Article: 17726
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From: "Bryan J. Blevins" <bblevins@moscow.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Texture Mapping Problem? Any Ideas?
Date: Tue, 23 Apr 1996 15:57:06 -0800
Organization: PalouseNet
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Kurt Harmel wrote:
>
> I have a complex object full of spheres and cylindars, all at
> funny angles. Heres the problem; one cylindar needs to be mapped as
> if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a
> 45 degree angle. As a result, the texture looks distorted in Layout. Now
> if I had the cylindar sitting flat in modeler, it would be no problem;
> but it needs to intersect the rest of the model at this funny 45 degree
> angle. It seems the only solution may be to make this cylindar a separate
> object and rotate the it in layout. That seems like a real PAIN!
> Is there a better way?
>
Rotating the cylinder is as best an inconvience.
1. Separate the cylindar and align it to an axis.
2. Save and load it into layout.
3. Texture the cylinder and parent it to the main object.
4. Rotate it to the proper angle and keyframe.
(It takes longer to type this response than to acually do it.)
Another way I've used when I had a lot of odd-angled surfaces was to
create two versions of the object and morph.
1. Create the final object and save as 'Object-final' or something.
2. Modify and rotate the surfaces so that they are all axis-aligned.
3. Save this object as 'Object-texture'
4. Load the two objects and set up the 'Object-final' object as the
metamorph target of 'Object-texture'
5. Set the metamorph value to 100%
The texture stay stuck to the surfaces as they are morphed into place.
> Thanks!
>
> P.S.
>
> Does anyone know the Intel upgrade price for 5.0?
$495
--
----------------------------------------------------------
Bryan J. Blevins Blevins Enterprises, Inc.
bblevins@bei.moscow.com WWW http://bei.moscow.com
(208)885-3805
Money is the root of all evil, and man needs roots.
Article: 17727
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From: Jack Walsh <jwalsh@imaginate.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 23 Apr 1996 20:04:27 -0700
Organization: The Imagination Workshop
Lines: 38
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Mark W wrote:
>
> Hey,
>
> As no-one seems to have mentioned it, the single biggest reason why LW
> is favoured over 3DS is that LW's renderer produces very good looking
> images whereas 3DS's renderer is widely regarded as being good for
> making low res computer game images and nothing else.
>
> Before all you 3DS junkies attempt to savage me, I want to point out
> that I use 3DS at work just about every working hour of every working
> day. I like it, but... If you need convincing images at TV res then
> forget it, buy something else.
>
> The truly sad part of all this is that if reports are to be believed
> then the only part of 3DS that hasn't been spruced up for MAX is...
> yes, you've guessed it... the renderer.
>
> -MarkW-
>
> and hey... I'm on ValNet, which doesn't have newsgroup coverage worth
> shit, I'm missing three quarters of the postings from every group and
> you know what they said? They said "We need more memory to store it
> all, if more people complained then we'd get it." I guess I won't be
> with ValNet very long...
Mark,
If you use 3DS everyday, every working hour, and you can't get a
broadcast quality image out of it, then either your textures suck or you
need to work on your lighting and mapping techniques or both. And your
completely wrong about the MAX renderer, it has been substantially
reworked and optimized. Nearly every parameter in MAX is animatable.
Jack
--
Email: jwalsh@imaginate.com
CIS: 76620,1400
Article: 17728
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From: giorgioa@ix.netcom.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Settings for 60fps on Miro DC-20?
Date: Tue, 23 Apr 96 12:39:31 GMT
Organization: Netcom
Lines: 26
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Does anyone know what are the correct settings for
60fps with the Miro DC-20?
I have always rendered my animations from Truespace and lately Lightwave as
30fps Miro MJPEG animations. They have all been exported to SVHS video and look
fine.
I recently did a Lightwave render with
Field Render: ON
Reverese Field: OFF
30fps 640x480 24bit TGA
SquarePixel
Then after rendering I imported the sequential tga files to Premiere 4.0a and
set the Make Movie options to
30fps Miro MJPEG compression
640x480
Field-1
Processing options: NONE.
The reuslts are fuzzy and look terrible. I also did a test render with the LW
Field Render off and the Full Field option in Premiere, and the AVI looked
good. What am I doing wrong?
Thanks for any help!
Article: 17729
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From: P.BROWNE@COWAN.EDU.AU (Peter Browne)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 1000+free 3d mpdels!
Date: 24 Apr 1996 03:00:02 GMT
Organization: ECU
Lines: 1
Message-ID: <P.BROWNE-2404961108260001@139.230.169.110>
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What is this all about? Is there a crack to the Viewpoint CD?
Article: 17730
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From: Sam Marrocco <marrocco@mich.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Silicon Graphics LW question
Date: 24 Apr 1996 04:01:37 GMT
Organization: mich.com, Inc., Farmington, Michigan
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Just to give you an idea...I use LW on an SGI Indigo2 Extreme with a
200MHZ M4400 processor and a 166 MHZ Pentium, and they both are
approximately the same render speed.
That doesn't mean I can get ANY plug-ins for the SGI, though...like
Sparks, BML, etc...since none of them have been ported to the SGI.
Article: 17731
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Animating Liquid?
Message-ID: <mad.6owo@torment.tmisnet.com>
Date: 23 Apr 96 20:31:41 PST
Organization: Tierra-Miga BBS
Lines: 25
On Wed 17-Apr-1996 10:05a, Henri Smulders wrote:
HS> Matt Crystal wrote:
HS> > I have a question. We need to do an animation that consists of
HS> animating liquids. Is there a special
HS> > program/plug-in, or is there a tip someone can give me?
HS> > Matt Crystal If you use Lightwave: you're not gonna like this. To
HS> animate liquids My opinion is
HS> that the only way to do it well is with Blobs. Lightwave currently does
HS> not support blobs.
HS> That does not mean that you have to run out and buy MAX. Check out the
HS> Impulse site. They
HS> sell Imagine for $200-$300. It has a very good blobby modeler; animation
HS> routines built in.
HS> (version4). It has a fast high-quality renderer. Drawbacks: It only runs
HS> under DOS
HS> (Aaaargh!; not even a Dos box: How do I switch to Photoshop? and a very
HS> lousy documentation
HS> with a weird Amiga-like interface.)
HS> Besides the drawbacks I use it for all my special effects.
HS> Hajo
---------------
Exactly, what type of liquid animation do you need? There are several
different types of ways to create this effect. So don't be discouraged.
...........md
Article: 17732
Path: news2.cais.com!mcbones
From: djmccoy@pacificnet.net (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Explosions
Date: Wed, 24 Apr 96 04:45:08 GMT
Organization: Capital Area Internet Service, Inc.
Lines: 18
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>I believe I found the BML script your refering to... however I tried to run it
>and this popped up:
>
> Bad Magic Value on input file: H:\exploder.bmc
>
>Can anyone tell me what this means? TIA.
First, make sure you downloaded the file in binary mode. Also, make sure you
grab the latest BML-RT runtime plug-in (ftp.dimensional.com, cd to
/users/vvisions and go from there). It's the BML-RT plug-in that you use to
start *.BMC files. Above that, Robert Hood might have a better idea.
Good luck,
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
Article: 17733
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From: memex@teleport.com (Kreg Branden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 24 Apr 1996 05:09:48 GMT
Organization: Teleport - Portland's Public Access (503) 220-1016
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shf@netcom.com (Stuart Ferguson) wrote:
>+-- Jeff Jasper <jasper.7@osu.edu> writes:
>| Yes Lightwave is a tool, but it is a tool that doesn't do the particle
>| hair like in Jumaji, nor does it do the procedural fat like in Jurassic
>| Park. [...]
>It seems to be a common misconception that the animators in Jurassic Park
>used some magic procedurals to get their realistic motions. I was in the
>audience when some JP animators were at a local Siggraph chapter meeting
>and everyone asked them about what fabulous computer tools they must have
>had. They kind of laughed and said basically that it was their own two
>hands. Everything was done by hand -- motions were keyframed by hand,
>surfaces were coded by hand in RenderMan, etc. An excellent example of
>the artist vs. the tool.
>--
> Stuart Ferguson (shf@netcom.com)
I really hope people keep this in mind when they start talking
about how cool Biped (for the MAX) is...
The guy (I have no idea what his name is) that animated the T.rex
chasing the jeep (in JP) said that the shot took him three months to
animate. I could be wrong. I'm remembering this from the Making of
Jurassic Park that aired about a year and a half ago.
Kreg Branden
- Meme-X -
Article: 17734
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 24 Apr 1996 01:14:40 -0400
Organization: The Ohio State University
Lines: 21
Message-ID: <317DB8C0.7281@osu.edu>
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> It seems to be a common misconception that the animators in Jurassic Park
> used some magic procedurals to get their realistic motions. I was in the
> audience when some JP animators were at a local Siggraph chapter meeting
> and everyone asked them about what fabulous computer tools they must have
> had. They kind of laughed and said basically that it was their own two
> hands. Everything was done by hand -- motions were keyframed by hand,
> surfaces were coded by hand in RenderMan, etc. An excellent example of
> the artist vs. the tool.
> --
> Stuart Ferguson (shf@netcom.com)
> "How do you compute that? Where on the
> graph do `must' and `cannot' meet?"
They did use procedural fat on the dinosaurs so when they moved around there
was a little wobble.
Jeff
-----------
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 17735
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Wed, 24 Apr 1996 01:33:49 -0400
Organization: The Ohio State University
Lines: 33
Message-ID: <317DBD3D.50FA@osu.edu>
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> This looks a lot more like a gadget to me. Does it comes with a word-processor too??
>
> In LW, I would simply create a copy of the original scene and change the position of the camera in
each
> copy. I don't think an animation software is the best tool to do video-edits. There are much more
powerfull
> editing packages for doing that...
It makes it way easier to set up various camera sequences without having to do any workarounds.
> >
> > > >Modeless Modeler/Layout still exist as two
> > > So? This is pretty minor at best.
>
> It has its advantages...
>
> Also consider that 3DS is still limited to triangular polygons. Although it may give you the
impression it
> isn't so, the triangles are only hidden, and are still part of the structure, creating unnecessary
polygons.
> Try to edit the surface of a complex face without getting all tangled-up.
3DSr4 also does linear, cardinal, and b-splines. Any type of datastructure can be incorporated in
the system. 3DSMAX ships with tools for creating polygonal, bezier spline and bspline patch models.
Additionally, plug-ins are capable of creating and editing (seamlessly, in real
time)nurbs,winged-edge polyhedral, and any type of procedural model. Note this was an early
announcement so some new modeling features have been added I do believe.
Jeff
-----------
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 17736
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS
Subject: Re: Max And Tim Kreg
Date: Wed, 24 Apr 1996 01:48:04 -0400
Organization: The Ohio State University
Lines: 20
Message-ID: <317DC094.41B2@osu.edu>
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Ken Geary wrote:
>
> >
> > >3ds lensfx results are NOT as good as lightwaves' native lens flares
> >
> > I was referring to LenZFX, a $495 IPAS soon to have a MAX version.
> > LenZFX does have more features than LW's native flare including
> Are you saying LensFX is an ADDITIONAL plugin for MAX? Gee, I though ALL the plugins
> that were available for 3DS were included/intergrated in the MAX package. LW 5.0 is
> looking the better bargain all the time(just gotta get my boss to upgrade).
Considering there are probably around 800 plug-ins for 3DS I don't think they could
include them all. They did include most of the Yost disk plug-ins though as well as
many new ones. LensFX id a Digimation product not an Autodesk or Yost product.
Jeff
-----------
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 17737
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Wed, 24 Apr 96 06:53:55 GMT
Organization: Earthlink Network, Inc.
Lines: 54
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<N.042196.134747.91@earthlink.net.earthlink.net>
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On 4/21/96 8:03PM, in message <4lest6$agu@nnrp1.news.primenet.com>, Steph
Greenberg <steph@primenet.com> wrote:
> fwtep@earthlink.net wrote:
> : On 4/20/96 11:35AM, in message <317927c3.1803493@news.alt.net>, Tim Krego
> : <tkrego@norden1.com> wrote:
>
> : > All the LW guys get off saying 3DSR4 doesn't come with lensflares and
> : > bones. We have to purchase them seperately and they blow away the LW
> : > versions. LW 5.0 still misses some of the features in LenZFX Inferno
> : > 2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in
> : > 2-3 months and will probably be a jump up from the 3DSR4 versions.
>
> : The thing is though that if you spend the equivalent amount of money on
> : Lightwave and plugins that you'd spend on JUST MAX or 3DS R4 you'd have a
> : package that runs quite a few rings around MAX/3DS and even a ring or two
> : around Alias and SoftImage. Yes, there still may be a few differences
> : (especially between Alias and SI), but it would be a pretty unbeatable
> package
> : nonetheless.
>
> You can put dual turbochargers on a Camaro Z28 to get 400 hp out of it,
> but it will never be a Ferrari, though it might be able to keep up with
> one so long as you don't turn.
>
> Nothing you do to the current (v5) version of LW will bring it anywhere
> near Alias. It would take alot of work to bring it near Softimage. If you
> saw the speed of the particles, interactive lighting, and understood what
> the construction history of MAX does, you'd know that there are
> fundamental things which LW needs to have changed before it is the equal
> of MAX.
>
> There are lots of areas where LW and MAX overlap, small areas in which LW
> is superior. Have you even seen MAX? Alias? Softimage?
>
> : --
> : -=Fred=-
>
>
> --
> ------------------------------------------------------------------------------
> -
> Steph Greenberg "Whenever I truly think something can't be
> steph@primenet.com done, that is when I redouble my efforts to
> prove myself wrong."
>
As a matter of fact, we have all of the above here at Digital Domain (I even
have SoftImage on my Alpha) but I'm always too busy showing all the cool
Lightwave features to the SoftImage/Alias/Prisms people and blowing them away
(they ALL want MetaNurbs) to actually spend any time with them.
--
-=Fred=-
Article: 17738
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Wed, 24 Apr 96 06:59:51 GMT
Organization: Earthlink Network, Inc.
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On 4/21/96 4:26PM, in message <4leg7c$sg0@newsbf02.news.aol.com>, Stranahan
<stranahan@aol.com> wrote:
> -------------
> Lightwave surfaces now have alpha channels attached to them: I'm
> not
> quite sure of their use yet.
>
> --------------
>
Say you want to put an image of the US Airforce logo onto a wing. Make an
alpha image of the logo. Now using the image and its alpha you can apply it
like a decal. (Make sure you turn off width and height repeat.)
--
-=Fred=-
Article: 17739
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From: jja_che@alcor.concordia.ca (Andy Chen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: It's here! It's here! The LWPRO Compilation Book is here!
Date: 24 Apr 1996 06:12:40 GMT
Organization: Concordia University
Lines: 51
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In article <317bf5b7.3849710@news.demon.co.uk>, geoff@close-to.demon.co.uk
says...
>
>On 17 Apr 1996 03:06:02 -0700, kipster@primenet.com (Kip Pesuti)
>wrote:
>
>>>It just came today! "The Best of LIGHTWAVEPRO" has finally arrived! It's a
>>>beautiful looking book, black with a colage of LWPRO covers on the front.
>>>It has a nice spiral type binding, hand for laying open on you desktop
while
>>>you work the tutorials. Inside it looks like one MEGA-LIGHTWAVEPRO. They've
>>>kept the format intact. There are no color images, though, except for the
>>>Thornton "Bison" on the back. cover.
>>
>>Oops! I spazzed out and posted this before I was finished. I wanted to
mention
>>the cover letter from Jim Plant, accompanying the book, which appologizes
for
>>the delay, and promises to do better in the future. In addition, there's a
>>coupon good for $50.00 toward any LightWave 3D training seminar that AMG
Media
>>puts on in 1996!
>>
>>
>> God bless you!
>>(and your Amiga) Or whatever you use. :)
>>-Kip
>>
>You're one lucky person.
>Over the last two weeks I've E-mailed Avid on four occasions
>requesting information regarding the book I paid for in Feb, without
>the courtesy of a reply.
>$50 reduction for a seminar is okay for people in the states, but does
>anybody know what people outside the US will be offered ( I'm in the
>UK)?
>
>Geoff Wilson
Also curious, does it includes instructions for LW 4.0 for the PC? or is
it a amiga book.
Thanks,
Andy
--
=----------------------------------------------------------------------------=
Andy Chen (jja_che@alcor.concordia.ca) COMPUSERVE:103651.3174@compuserve.com
Homepage:(http://alcor.concordia.ca/~jja_che) for SW:CCG, MT:G, WC2,and DOOM
Co-Editor of the Nut & Bolt (The Official Newsletter of the ECA)
Concordia University, Montreal CANADA
=----------------------------------------------------------------------------=
Article: 17740
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 24 Apr 96 07:19:20 GMT
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On 4/22/96 7:24AM, in message <317B96AB.22CB@ademco.com>, Ken Geary
<ken_geary@ademco.com> wrote:
> Vaibhav Goel wrote:
> >
> > In article <N.042096.020409.21@earthlink.net.earthlink.net>,
> > <fwtep@earthlink.net> wrote:
> > >
> > >MY point was that wouldn't you want to use what the pros are using if it
> was
> > >the same price or LESS than lesser software?
> >
> > You just don't get it do you? No, I wouldnt buy a software based on how
> > many pro shops are using it even if it costs less. I would set a budget
> > for myself, say $1000 or whatever and then I would go about evaluating
> > the _features_ of the program and see which offers the most bang for the
> > buck. If I found that a software that can do what I wanted to do and
> > within that budget I set for myself, I'd buy that software rather then
> > jumping on the bandwagon and getting what everyone all the pro-shops are
> > getting.
> >
> > --
> > [ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics]
> > ["Take control of the machine now!" - Utah Saints]
> > [Check out: http://www.inforamp.net/~vgoel if you want]----
>
> Except what if are interviewing at those "pro-shops"? Years back, when I was
> hitting the pavement, The interviewees liked my reel, but when told it was
> done in Lightwave, would get disgusted faces and I'd never hear from them
> again. Yes, talent is foremost, but in my experience, you better have that
> "hit-list"
> of pro-shop software on your resume to at least get a foot in the door.
Lightwave is on many of those "pro lists" now. Years back it was different,
you're right. Now, in my experience, LW is looked down upon far less than 3DS
or any of the other non-SGI packages because it has proven itself at least in
TV.
--
-=Fred=-
Article: 17741
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 24 Apr 96 07:23:11 GMT
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On 4/22/96 7:24AM, in message <317B96AB.22CB@ademco.com>, Ken Geary
<ken_geary@ademco.com> wrote:
> Vaibhav Goel wrote:
> >
> > In article <N.042096.020409.21@earthlink.net.earthlink.net>,
> > <fwtep@earthlink.net> wrote:
> > >
> > >MY point was that wouldn't you want to use what the pros are using if it
> was
> > >the same price or LESS than lesser software?
> >
> > You just don't get it do you? No, I wouldnt buy a software based on how
> > many pro shops are using it even if it costs less. I would set a budget
> > for myself, say $1000 or whatever and then I would go about evaluating
> > the _features_ of the program and see which offers the most bang for the
> > buck. If I found that a software that can do what I wanted to do and
> > within that budget I set for myself, I'd buy that software rather then
> > jumping on the bandwagon and getting what everyone all the pro-shops are
> > getting.
> >
> > --
> > [ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics]
> > ["Take control of the machine now!" - Utah Saints]
> > [Check out: http://www.inforamp.net/~vgoel if you want]----
>
> Except what if are interviewing at those "pro-shops"? Years back, when I was
> hitting the pavement, The interviewees liked my reel, but when told it was
> done in Lightwave, would get disgusted faces and I'd never hear from them
> again. Yes, talent is foremost, but in my experience, you better have that
> "hit-list"
> of pro-shop software on your resume to at least get a foot in the door.
Lightwave is on many of those "pro lists" now. Years back it was different,
you're right. Now, in my experience, LW is looked down upon far less than 3DS
or any of the other non-SGI packages because it has proven itself at least in
TV.
--
-=Fred=-
Article: 17742
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Wed, 24 Apr 96 07:23:46 GMT
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On 4/22/96 8:51AM, in message <317BAAEF.3BA1@dev.uol.com>, Prem Subrahmanyam
<prem@dev.uol.com> wrote:
> VirtualBri wrote:
> >
> > Questions and corrections:
> >
> > >Animatable Booleans Nope
> > What would you use this for that a morph wouldn t do?
>
> Well, say you wanted to animate a cylinder intersecting a sphere
> and passing through it perpendicular to the cylinder's axis, making
> the portion that's hollow change location on the sphere....now,
> try that with a morph.
>
> -- Prem
Damn! You don't know how many times I need to do that!!! I HATE having to
intersect a sphere and a cylinder perpendicular to it's axis! I thought they
did a great job of this in Jurassic Park though.
--
-=Fred=-
Article: 17743
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: In defense of separate Modeler/Layout
Date: Wed, 24 Apr 96 07:28:02 GMT
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On 4/22/96 8:58AM, in message <317BACC3.2098@dev.uol.com>, Prem Subrahmanyam
<prem@dev.uol.com> wrote:
> I've seen a lot of negative opinions expressed regarding having
> separate modeler/layout programs instead of a single modeless
> interface. Well, the other day, I was working on a project where
> having two separate programs helped me get done a lot quicker.
> Let me explain:
>
> Well, for starters, I have a measly Pentium 90 computer to do this,
> so for those with the screaming 330+ MHz Alphas, this may not apply.
>
> I was working on a scene, tweaking the textures, lighting and such
> in Layout and re-rendering. I finally got things pretty close and
> was doing yet another render to see if I got it right. Now, I still
> needed to model some elements for this scene, in fact, they were
> elements of a model already in the scene, just a need for some
> more detailed stuff. So, I just started Layout rendering and
> fired up Modeler to do all my modeling work while Layout was
> busy with rendering. Just about the time the new test-render
> was done, the newly modeled object was ready to go into the
> scene. So, I load up the new version of the object and fire
> up a test-render. Sure beats waiting for the new render before
> starting to do anymore modeling (especially when you are working
> into the wee morning hours on this after the paying work is
> done).
>
> The result can be seen at:
>
> http://dev.uol.com/~prem/graphics.html
> (hint: it's the image all the way at the bottom of the page)
>
> -- Prem
> ---------------------------------------------------------
>
I like separate modeler/layout too, but this is not a good example. If LW were
modeless, you could just start up a second instance of the program and continue
to work in there--you could even do a test render from there.
--
-=Fred=-
Article: 17744
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From: billhrgtn@aol.com (Bill Hrgtn)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview Problems
Date: 24 Apr 1996 02:59:22 -0400
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----------------------------------------------------------
I should have added that, unlike LW itself, OpenGL doesn't support non-
convex polygons. These are polygons with concave parts or holes (points
not on the convex hull), which unfortunately includes almost every letter
of the alphabet.
Also, by default, OpenGL is right-handed. LW is left-handed, so Power-
View will appear to mirror your objects.
-------------------------------------------------------------
Non-convex polys huh??? Well that explains a lot of it.... Thanks for the
step by step instructions...it helped me get Powerview to work
Unfortunately, though, I had to uninstal Win 95, so powerview is useless
once agin
(see ohter posts)
Win 95 - AAAghhhh
Bill H
Article: 17745
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From: rci@crl.com (Michael Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Avi in Win95!
Date: 24 Apr 1996 07:39:02 GMT
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203.15.163.13 wrote:
: I had problems myself initially and spent a fair amount of stuffing
: around getting AVI's to save (on win3.1 NOT 95)
: After I had got it working and produced my first AVI anim I sat
: back, hit myself on the head and thought to myself, Why did I bother?
: On my system (486 DX4 100) AVI's are dog slow,lousy quality and as
: far as I'm aware if you stop LW rendering the animation at say frame
: 399 of a 400 frame animation no AVI is saved.
Hi Steven....
I believe that if you stop an animation, you can save an
avi in progress simply by turning off avi recording (thereby
letting Lightwave know you are finished).
It seems to me that I have done this in the past... I hope
I'm remembering correctly.
-mp-
Article: 17746
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 500Mhz Raptor 3
Date: 24 Apr 1996 05:21:34 GMT
Organization: Netcom
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In <317B8AE4.F64@ademco.com> Ken Geary <ken_geary@ademco.com> writes:
>
>David Hopkins wrote:
>>
>> Any of you folks get to see that 500Mhz Raptor 3 we were
demonstrating in the
>> DeskStation booth at NAB? That baby really screams! A specific
example I
>> recall off the top of my head... Load the Watership scene that came
with 4.0
>> (in the Vehicles dir). Turn off field rendering, turn on low AA,
show while
>> rendering and full-screen display. This beast did it in 11 seconds
(while
>> playing the Perception card). I'd be interested in results on your
systems...
>>
>> -David----
>
>what frame? At frame 1 with above settings, I rendered in 21 sec. I
am using an Intergraph
>TDZ-300(single 150MHz PentPro) that was bundled with SI/NT for
$15,500. How much was the Raptor?
Grant Boucher, who does all of our benchmarks at Digital Domain, did a
test render on that machine at NAB. According to the figures he
brought back, that machine should be about 10% faster than a 333mhz
EV5.
The render times however were not so impressive. The Raptor only
rendered 1 second faster than the 333 mhz. Hardly a drastic speed
enhancement.
GT
Article: 17747
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From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Bug in L.W. 4.0 for Amiga?
Message-ID: <shfDqBsto.MII@netcom.com>
Organization: The Blue Planet
References: <Pine.OSF.3.90.960419205720.4954A-100000@thunder>
Date: Tue, 23 Apr 1996 17:34:35 GMT
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+-- Christian Graham <bss104@bangor.ac.uk> writes:
| I'm having problems with the numeric input box for the Box tool in Modeller.
| Does anyone else find that they have to manually clear out the Low
| settings before their new value will be recognised?
This probably caused by a negative value in the
field. If it contains "-500mm" and you type a 2, for example, the
whole expression reads out as "2-500mm" which will compute to
1.5m. You can clear the whole value, or just the minus sign, or
you can end your input with a non-math character, like ";" to
make the expression "2; -500mm" which will be 2.
This is only a problem on the Amiga where the numeric fields don't
clear out automatically.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 17748
From: Leventry_W@mediasoft.net (William Leventry)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Texture Mapping Problem? Any Ideas?
Date: Tue, 23 Apr 1996 07:50:36 GMT
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On 22 Apr 96 18:35:32 PST, mad@torment.tmisnet.com (Mark Dunakin)
wrote:
>On Tue 23-Apr-1996 1:58a, Steven Johansen wrote:
>SJ> kharmel@Direct.CA (Kurt Harmel) writes:
>
>SJ> >I have a complex object full of spheres and cylindars, all at
>SJ> >funny angles. Heres the problem; one cylindar needs to be mapped as
>SJ> >if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a
>
>SJ> >45 degree angle. As a result, the texture looks distorted in Layout. Now
>SJ> >if I had the cylindar sitting flat in modeler, it would be no problem;
>SJ> >but it needs to intersect the rest of the model at this funny 45 degree
>SJ> >angle. It seems the only solution may be to make this cylindar a separate
>SJ> >object and rotate the it in layout. That seems like a real PAIN!
>
>
>SJ> One cylinder??
>
>SJ> >Is there a better way?
>As far as I can tell, you hit it on the head. You need to make all the
>different cylinders as different objects. The best way that I can think of
>would be to just put them all in different layers and aliegn them that way as
>they would actually appear when put together as one and save them out this
>way. It sounds pretty sad but I think it's your only choice......md
It would be a whole lot easier to just give them surface names.
William Leventry
Leventry_W@mediasoft.net
----
Article: 17749
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From: Geir Anders Storsveen <Geiras@ifi.unit.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Installing 4.0c - HELP
Date: Wed, 24 Apr 1996 10:11:35 +0200
Organization: NTNU
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To: Wyza <wyza@aol.com>
Wyza wrote:
>
> I just got my copy of LW4.0c. Should I have used the NT or the Windows
> with Win32s installation choice?
>
> I chose NT, but when I tried to load a scene, it said it could not find
> any of the objects or images (all of which were in the path it called
> out). Help
> Problem is that the main directory is set to be /newtek/programs. All
you need to do is to set the main directory to /newtek.. and thats it.
Maps and objects will be found....
gas
Article: 17750
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From: Andreas Maurer <andreas@tom02.sime.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re^2: Now I'm confused... LIGHTWAVE 4.0 or 3D MAX?
Date: 23 Apr 96 18:46:00
Organization: Deep Thought
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X-Mail2News-Path: tom02.sime.com
Hi, Jean-Eric.
v> I only wish they could update the look of the interface. Anyone tired of
v> gray? I like the sleed Windows look with graphical Icons. Check-out Alias
v> new Interface... That's really cool. Textured interface anyone?
I would not be to angry, if it took *my* colours, the ones I selected
to be used with the Applications. :I
mfG 2:316/76.11
2:316/42.111
/XX\ Andreas Andreas@tom02.sime.com